Originally Posted by
Ulthane
what is the coefficient on JV?[/COLOR]
A while back I calculated it as around 500% weapon damage. Unless it's been hit with a stealth nerfbat that should still be true, meaning you should always be using DP procs to cast JV rather than TV (ignoring ES for now, can't remember how it compares to JV, though I think it's more powerful, right?).
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On the subject of the most recent changes... hmm.
1. Greater Judgement nerf hopefully makes the other two choices (or at least Fires of Justice) viable for something. To get 100% uptime on the Judgement debuff requires either 33% or 40% haste, depending on whether the reduction is from the baseline cooldown (12secs) or the talented one (10secs). Either way though, I doubt we'll see that much haste for a while, if ever.
2. Equality is still junk, because Equality.
3. Holy Wrath damage buffed again, whew. Really need to be able to cast it (a) on the move and (b) in the face of interrupts however - its damage can be tuned later.
4. Divine Purpose is back. Bit scared about it for burst reasons (*glances at Justicar's Vengeance*), and it's still possible to have a proc-less Ret paladin (urgh), but hopefully it'll be a nice, competitive choice. I imagine it'll be the default choice in PvE, unless HW is just that strong.
Potential burst damage:
T=0.0 = 5HP (eg Wake of Ashes or HW), 0.1sec off GCD due to haste, Judge target
T=1.4 = JV, DP proc
T=2.8 = JV, DP proc
T=4.2 = JV, DP Proc
T=5.6 = JV
T=6.0 = Judgement debuff fades
Assume JV does 500% weapon damage...
1. 4 hits = 2k% weapon damage
2. 4 crits = 4k% weapon damage
3. 4 crits, stunned target = 8k% weapon damage
4. 4 crits, stunned target, wings = 10.8k% weapon damage
5. 4 crits, stunned target, wings, retribution = 16.2k% weapon damage
6. 4 crits, stunned target, wings, retribution, +28% from Judgement (minimum value with 0 Mastery) = ...
...
...
...
wait for it...
...
20,736% Holy weapon damage.
Now, Animefreak3k said 100% weapon damage in PvP was 36,755 damage (calculating backwards from the figures he gave for TV etc). He (a tauren paladin) had 2.4M health.
20,736% Holy weapon damage thus works out at 7,621,517 damage.
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Look Blizzard. Back in WotLK you said it was bad that a Ret paladin could start an arena match, stun someone, pop wings, and hit them with a freight train approximately 3 seconds into a match.
This is not like that.
This is not like hitting someone with a freight train.
This is like hitting someone with a supertanker. Filled with depleted uranium. At half the speed of light.
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Now, some of you will say "eh, it'll never happen". There is a 0.8% chance of getting the three back-to-back DP procs necessary for this. Even if you halve the damage (eg non-stunned target), you will still kill a full health PvP player in that window. Heck, let's halve the damage again, and say none of the JV hits crit - or that they crit, but you only get 2 of them off, rather than all 4. Well, that's still 1.9M damage, which is absurd.
BTW, did I mention that I used the minimum value for the Ret mastery?
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So, what lessons can we draw from this?
1. Ret nerfs inc.
2. Ret nerfs inc.
3. Ret nerfs inc.
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Sometimes I wonder. I really do.