Forced zone\mob scaling is the one of the crappiest things a game can have IMO (Dev's to lazy to make more content so they want the little they make to last longer through this cheap method) when I level up I want to know it, I want mobs to be easier that I already progressed though not to be just as tough).
separate skills in PVP and PVE, I can stand them doing different damage but different skills altogether suck and forced zone leveling too, more I hear about legion the more I think it's crap.
They noticed that because they made the game so easy, the players they are attracting are so lazy/bad they dont bother to change to an optimal zone when appropriate, so they will just let you finish leveling even if you didn't take the correct path.
Hopefully! It looks like Blizzard is taking more steps toward open world content. Now they need to put stuff to do in ALL zones at any level ... instead of funneling people to just new zones that will later be abandoned except for leveling.
There is no reason that a quest or event shouldn't take a level 110 to any part of the world.
I hope they will make it work like this in vanilla zones, etc, so old zones become relevant again. Now when you are new to the game, you can level from 1-60 by doing 3 different zones and some LFG dungeons, while there are plenty of beautifull zones. What's the point in going back to one nowadays?
Way to overreact...
But anyway, waiting to see what actually happens before you say something is WAY too late. The time to speak up is NOW, in alpha/beta, not when it's finished and live.
OT: I dislike the idea, too, but it depends on the ilevel scaling. If I can go back and easily kill mobs (farm) with dungeon/LFR gear, then I'm fine with it. If I need heroic/mythic gear to be able to overpower them, I'll hate it. Hoping to get in beta to test that, or find someone else who will test it.
If i understood correctly those legendaries will drop from any activity, including dungeons and raids, only that in dungeons and raids they will have a higher drop rate, so that is not gonna be a reason for people being out in the world.
however,It will bring back the old tradition of let´s farm trash in raids.
I actually like this. One of my biggest gripes about leveling in WoW is that every zone has a story arc that you go through as you quest, but the mobs and quests become green (then gray) to you, so you're stuck with the choice of skipping to the next zone and leaving the previous zone unfinished, or doing a bunch of quests for minimal experience. The effect is worsened if you choose to do a dungeon.
If the mob don't scale to your ilvl, then they are not relevant at max level. There is in practice no noticeable difference between facerolling a lvl 100 or a lvl 95 when you have ilvl 670 gear (and you can have much more).
And if they scale, then what's the point of increasing the power save for having bigger numbers that will need a squish ?
The entire "level scaling" concept is retarded. It's putitng one design ("level", which the very definition of is about differenciating between, well, levels) in a game, and then immediately canceling it out with the exact opposite one ("scaling", which is about removing the differenciation). So that's bothering to implement two mechanism so they do jack all in the end...
That's... so... retarded.
Character power is more about ilevel than character level. Blizzard has simply taken that endgame mechanic and applied it to leveling. I believe many of you will find that this is much less of an issue than you are trying to make it out to be once youve had the opportunity to play for yourselves. You dont even notice the level difference unless you happen to stumble upon one of the L110 elites that are scattered around the zones.
There is still the perception of power increase as you gear up from quests and acquire artifact traits. Mobs start dying faster and your pulls start getting bigger. You will feel stronger as you progress.
If they're the same level as you, they have a much larger aggro range. So you can't route around them without being attacked, and they are more likely to daze you off your ground mount. Think about riding through Tanaan Jungle on your ground mount now; every zone in Legion will feel like that.
I believe when people are into farming something on purpose go to the plce where that farming is more efficient.
If what you mean is that when you are out on the world, it is nice to have the plus of legendaries dropping, then i agree, but it sounded that you said the legendary farming only by itself, was gonna pull people out onto the world, and i do not think so.
- - - Updated - - -
ok this is a valid reason.
Makes it so you can experience the entire expansion without over powering what would have been low level zones.