Originally Posted by
Coconut
I am replying to this here because I play on EU and can't reply directly to his thread. If someone can quote me there, I would greatly appreciate it.
This was a post aimed mostly at the 2 million gold spider, but I think the infernals that recently became gladiator mounts apply as well, and so do the world boss mounts which have been discussed in the recent months (I was part of that discussion on the EU forums).
First, I would like to say that, at first glance, I agree with this idea of diversifying rewards. This is a good change from WoD, where half a dozen different activities rewarded you with a recolor of the same type of mount. Sometimes, having sources that strengthen the reward's identity is awesome.
That being said, as a mount collector who likes to diversify his playstyle in order to collect as many mounts as I can, I say let's not overdo it. It's cool to have branched out rewards, but if they are each meant to belong to a small elite, so far up the ladder that only few will reach them, we will all end up poorer (or more frustrated in the end).
We all prefer different things, but trying more than the thing we like most should be a good thing, not a horror. A cool mount should encourage and reward trying new things, not make someone feel exclusive to them. The people who expect to do everything and still complain about it will only complain more if they are asked to go to extremes. Those who need a push to try new things will just get bored if rewards are too far out of reach.
I would also like to underline that mount rarity and model exclusivity should not be more important than gameplay and a player's desire to customize themselves with something cool. It should not be more important than creating an immersive world either.
World boss mounts (I'm speaking, at least, about the ones in MoP) are designed to be extremely rare, but this offers no actual gameplay. Many still farm them, and very few actually enjoy it. Their rarity gives nothing to the players as a whole, it's just a quirk that seems cool from the outside. Ditto for rare spawns, like Time Lost Protdrake. Yes, it's rare, but how does that offer good gameplay? People camp it at night, realm hop and get frustrated, that is all.
The spider, so highly priced, may or may not be fine based on the inflation in Legion. Yes, it is different. But what does it add to the world by being such an expensive item sold by a random crazy gnome? How am I immersed in the game by paying 2 million gold for it? At least put it on a Nightborne vendor, since it thematically matches them (and I'm sure they can be mad as well).
One of the mistakes made in early WoD was that many iconic mount models ended up in the shop or as CE rewards instead of enriching Draenor's content, as casual or less casual rewards. The Arrakoa offered no Dread Raven, the Frostwolves no rylaks, the Laughing Skull no Ravager, the Draenei no Fairy Dragon... the models were present all around, but the world felt poorer because we couldn't get them in it. The spider won't be a store item (though it won't be far off considering the tokens), but how does it enrich the world as a 2 million gold mount? Why not make a solid gold Sky Golem for that? Or anything that thematically says "I'm rich".
Last but not least, the Infernals. They are an iconic creature for an expansion you call "Legion". My warlock friend, who is a mythic raider, but also a working mom, was looking forward to getting one. So was I, as a collector. Neither of us has the time and ability to become Gladiators, let alone over one expansion, with almost no PvP experience behind us.
I absolutely am not saying that Glads shouldn't get cool rewards, but theirs have always been custom armored versions of otherwise available mounts... whether those mounts became available before or after the gladiator seasons started. If you arbitrarily justify it to yourself that gladiators absolutely must have unique creatures as mounts, all those amazing models will go to waste for the vast majority of players. And they could have been flagship mounts, somehow obtained... from the Burning Legion which they represent! Wouldn't that feel better for the players?
Why change a system that provided elegance and balance all this time? Because PvP is dying? It's not dying because of the elite, it's dying, on the contrary, because the learning curve is too steep, and the plebs get nothing... so we don't participate.
In conclusion, I say yes, offer me a rich world to delve in and sample, with varied rewards for varied styles of gameplay... but don't try to build your world by going out of your way to prevent me from obtaining things! Don't distribute rewards arbitrarily when they can help form a deeper connection to the world! Don't waste entire models by making them all highly exclusive and temporary.
If you spread rewards too far apart, most will get next to nothing, and they will treat the game as if there was nothing to chase at all.