Doesnt appear to be any gold penalty for switching specs also it seems switching talents no longer needs reagents.
It's not very hard to stick to a DPS spec for raiding, instances, and dailies.
If my main spec was Shadow, I would have zero issues with this change -- I would never ever respec!
As a Disc priest, I do, unless we will receive a huge buff in open-world DPS -- i.e. do roughly the same DPS in the open world for dailies. I don't believe that will happen.
Right now on beta it costs a small amount of gold to switch to one of the specs that you haven't set as primary spec, up to a maximum of 62 gold. The sky is falling..
I mean literally, even if you respec multiple times per day, you will still earn more gold from vendoring whatever random shit you find than what you spend on the respecs.
Can anyone in beta explain how this works for my shadow priest? If I want to heal a dungeon, will I automatically be disc or be holy? Or do I get to choose? Same thing for other classes with multiple specs for one role. Priests, druids, warriors, DKs and shamans.
Last edited by mmoc7be6787211; 2016-05-13 at 09:50 PM.
It is moving away from personal responsibility.
They are just contradicting themselves.
All specs without trainer, talents (and I think glyphs, correct me if wrong) without reagent cost and catchups on the artifact power.
All of those point to them wanting you to switch them about regularly, and then comes that cost which sticks out like a sore thumb.
Not all spec switches to meet a group requirements are within a given player's control, plus it is not like everyone will be dealing with that cost.
No, it is placing an additional cost on a few, which is not in any way the same as a repairing cost from wiping.
Exactly.
People quickly dismiss it with the "free switching" role change but they refuse to suggest what those players do.
Not everyone has one spec per role.
Ehhhr... sorry if the matter has been discussed already. But how about dualspec for one spec? What i mean is pve and pvp. Im a shadow priest for now. And i have two specs: pve and pvp. The difference is in talents and moreover in bindings. I have my controls and saves on more convenient binds in pvp and my pots and bursts in pve. I usually do dailies in pvp spec while waiting fot lfd/lfg. And when the time comes i change for pve spec. Im technically still a shadow priest. How can i do it in legion? With all those pvp-talents and so on?
My guess is that Blizzard is trying to find a way to penalize classes like rogues where they have one spec that has really high single target, and another that has really high AoE. How do you balance that in a raid against other classes that only have 1 DPS spec?
Man so much whining. The gold cost compared to how much you'll make per day is nothing. Not to mention the millions of gold we've made in WoD. Is this really something to whine about? 70g to respect is trivial.
Gold sink, spec swapping deterrent.
They want people to focus on individual specs and own that spec identity, so its something that very easily makes you more thoughtful / hesitant to swap around. And for those of us who are gonna be swapping specs as needed anyway, it removes gold from the economy.
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Last I was on the alpha both of those are correct, they can change things whenever though.
..and so he left, with terrible power in shaking hands.
I love love love this tax on pure dps classes. I mean, gosh I love it. The point of playing a pure class was removed when hybrids got to do the same dps as us. But we got a sliver of hope when we could dual spec and pick our spec to match the fight.
But now, Oh gosh, amazing. I need to spend gold each time I switch specs in a dungeon or raid? Loving this pure dps tax. I guess it's about time we got taxed for not being able to do any other roles. I mean, warlock and rogue dps tends to be shit, and hunters get one good spec, so why not just kick us while we're down.
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Except a lot of players actually are poor. I'm not, but I remember when I used to be.
Totally ridiculous. How the hell am I going to save up for the spider mount with these extra fees being introduced?
I honestly just don't see the point in that at all. This isn't like a solution to a problem, it is simply reverting back to a system that we already had AND that people almost unanimously agreed was awful.
Going to take a wild guess and say that they are going to revert this, and go back to the system we have now, just so they can say "Look guys, see we listen to your feedback!"
Then they are going to pat each other on the back, and have the art team whip up a new mount for the cash shop.