Well here is an update from Watcher http://us.battle.net/wow/en/forum/to...264?page=7#138 on this it is a huge wall of text you have been warned..
Honestly, we'd be better off removing all talents from the game, and applying a select few to each class as standard abilities.
As it stands now, pretty much every class can do everything through talents. AoE, ST, CC, whatever it is.
If you were to remove talent "choices" and force 6 of these "choice" as standard abilities to each class
you would then have warriors who can only do really good ST, with decent burst AoE with Bladestorm
And you would have hunters who can do really good AoE, and decent ST, of course, numbers would then have
to be scaled back from hunter's ST capabilities, but honestly I think we should get rid of talents so that way
we can actually have some sort of REAL class/spec identity.
Fury gets Dragon Roar/Bladestorm, Arms gets Avatar/Bloodbathe.. they could make it work.
Keeping this change in conjuction (instead of talents it'd be specs tho) would actually make your
character feel like it's something different than somebody else's death knight. or whathaveyou
It seems as though you yourself didn't read the white text on your post, because it explains clearly what they're doing to make it so you don't have to go back to town every time. Furthermore the blue posts that come after that explain that the item to enable that will be usable by people who don't have the profession too. So there nothing at all to complain about.
Generally it helps to read past the first few words of a paragraph before making a judgement on something. You don't just read the first sentence of a novel and assume you know the whole story from that, do you?
I have a great idea. If we're going to use the power of forum rage and concentrated tears, how about we use it to make them change the artifact grind locking people into one spec for early progress instead of pointless qq about a 62 g cost and now needing use some scribe item?
No?
Honestly, I think this is a pretty fantastic change. Removal of gold cost to change specs (yay!), and talent swapping isn't at-will but is still pretty trivial.
This is also a non-issue. They're stated that off spec and alt artifacts will be substantially easier to level after your main artifact.
Also, my god, you mean you actually have to make a meaningful choice of spec for the early game? Golly what will we do!
The only people the slowed levelling of offspec artifacts will affect is the high end raiders, and they'll have more than enough time to test and decide on specs in the beta.
I guess you don't raid or?
We have to make a choice when we don't know which will be the strongest spec; we'll have a hard time using OS healers / tanks to make up for afk's and Blizz normally hotfixes class balance a little bit into first tier so chances are whichever spec I picked might get nerfed so I'll spend the next few months grinding my teeth.
As to the catch up for OS weapons, far as I know there' no other mechanism than the fact that the artifact talents costs are exponential and then the class hall things where you start getting more and more AP from items. But it still will always means that AP for OS is AP away from MS.
Just know that while it might not be a problem for *you* it most certainly will be a problem for some of us. As a mage I'm used to being able to bring whichever of my three specs is strong for the fight we're currently progressing and now this will no longer be the case.
Switching talents right now is similar with what respeccing was for the old talent trees so it makes sense there should be an effort required to change your talent choices.
Maybe because they've decided that they deviated from the fact that specs mattered and wanted to return to that? I mean they've already pretty much shown that's what they wanted with returning to their idea of class fantasies?
Ontop of that it's hilarious seeing people beg for vanilla but when they try to bring vanilla concepts back into the game it's the end of the world.
How is the Tome different from what we have right now? Requires Inscription?
Some things, while they may make your life easier do not necessarily make your life fun or engaging.
Blizzard, over the years, has removed many things in the name of QoL, and while they certainly were fun for a little while, have slowly peeled away
at the fun of the game. No, I am not saying that removing the restriction of talents only possible in major cities was the nail in the coffin, but that among many
other QoL changes removed the RPG feel to the game.
Skyrim for example, was a very, very fun game for me to play on the Xbox 360, didn't play much of it because I liked it so much I wanted to play it on a gaming PC where I could amplify the graphics and make the game even more enjoyable. Not long into my playtime on the PC did I discover the cheat codes through console commands. Man, I had a BLAST spawning 10 dragons in Whiterun, or making my arrows the size of small buildings. But the fun only lasted a few hours. And slowly over time, I just didn't enjoy it any more. There were no restrictions. I could do whatever I wanted, when/wherever I wanted, and that just took all the fun out of the game. If I wanted to kill a dragon, boom, dragon spawned and killed. If I wanted a full set of the best armor, poof, armor spawned and equipped. There was nothing to work towards.
Last edited by Nachtigal; 2016-05-17 at 05:52 AM.