Exactly. You are arguing against yourself. We all have a decade of hindsight in the genre now, and are discussing gamers who are introverted to begin with. Players can choose to interact, but given the choice, they don't.
A genre that's supposed to thrive on player interaction needs to force it, somehow, with tools and incentives for cooperative play. I admit my own cognitive dissonance on this. I don't always care for such design myself. I think I would actually like WoW more as a single player (or optional cooperative) RPG.
But right now it's neither a good single player or MMO game. It needs to pick a direction.
F2P: If you don't think it's worth my money, I don't think it's worth my time.
OP, thanks for your in-depth insight on why WoW is failing. Will the REAL SLIM SHADY PLEASE STAND UP?
This is an opinion, not a fact. An opinion with which I disagree with.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
The entire playerbase for PC MMOrpg games is reducing. Partially because people are buying more portables in stead of gaming computers, and partially because nearly everyone that has wanted to play an mmorpg has done so. The same metric applies to wow. There aren't enough people out there with comparable computers that want to try WOW, so all that's left is a playerbase that is either playing another game type(dota fps..ect) or another mmorpg. And of those, nearly everyone that was going to try wow already has. So, it makes sense that numbers are reducing. There is a very high chance wow will never reach record subscription levels again.
Quite often, the difference between an idiot and a genius is simply a matter of success rate.
Man, if only all the armchair devs here and around the internet would band together and/or go off on their own and design these amazing games that apparently everyone will love and enjoy...
It loses players because its subscription, noone wants to pay every month for a video game anymore, if it keeps this no matter how many changes it will make it can only go down
No it's because selfie camera for first content, and then nothing for 15 months after the 2nd content. No content = loss of subs.
Probably running on a Pentium 4
Maybe it didn't but i don't think most of the Pokémon player base care that much.Most spend time speculating over little things.And also Pokémon or most of other games are based on sells not subscription so its player base can oscillate a lot from 2 years or more,unlike a sub based where is change monthly.
And to be honest the subscription ups and down is a mess.People quit for any reason,some for normal reasons...
-I finish the story...
-I don't wanna pay monthly fee
-There is nothing to do
-Its repetitive and boring
Some are just bullshit...
-They nerfed my class unsub
-Im not forced to talk to people
-1k people unsub,i will unsub as well
Last edited by Darktbs; 2016-05-23 at 02:52 PM.
The game demands more commitment. That is the bottom line.
With hundreds of possible reasons, the probability that one of them is true is rather high tho.
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No, these are just "I don't enjoy playing the game anymore, so I will make up something that will logically justify my decision of stopping playing"
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Why people keep playing CS then?
Also, the game isn't old. Every expansion is basically a new game. If you compare vanila to legion nothing, even ui, is the same.
For me it's just that the combat is so out-dated and boring (for the most part).
Then again that goes for any game with tab-target combat... It just doesn't feel the same after playing MMOs with decent action combat (like TERA).
This.
There's less of a grind to access shit, but mechanically the game has never been more of a challenge than now. In content that's MEANT to be challenging, that is.
People being constantly challenged by the Classic leveling grind, the "mechanics" of that time and dying like flies to leveling AI because they are too damned stupid to learn from simple mistakes are by no means the people the game should be tuned around...since then we'd be back to 1 or 2 boss mechanics consisting of fire and a knockback.
WoD saw the biggest sub loss to date because there wasn't enough content for those NOT raiding. The raiding community, especially the Mythic percent, have been pretty damned challenged by their content.
Proper raiders, won't settle for LFR. Those that do either can't raid properly for whatever reasons, or don't want to and as such they wouldn't do it if LFR was gone.
Last edited by Queen of Hamsters; 2016-05-23 at 03:05 PM.