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  1. #61
    Forcing people to quest doesnt help(causes hatred) or fix the issue of out leveling zones
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  2. #62
    Deleted
    They should fix the lvling system, but not by doing these changes, it doesnt adress the problem
    Just do what many ppl suggested:
    Make u chose between northrend and outland instead of having to do both, same for draenor/pandaria and u nly need to do 1 or 2 cata zones
    this could be easily done with legion scaling
    And for the vanilla zones they could do the same:
    whenever u finish a zone u get a certain amount of experience so u can skip to a next zone (maybe when u get the achievement for a 30-35 zone, u get to lvl 40 immediately?)
    They could for sure make a system like this were dungeons matter too

  3. #63
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    Quote Originally Posted by Hyrja View Post
    And that is exactly what people want :P
    Nope people wanted leveling to be a challenge like back in the 1.x days... not to be a huge grind with no challenge in it.

  4. #64
    Brewmaster Spray's Avatar
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    Wow, so this is why I couldn't skyrocket my 40 lvl to 60 lvl, in order to boost it with Legion preorder bonus.

    I remember dungeon quests giving nearly half a level, now Dire Maul quests give about 1-1.5 bars of xp.

  5. #65
    Pandaren Monk OreoLover's Avatar
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    Seems a lot of people have forgotten the existence of newer players.

    Game sucks for new players: 2-shotting enemies (feels pointless like critters), jumping zones (outleveling), being told they suck/kicked in dungeons (because no heirlooms or experience)...

    Meanwhile, you can boost, and soon you can try classes at max level (to see if you want to boost, or just level)
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  6. #66
    Quote Originally Posted by dwarfkicker View Post
    Gotta sell those boosts. Subs must be much lower now. Where's the next store mount to go with all this
    right it's not like a huge thing called nost brought up massive attention about the game being far too simple and easy especially at low levels you can tank dungeons on any dps or healer, you can pull 10 mobs while leveling and not even care.

    it's defo your opinion of LOL DERP FRRRRPPP GRAB MONEY EMDJKRGJKNDKG.

  7. #67
    Pandaren Monk OreoLover's Avatar
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    Quote Originally Posted by Sargnagel View Post
    Nope people wanted leveling to be a challenge like back in the 1.x days... not to be a huge grind with no challenge in it.
    Hence the nerfs to damage, for instance.

    More changes incoming, btw.
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  8. #68
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    So many people here saying everyone this, everyone that, MOST people wanted questing to be harder, not longer, which means mobs do more damage and have more hp, not give less XP. Dungeons giving less xp makes the easy leveling only take longer. This xp nerf isnt what we wanted, this was a cheap way out for Blizzard. Double mob hp pools, and double their damage, thatll make it a bit more interesting, dont just reduce xp.

  9. #69
    Deleted
    Quote Originally Posted by OreoLover View Post
    Seems a lot of people have forgotten the existence of newer players.

    Game sucks for new players: 2-shotting enemies (feels pointless like critters), jumping zones (outleveling), being told they suck/kicked in dungeons (because no heirlooms or experience)...

    Meanwhile, you can boost, and soon you can try classes at max level (to see if you want to boost, or just level)
    Could be addressed by newbie friendly system. New account/first character? Have them gain less xp and give them a different queue with either group that are ready to take newbies or only newbie groups.
    But nerfing it for the entire playerbase that wanted to play another char is just a bad decision because everything else would be more work then just changing the xp modifier from X to Y.

  10. #70
    Quote Originally Posted by StarGazer91 View Post
    Not liking the dungeon nerf, as when I'm Multibox-levelling alts (5-box), I used dungeons, not LFG. Everything else seems ok though.
    Multiboxing is bullshit, nothing of value was lost there.

  11. #71
    Pandaren Monk OreoLover's Avatar
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    Quote Originally Posted by Xkiller9000 View Post
    So many people here saying everyone this, everyone that, MOST people wanted questing to be harder, not longer, which means mobs do more damage and have more hp, not give less XP. Dungeons giving less xp makes the easy leveling only take longer. This xp nerf isnt what we wanted, this was a cheap way out for Blizzard. Double mob hp pools, and double their damage, thatll make it a bit more interesting, dont just reduce xp.
    Note from the developers:

    Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:

    Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.
    Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
    Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
    Level 1-10 enemy NPCs now deal slightly more damage.
    Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
    Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

    We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.
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  12. #72
    Quote Originally Posted by OreoLover View Post
    Hence the nerfs to damage, for instance.

    More changes incoming, btw.
    Yea you're right this is just the first batch of changes.

  13. #73
    Quote Originally Posted by apples View Post
    more proof that blizzard is completely out of touch with their playerbase

    we said we wanted the leveling experience to be HARDER

    not for it to be HARDER
    Ummm... What?
    How joyous to be in such a place! Where phishing is not only allowed, it is encouraged!

  14. #74
    This fixes nothing.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  15. #75
    Pandaren Monk OreoLover's Avatar
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    Quote Originally Posted by Sargnagel View Post
    Could be addressed by newbie friendly system. New account/first character? Have them gain less xp and give them a different queue with either group that are ready to take newbies or only newbie groups.
    But nerfing it for the entire playerbase that wanted to play another char is just a bad decision because everything else would be more work then just changing the xp modifier from X to Y.
    See dev notes. The change isn't just XP.
    Not enough content? Change you dislike?
    Unsub or sub later. Give Blizzard feedback, "vote" with money.
    Give feedback through official channels → quit paying.

  16. #76
    Quote Originally Posted by Sargnagel View Post
    Could be addressed by newbie friendly system. New account/first character? Have them gain less xp and give them a different queue with either group that are ready to take newbies or only newbie groups.
    But nerfing it for the entire playerbase that wanted to play another char is just a bad decision because everything else would be more work then just changing the xp modifier from X to Y.
    if you don't have loads of 100's by now you're basically a new player, or someone who hasn't played much, so same shit, enjoy the slow leveling process.

  17. #77
    Deleted
    Quote Originally Posted by OreoLover View Post
    Hence the nerfs to damage, for instance.

    More changes incoming, btw.
    yeah but why nerf xp? Increase mob health/damage to make them more of a challenge and not just nerf a bit of damage and make it take more time?!

    - - - Updated - - -

    Quote Originally Posted by OreoLover View Post
    See dev notes. The change isn't just XP.
    Yes, but the XP change wasn't even mentioned. And they go about it the wrong way. With nerfing player damage instead of making the npcs a threat, they just show that they will not do any serious amount of work!

  18. #78
    Quote Originally Posted by Sargnagel View Post
    yeah but why nerf xp? Increase mob health/damage to make them more of a challenge and not just nerf a bit of damage and make it take more time?!

    - - - Updated - - -



    Yes, but the XP change wasn't even mentioned. And they go about it the wrong way. With nerfing player damage instead of making the npcs a threat, they just show that they will not do any serious amount of work!
    Did they nerf overall mob exp or just in dungeons?

  19. #79
    Quote Originally Posted by Sargnagel View Post
    Nope people wanted leveling to be a challenge like back in the 1.x days... not to be a huge grind with no challenge in it.
    Leveling in the beta, some regular mobs are quite brutal and hit like trucks. Also the XP feels very slow.
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  20. #80
    Deleted
    Quote Originally Posted by Hyrja View Post
    Did they nerf overall mob exp or just in dungeons?
    don't know, not currently subbed. But even if they only nerfed dungeon xp... it doesn't do what people wanted them to do. Making leveling at least a small challenge... nope just increase the time they need to put into it.

    - - - Updated - - -

    Quote Originally Posted by corebit View Post
    Leveling in the beta, some regular mobs are quite brutal and hit like trucks. Also the XP feels very slow.
    Not the Legion leveling, this thread is about changes to the leveling from 1 - 100.

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