Make them become epic equivalent every level and double the exp bonus they give. That should make up for all the nerfing they did to low levels recently.
Leveling since they nerfed the world has been mindless crap.
Why would you make it longer?
They shouldn't tune heirlooms. Leave them for people who hate levelling regardless and just tune it for people in green gear.
Heirloom is the fucking stupidest thing i've ever seen...
when you level you want to look forward to things.
Talent points more often
New spells more often
New items that you won't just throw away in 2 hours because you find a better one
Leveling needs to be slower, a lot slower.
I, and many others can't really appreciate leveling nowdays... it's more of a burden... even though it's like 2-3 days to level 100
I'd rather level 1-100 in 2-3 months if it was slow and i'd appreciate rewards etc.
Wow today is a rush to the end-game... and even there... you're done within a week.
No. The only reason leveling was fun for the first time is because it was the first time. It was new. After 10 alts almost noone wants to crawl trough it again at 1 level per hour speed.
The funny thing about max level content is that it's new. Especially in Legion where every class can have a different experience. Leveling is not new. Leveling in Outland hasn't been new for almost 10 years. You can't expect someone with his/her 11th alt enjoying Outland as they did 10 years ago.
As long as levelling is boring as hell, I welcome the +xp% on heirloom.
If they fix levelling to make it an entertaining experience, then I might have a look at your suggestions.
Enable "hard mode" leveling, which prevents you from interacting with people in normal mode until you reach maximum level.
in this hard mode you would not be able to use following shit
-heirlooms
-xp boosts like pot/RaF
-LFG
-Mounts
-automated flights (Flight masters)
-weapon
-brain
Also addition to that your xp gains, dmg, max health would be reduced by 90% for sake of game being too easy.
Only available dungeon would be BRD. From level 1 to 110
/s
keep the xp boosts, but make them inline with greens statwise.
No sense crying over spilt beer, unless you're drunk...
... I don't quite get what your tone is... If you are against my original post or not.... but i will go on from what i think.
A lot of people are like, if you can get the gear, you should use it. Handicapping yourself is not a very fun experience, and it is often hard to do. When you have something, which can help you speed up your experience, you will often take for effetioncy, even though it might also diminish or ruin the lvling experience.
You are right, that purpose of the looms is to increase your speed on alt number 3+, but does it really have to come at the expence of the leveling experience? Would it not be more fun, if blizzard broke the leveling experience with heirlooms, in a way, which created a new experience, so that you were encouraged to lvl even more characters, even after the 5th alt? The heirlooms are not only OP, but they make you skip content, which you often don't want to. The most enjoyable quests in the game, are often the last 5-10 quests in any given area, but with heirloom gear, these quests are often gonna give green or even grey XP, which often makes people skip these for quicker XP. And by saying that there is even more OP gear in pvp is not helping anybody. The problem is the power together with the XP bonus and scaling gear. If you had strong OP gear, while in a leveling experience, you would often outgear it very fast... You don't do that with scaling gear, which you are stuck with for 60+ lvls.
Yes, they should add more gear. The ideal situation, would be if you could get a full set of gear, which makes you set for the leveling experience from 1-100. But they have already hit a limit of the bonus exp. If they add anymore bonus exp, you can pretty much only lvl in the LFD system, since you would outlvl all zones within the first few quests. You would have to use a run-and-gun technique, where you just farm mobs in between you running between zones. Rework the exp bonus and heirloom gear. Make it so that they give abilities, bonuses in movement and gameplay, just like the new legendary gear, and make it so that the does not only speed up the leveling experience, but also makes it more fun!
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If they did that, you would pretty much be forced to lvl up in dungeons, since you would meet grey xp mobs in your outdoor lvling experience.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Looms should be something you socket into a slot which give xp bonus and then you can equip armor over that socketed slot. Giving the xp bonus and ability to use non overpowered gear.
i want their power, but i don't want their xp boost.
the power is what makes leveling fun, not speeding through it due to outleveling everything.
the only thing that would help with would be blizzard sells of char boosts - leveling doesnt suck cause of looms leveling sucks because many people have been playing this game for nearly 12 years so ofc its sucks - if anything they should put options for people with long play time/many alts to start in higher level bracket like 60-80 to skip boring leveling part
Leveling and "Insane" in the same Sentence in WoW Context is fucking ridiculous! WoW is easy, fast and you can't fucking die. Whats Insane about it?
The only change to heirlooms should be: REMOVING THEM!
Then what is your solution? Just saying that people should change is easy, but we both know that people wont change anything, unless Blizzard pushes them to change. Hopefully, we can both agree, that the leveling experience is broken, or atleast very dull and not very fun to play through. How can that be fixed, without having every player change overnight? I think an increase in difficulty, together with a rework of how abilities are given out, would be good for the game. You put up the problem with newbie players might having a hard time, but that is actually a good thing. Being forced to learn and become better, even in the early lvls, are good and might give us some better max lvl players.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
other: leave them alone - wanna level normaly? dont fucking equip them, there, problem solved.
Last edited by Bluesftw; 2016-05-30 at 10:41 AM.
Heirlooms was horribly overpowered during WOTLK compare to green questing gear, in both low lvl pvp and pve, but now heirlooms are same as blue gear from dungeons. So no need to remove them
As for one shooting in low lvl bgs, its not heirlooms its gear and weapons with 3-4 gems and enchants in evry slot. Green geared guys without gems and enchants have not much chanse vs full gemmed twinks , that have 4 gems in evry slot and enchant in evry slot