Originally Posted by
Asotcha
After placing the before and after pics on separate tabs so i could compare full size images one after the other and really looking closely, I see what he means. For example, notice that in the 'old' picture of the Vale, the trees are brighter and clearer looking (even if you can't see as far in the distance), and in the Icecrown comparison, the snowy edges of the zone were brighter white and clearer when closer to the player, whereas in the new one that same area looks like a dreary mess consistently as it goes into the background.
While its true that Icecrown is a dreary mess in the first place and that its kind of the point of the zone, we see another example of this exact same effect in the Crystalsong comparison. Notice how the snowy mountain cliffs closer to the viewer in the old one is crisp and white and clear, and in the 'new' one it is much more toned down and muted.
My armchair guess is that this was a bid to try and shoot for a gradual shift of what we see in the background compared to what we see up close, in an effort to move away from 'blocky' shifts in perception. That stuff exists for a reason though, and we gotta see the stuff around us with brightness and clarity before we can worry about the shrubs and bushes a couple miles off. The tech is very nice and cool, but it may benefit people if they're able to use their graphics settings to customize stuff, if possible.