Blizzard creates a good game, World of Warcraft, which goes to become one of the most popular online games since the invention of computers
Activision, an evil company known for not caring about the player, merges with Blizzard to form the holding company of Blizzard Entertainment and Activision.
Blizzard stops caring about the player
Blizzard destroys competitiveness in the hope of attracting more casuals
The game gets turned into a cash cow
The game is slowly dying
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RiotGames creates a good game, League of Legends, which goes to become one of the most popular online games since the invention of computers
Tencent Holdings Inc., a Chinese shareholding company, buys out Riot Games, League of Legends and all related products.
RiotGames stops caring about the player
RiotGames destroys competitiveness in the hope of attracting more casuals
The game gets turned into a cash cow
The game is slowly dying
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Conclusion
Destroying competitiveness in the hope of attracting more casuals is akin to plunging a dagger through your heart to cure high blood pressure. As the blood pressure first drops, it may seem that cardiovascular health is better but the cruel truth eventually manifests itself. Most of what made WoW a vibrant game came from its hardcore fans who raided, top PvP players, people that created websites, streams, preach to their friends, post on forums, etc. It’s not worth losing the goodwill of the community and frustrating those who actually do care about the game.
Casual Player Syndrome is killing games.
See this chart:
http://www.statista.com/statistics/2...rs-by-quarter/
Note how they start dropping in 2010. This is when Blizzard first started catering to 'casual players' by introducing LFD/LFR.
WoW took a bad turn and made some bad choices to cater to casuals and then casual players got bored. Veterans became disgusted with the repetitiveness, death of the structure that led to group play and simplicity combined with gating and welfare gear.
It's that simple.
Let's get back to the way things were- back when there were 12 million people happily playing the game and re-subbing every month. You have a problem with that? Because I don't.