I'm still laughing about Warriors, 3-4 button rotations and barely anything useful outside the 4 buttons. Compare that to Owls or other specs... It's really sad :P
I'm still laughing about Warriors, 3-4 button rotations and barely anything useful outside the 4 buttons. Compare that to Owls or other specs... It's really sad :P
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I'm looking at the spriest PvP tree right now and there's 1 button you can get from it which is either more damage or health swap (MoP spell).
They're also merging more abilities into one and making them dumbed down to fuck, an example of this would be Intervene replacing Charge or Spell Reflect lasting for 3 seconds instead of reflecting the first spell to hit you when you use it.
There's plenty more examples I could give but idk if there's any point in me trying to explain it if you are actually going to try and defend the amount of pruning/merging/dumbing down of spells there is going into Legion in terms of PVP.
Last edited by mmocb4e58f6c97; 2016-06-05 at 02:23 PM. Reason: typo
laughable. not even close.
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what skill does it take to play a toon that all the abilities are baked into the three buttons that are left?
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he lost all credibility when he stated as a paladin player he only lost two abilities.
There is no Bad RNG just Bad LTP
Can the pro-pruning give us some "useless spells" as examples so we can prove them they're wrong ?
we have very different definitions of utility, unfortunately - yours appears to include passive damage or passive healing, mine does not
using WoD as your starting point for comparison utility wise is a mistake in the first place because WoD class design was just as shitty as Legion class design
Last edited by Dizzeeyooo; 2016-06-05 at 04:24 PM.
This is just a perfect example for opinions; looking through the posts, it's a wide ranging mix of "I think they should keep going with the removal of stuff" to "Depressing, Blizzard are ruining the game, give my abilities back." Having played a Warrior for god knows how long, I feel action bars and the number of abilities I've had on it has only increased as the game has gone on.
Looking back at my old screenshots and looking at my guilds BC kill videos, the bar was literally 6 buttons of needed abilities, the rest being stuff that was purely there if needed. My action bars now are bigger, with more things there that I frequently use or need to play the spec. Looking at the screenshot for Legions Fury bars, it's about the same as my current ones.
Does is suck that things get taken out, yeah. But the idea that "WoWs over, my action bar is going to be X number buttons less/more" is a bit pedantic.
its fun knowing Ret actually has more buttons now than it did before!
There's no difference between those action bars and the current retail action bars; if you have basic knowledge of macros and what abilities you need to see vs. those that you do not.
Most classes will still require more than a dozen keybinds and at least 2 full action bars. Some classes will actually have more on their bars come Legion. The doomsayers were imagining action bars with like 8 abilities on them. That's clearly not the case.
Last edited by OneSent; 2016-06-06 at 07:37 AM.
i did somehting very similar comparing my bars on live vs legion for boomy http://imgur.com/2hznLX7
1.5-2 action bars is a good toolkit. having 50 spells is a horrible idea, and makes it incredibly difficult for any new player to get into the game.
From live we lost Natures vigil, stampeding roar and wild mushroom(booo /sadface), and soothe and hurricane (never used). Incarn and CA were merged (they were always used together anyway, outside of blackhand mythic)
its very easy to argue for simple spells that got removed like soothe, mark of the wild, etc, but they are so limited in their use that at the end of the day, it doesnt matter.
Sure, they added a minimal amount of gameplay (Look ma!, i made the angry giant calm down), but due to being used at extremely set times, in extremely specific situations, i dont think it justifies the need for them to stay
Last edited by wing5wong; 2016-06-06 at 08:31 AM.
I don't think the number of abilities is bad, I just think that having like 25% of them never/rarely used is. I remember in TBC as Ret having a lot of utility, plus all the seals, judgements, buffs, etc. but everything had a purpose and would get used often. It was a high skill cap to play with. Now, there's a lower skill cap for ability usage.
The keybind set i run has evolved to about 60 seperate keys over the last 11 years. In beta i have use for about 20-25 of these tops. My bars are bizarrely empty and i keep thinking that i cant possibly have everything bound. Unfortunately, i do.
Hybrids still have more to bind than pures, but it is still depressingly simplistic even for them.
Many useful and awesome spells are gone, that's true, but I don't think the action bars look that bad at all when looking at this imgur you linked.