Blame it on the managerial staff that only saw dollar signs.
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They don't owe you an explanation. Regardless, Warlords had substantial, development issues on the back end that resulted in most of the expansion content at the release being scrapped - which, in turn, led to the decision to suspend any further content post-release.
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Apparently, you're a delusional individual that's still fixated on an unwarranted and unsustainable peak. After all, how could Blizzard neglect Warcraft when they're making more money - from their entire portfolio - than ever before?
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The Golden Age of WoW was over after WotLK.
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A large portion of the community considers Mists to be one of the best expansions to the game, so if you will, don't lump it in with the garbage that was Cata and Warlords.
Last edited by In Ogres We Trust; 2016-06-09 at 12:53 PM.
You are never paying $180 for nothing. You are paying $180 to access whatever is offered during that time span. If you are paying for it when it stops offering you things to do you are a fool =P It's the nature of their business. WoW is not a needed service. Customers cycling around content releases would be rather expected. I expect its similar to TV, viewership is up when new episodes are aired, and dips when it goes to re-runs in the off season. Do you get pissed at whatever shows you watch during the off season?
Rushing a product is not a good solution.Yes they didn't tie the sub to content updates... but if there is no content people leave, so blizzard makes less money... which is the last thing any company wants.
A subset of players never run out of content, while others do and this will always be true without artificial gating on basically everything.So Blizzard wants my money from subs and they know people only sub if there is content, so subs = content. So yes, if they WANT subs they need to PROVIDE content. Otherwise shut it down!
Content can only be built so fast. Head count won't always solve it, and can actually make it worse. Neither will multiple teams running in parallel, due to limitations caused by dependencies. It also can take a few years for the net effect to even be visible. I think they once said an expansion takes ~4+ years to build, and they have been overlapping development since vanilla.
Last edited by gamingmuscle; 2016-06-09 at 12:48 PM.
The worst grind I ve ever seen are in FFXIV though (the anima weapon grinds), and I played both.
Do we actually know this for a fact ?They don't owe you an explanation. Regardless, Warlords had substantial development issues on the back end that resulted in most of the expansion content at the release being scrapped - which in turn, led to the decision to suspend any further content post-release.
Last edited by mmoc18e6a734ba; 2016-06-09 at 12:48 PM.
Activision doesn't mandate anything to Blizzard. Blizzard and Activision are sister companies within the same holding company, i.e. Activision-Blizzard. Furthermore, I always get a chuckle out of the argument, because it precludes the notion that Morhaime and Co., i.e. the founders of the company - along with the original employees/stockholders, don't have a say in the direction of the game, the other IPs, Blizzard Entertainment, and Activision-Blizzard. Here's a hint: they were all a part of the ownership group that bought the company from Vivendi.
They stopped caring and knew any excuse would be transparent.
People pay a sub because of content updates. It's unquestionable. "The sub only guarantees you access to servers" is completely beside the point, that's for the courtroom when someone decides to sue Blizzard for not doing content updates often enough / whatever.
Because there is no excuse this time. Even the one major patch we got was basically just patching in delayed content that was slated for launch.
Right... from launch to the end of WotLK there wasn't a continous growth...I must have dreamed that.
They didn't have any real story from WotLK onwards, and lost over 8 Million subs in that time! They must have done something wrong.
WoW making more money while making a "free" sub option that gives them extra cash, selling server transfers, character changes, faction changes, store mounts and increasing the price of the expansion.
Makeing money hand over fist with hearthstone, a game with probably only 20 people working on but where people spend hunders of dollars on packs?
AND they are making more money off that then just having expansion and a subscription service? WoW, unreal.
If we were all investors or something, we would have had an answer a long time ago. Alas, we are but plebs on the internet, so we're unlikely to ever find out, probably because it was a pretty horrific situation. I've gotta imagine it had something to do with the cancellation of Titan and all the resources devoted to it, not to mention the hit to moral that came with it's cancellation.
Besides all of that I would guess that it was just really shitty project management. They thought they could deliver yearly expansions, found out everyone actually fucking hated that idea once they got a taste of it and then bailed and started devoting a fuck load of resources to Legion.
¯\_(ツ)_/¯
I'm pretty sure the dev team collapsed during development and this expansion. It's been almost 3 years since SOO came out. In that time we got 3 raids, garrisons and ashran.
A sub would have payed close to 600$ during this time, it's unacceptable and pretty clear blizzard was siphoning money from wow to pay for failed shit like d3, sc2 and hots. Either that or they got caught in development hell and scrapped an entire expansiOn
As Blizzard has said: "We cut WoD short by a tier in hopes that was can get legion done quicker, But thing didn't not go as planned" in was in one of the wow dev interviews not i can't look through everyone of them to find it. Just like in MoP where they Cut 5.5 (the 4th tier of MoP) To get WoD done quicker.
If blizzard had any Faith in there own product they wouldn't have made this mistake twice.
Firstly, I never stated that Mists was a failure or that the community had a huge issue with it, merely that it "didn't sit quite well with much of the playerbase", which ...
Secondly, we clearly talk and interact with different communities. Mists is regarded as one of the worst expansions, as many people place it second, only to Cataclysm, with Warlords coming in third.
Because they have the greatest suckers...er fanboys...I mean customers in the world.
I've coded for a private Ultima Online server and made plenty of custom scripts. It took me about a week to integrate a custom materia system(a'la FF7), including graphics, about 40 spells and things that altered the spells, a leveling system, drop system, etc. A small time learning programmer did that in a week.
I don't really know what you're trying to say, that private servers are more efficient than blizzards server? Not sure why you stopped at my first couple of words and skipped the rest. What about FF14? They don't have the money, size nor scope of the blizzard team - and still manage to churn out more regular and sizable chunks of content.
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