Just a friendly reminder to DH tanks...
Just a friendly reminder to DH tanks...
In the off chance every DH tank you ever group up with doesn't read this maybe you should just tell them ingame.
Out of the two classes the holy priest should be faster.
"Privilege is invisible to those who have it."
Grip them back
Angelic feathers (if they still exist)
If you had a choice to not let them die you would be in range hence you would do it on purpose. Letting them die on purpose can lead to a kick, especially if you are in a group that has a guild. So, manage your karma appropriately.
I figured for easy content it's not worth taking it seriously. Just keep going with the flow and if they die they die. If they don't, fine.
It's only worth it when in a guild group or/and on hard mode content to actually take these things too seriously.
Between the movement speed differential, lower tank self-sustain and mana supposedly mattering I am looking forward to awful tanks crying about healers when they kill themselves.
Lets be entirely honest; They say they're nerfing tanks "self sustain" and "healer mana is going to matter" every single expansion at this point. It works out for one tier, and after that, things just get out of control. I have little faith that their new systems change anything, when they failed to do so the past three expansions. This is the closest they've gotten because they nerfed heals to be like 25% as powerful, while letting healthpools stay the exact same number as previously, and it still wasn't enough.
Sylvaeres-Azkial-Pailerth @Proudmoore
I giggled because you said people will have to play better and use CC. I find LFG groups tend to do fine, as long as everyone gets to stay in auto pilot mode, once you bring up that highly taboo, black art of CC, thatis when things start to go sideways. In my last case, they kicked the tank because he was slow and now you're suggesting that same group...take it slow. Now that's worth 2 giggles.
I personally think it's more fun to watch tanks continually run ahead and die and then get all frothy at the healers
Last edited by Mad_Murdock; 2016-06-14 at 03:07 PM.
Lmao i agree with you on watching them die. And yes, CC. I know it's asking alot lol. I run most content with guildies or friends who I know are competent, and we're generally in my guild's Mumble or another vice. So i have a very unique outlook on everything because I, for some strange reason, believe that everyone is competent in the way my guild and friends are
Sylvaeres-Azkial-Pailerth @Proudmoore
Except the issue is that no healer *uses* spirit right now - it doesn't matter that we have the scaling and it's removed, when we weren't bothering with the scaling anyway :/. They're just removing an irrelevant part of the equation. Issue isn't that we got more spirit each tier; It's that gear made us so powerful that heals became bigger compared to dmg taken increases. They need to get *that* tuning right.
That's a bit of hyperbole - most healers still make sure they have SOME spirit - especially when progression was relevant. There's a reason that for many specs the mana cost reduction from the Socrethar trinket is BIS. (sure WoD disc can get by ignoring spirit, but the difference between 1k and 2k spirit was vastly noticeable on resto druid for example - back when it mattered - obviously now on uber-farm its pointless)
I agree with your point that the scaling of heal strength vs damage taken+healthpool is an issue too. But we have to acknowledge that the removal of increased spirit with ilvl WILL have an effect regarding healer longevity come legion that SHOULD persist beyond the first tier. - even if its not the whole solution, its certainly better than having scaling regen again leading to the endless mana by the 2nd tier issue you mentioned.
anyway - sorry for the derail from the OP.
Grip him, and if he runs too far ahead while you drink....well, deaths happen. (though at least do type in chat that you need to stop for a drink...then its on him if he doesnt wait.)
Last edited by Keiyra; 2016-06-16 at 02:28 PM.