Don't forget classes won't be fully balanced at launch there was a blue post about it, classes are going to be very turbulent after release, expect many talent and passive changes for the first 6 months. When classes are overhauled like this they continue to iterate on them post launch, mind you some classes will get more attention than others.
The thing is, people are still shitting all over them but their dev team is 200+ where as for Pandaria and WoD they were less than 80 on top of getting their best people to train newbies throughout the entirety of both expansions, people don't seem to take this dev team splinter into account.
First off the legendary you linked is the 1 of the weakest with http://www.wowhead.com/item=137020 being the best of them all
Second the "talent" that is Crusade is trash even at 110 in the current state even with A2A being taken into account. Crusade you're giving up 35% dmg for 27.5 sec (after artifact) for at most 37.5% dmg and 37.5% haste which you have to ramp up to from 0% over the course of your 27.5 second buff. By taking Crusade you also give up on the RNG that is DP. So you lose out on the ability to RNG into more dmg to do less dmg during your 1 dmg cd. The reason it is less damage is because the A2A is only doing at most 15% more damage when you use it compared to the 35% damage it would have gotten from AW. Overall with the current talent choices the only "sane" one is DP and that is playing the lottery.
Last edited by Geso; 2016-07-05 at 02:09 PM.
You have never been part of a development team have you? Or developed something while learning it? It is not as easy as you think. Now it is Blizzards fault for poorly planning I agree, but there are explanations why some expansions have been better than others. Hell WoD uses systems that were developed years before WoD even released because they develop ideas and systems and sit on them, that is why we had a garrison expansion. Just like artifact traits, they used to be the path of the titans but reworked into artifact weapons.
Why is Liadrin's Fury Unleashed one of the worst? If anything it has huge synergy with Whisper of the Nathrezim since one buffs the damage of spenders and the other increases the rate of HP generation. I mean, it's not like they're competing with much. We have 2 slots for legendaries and these are the only ones that give a direct dps benefit for ret.
Either way, where are you getting this information? Like, do you have hard numbers that say Crusade still sucks cock with everything under the sun propping it up? I ask because in my tests on PTR at 100, Crusade was fairly close to being dps neutral, and that was before they buffed it. And anything that buffs holy power generation or duration of AW is going to inherently favor Crusade more, because Crusade is a stacking mechanic. I mean it's just logical. Since AW is 35% more damage and Crusade is 37.5% more damage and haste at max stacks, there must be a tipping point where Crusade becomes better.
having no mobility besides "w" button is already better than WotLK, sure as sure.
having all of our trademark team utility stripped is already better too.
There dat off-healing goes.
Magic cleanses - kiss you goodbye.
Ciao, Seals and Auras, you won't be missed already.
Turn Evil, DI, hoW, all the iconic and defining stuff we had all these years - thrown away for the sake of #fantasy
Yeah, I can feel it's better than Wrath already.
You might as well just play arms warrior, their talents actually matter unlike ret and it's an almost identical play style with more mobility and burst.
On topic, there's more people unhappy than there are happy, the issue is the talents are boring and trash, don't change the play style in any meaningful way other than getting to press TV twice in a row sometimes, or getting a bit more cleave.
The blessings are great and the utility is obviously a nice boon as well, but the payoff is a dull playstyle and mobility that sucks
Last edited by TeeZed; 2016-07-05 at 04:13 PM.