I wouldn't say with each xpack that comes out, but Legion really takes the cake for dumbing down classes lol
I wouldn't say with each xpack that comes out, but Legion really takes the cake for dumbing down classes lol
I don't think you can really get more simple for ret than Wrath was. Cata was pretty simple times, too. I feel ret actually got more complex in legion as we actually have to interact with our mastery. We have the same number of procs. And depending on your talents you actually have more dps buttons to press than before.
I actually prefer the new Speccs. Before Cata, you just had a static rotation for your Specc - that's it. Now, we have no hard rotations anymore, and most of the classes have two class-resources to manage. Priorities are way more challenging to manage, and are actually way more fun to master. A static Rota is just boring after some time - good that they changed that.
Also, active tanking gave you actually something to do and felt rewarding if you did it right - if you use your active skills at the wrong time, or not at all, you just get smashed hard as a tank. Not just a passive meat shield anymore.
I started playing in wrath when we were swimming in rage and mana. The class redesign in Cata was fantastic. Not saying I agree with every change they've made or don't miss specific abilities but overall class design is much better today then when I started the game.
LOL, I know I know and I can can do it (not used to it yet), but having three separate rotations as a melee DPS (and keeping up two dots and two buffs) is quite silly and threw me for a loop. Its much harder than Monk. Here you canw atch me be a scrub here: https://www.youtube.com/watch?v=yq_DLUYIdBY
Last edited by Usagi Senshi; 2016-07-07 at 07:54 PM.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
I do agree to the people who say "more keybinds =/= more skill", although I do agree with people too who say that "pressing 2 buttons isn't fun or compelling" either.
It's hard to balance between the right amount of abilities and how a Class should feel, and with some iterations I do feel they kind of missed the ball and went a little overboard, but there's also some line of thought to be put into that we, the playerbase, have become smarter when it comes to executing Rotations, set up tactics (either through PvP or Pve it's up to you) and Addons which have caused a lot of the "harder" mechanics or the way we look at Raiding to change.
The biggest challenge the last couple of years lies more into combining everything and to find a stable Raid/Arena/RBG environement to play in. It's been progressively harder (for a lot of newer players or those who were not as commited to either one of those schedules) to fit into the more "advanced" PvE/PvP scene which has evolved the last couple of years.
It's a bit of everything, not just Classes/Speccs which get dumbed down (which is an awful word if I must say),the communities you play in and the way they all interact with each other. Hell, one may even argue it's harder now than ever before to find that sweetspot where you want to stick around and actually enjoy everything you do (either with your character or your friends).
Just my 2 cents tho and a lot of personal viewpoints so in no way a representation as to how it actually -might- be/is.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
As a mage i had to cc in raids(yes in raids, not in just in dungeons)... Also as a mage i also tanked in raid (gruul). As warlock i did tank in raid (leotheras) and also solo cleared a room in heroic dungeon ( mechanar, through enslave ). Last but not least, i had to manage my consumables and time them so to keep my mana up and also had to watch my aggro .
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
assa rogues have more depth now than they had since wotlk so i would not say that :P
Yeah, I really feel like the dragoon rotation is really tough and can sometimes make you forget your surroundings >_< but I got proper training by doing extreme primals as dragoon again and again till I got used to managing the rotations and the buffs while keeping an eye on what is going on around me. The transition to savage raiding felt smooth after that haha
Guess it depends on the player.
I don't need my specs to be "complex" to have fun. That comes from the environment. When I'm spending extra time on custom UI's (WeakAura's mostly) to track buffs/debuffs/procs etc and having to find more keybinds for situational fluff then I feel the games overly bloated.
Not saying I want a 3 button spec, but I generally like the direction Legions taking.
During Molten Core progression back in Classic the best talent setup for Warlock basically had you spam just Shadowbolt 24/7 and be #1 dps. Can't get more dumbed down than that
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More like unintended thing
I tanked Twin Emperors in Classic with Warlock. Soul Link +Felhunter giving me shadow res + shadow res gear (tanking shadow guy).
In TBC I tanked satyr guy's imps in Karazhan due to talent called Nether Protection that would basically give me 60% shadow dmg redux or fire dmg redux depending on whic procced (both could be up at the same time).
In both cases I spammed searing pain for aggro.
One somewhat intended thing was Gruul's lair and using big felhunter to tank his master with enslave demon.
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Not really, no.
Oh, cc was soooo hard. Ever tried doing dungeons w/o CC?
As a moonkin I've done it as well. And it required... doing dps. Actually that was easier than dealing with anything else on that boss.Also as a mage i also tanked in raid (gruul).
That just ment you had crappy tanks. Aggro is not a dps mechanic - it's tank mechanic.and also had to watch my aggro .
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High DPS = high aggro
I agree they were doing and had been, but come on you really can't say that about Legion. With Legion it's like the classes are on steroids. Far from dumbed down.
They have definitely improved the classes with Legion a great deal IMO. From what they are now, which is tired and outdated.
There was far more complexity to specs with each expansion from wotlk to Cata. Mop changed rotations up without adding complexity though it did give classes that didn't already have them more utility making them more complex for pvp if not for pve.
WoD and legion have cut down so much so quickly that were already seeing tbc to vanilla levels of basic rotations AND pvp utility. I feel like blizzard thinks this is what people want when they ask for vanilla servers. Of course they couldn't be more wrong. Fortunately they've made it so talent trees allow some classes to get away from the faceroll.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
I'll pass, I'm just trying to stick 1 dw (mnk), one physical ranged (mch), and one 2-hander (drg) classes. I'll make another exception if they ever do a proper plate dps class or if we get freebie level 60s.
Also, holy hell, I tried unholy (I'll be sticking with frost but will unlock unholy weapon shit later on in Legion) on the PTR and that really is a 2-3 attack button class. Still fun and I'm quite sure its more complicated than that with macros.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
Dumbing down ? its more or less the same rotation for many classes. Guess B; hunter got shafted a tad bit. Other than that. They just removed a LOT of bs you never used. My rogue got the same amount of useful skill on beta as in live. Hardly any change.