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  1. #61
    I am Murloc! dacoolist's Avatar
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    Quote Originally Posted by ComputerNerd View Post
    The transmog rules still work within the proficiency.
    No cloth wearer can equip a shield, so even with that change they can't transmog to them.
    I hope that's what Blizz says because man I love having a shield on my paladin - I guess I have some decent non-shield offhands.. but I just love the way HPal's look with a shield. I can see Blizzard saying they won't allow off-hands to be moggable with shields because then clothy's could wear the shield somehow /cry ((((

  2. #62
    For the Order Halls, the team looked at what represents the class fantasy in the strongest way possible, what locations they connect with really well, and what location was neutral rather than something Alliance or Horde specific.
    Proof that Blizz considers rogues to be sewer trash. /s

  3. #63
    Lore - ' Yea, ok cool' ' Yea, ok cool' ' Yea, ok cool' ' Yea, ok cool'
    ffs, cant we get an interviewer to do this, who will ask tough but fair question, but isnt a streamer only out for subs and dollars?

  4. #64
    Keyboard Turner Abyssal's Avatar
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    11 years as a shadowpriest with a staff and now I get a stupid looking dagger. RIP Anathema transmog.

  5. #65
    Here are some of my opinions on what I’ve heard from all of these Q&A videos.
    The blood of Sargeras should be bind on account and tradeable to other players. One thing I learned from each expansion is that mats are useless and have no endgame use for upgrading your character before the next expansion is released. Upgrading gear should always have a constant flow through patches.
    I believe it’s about time for players to be responsible in crafting their own gear. That’s the point of having professions in the first place. Players have been spoiled enough into getting free loot with no work put into it. Blade and Soul has a great way on how to level up gear and weapons. This means that players need to go into the dungeons to obtain the mats to level up their gear. What do I mean by this?

    First have players finish all the story world content in order to unlock all the dungeons. Giving players access to dungeons while still doing world content I find it to be all wrong. By doing this there is a high probability of them not returning to those dungeons at max level.
    Players doing these dungeons will have to earn mats to learn how to craft the piece of gear they need. Mobs and bosses will not drop any gear anymore. Each dungeon has mats for every single profession that is not found in the world. This is something that’s never been done in dungeons. These mats can be found scattered all over the dungeons and through drops from mobs and bosses. They can be traded with people in the same group if they have duplicates or that will benefit a class that needs it. They cannot be sold or traded outside the group. This ends the whole bad luck drops scenario.
    Once completing a full set of gear on Normal Mode you can upgrade that set 2 more times by doing Heroic and Mythic in which different mats are needed.
    As for LFR players things are a little different. LFR is in place so that players could see the content. There is nothing wrong with that. I believe everyone should see all the content in the game they paid for. That’s why I believe that they should have the opportunity craft a tier set. But, they cannot upgrade it. Upgrading only is available by doing Normal-Mythic. This should also work on PVP. Instead of the mobs dropping the items players will.

    While on the subject of Professions I think that mounts crafted on alts should be account bound and added to your mount list. It’s a real pain for my main character not being able to use the mounts already crafted by my alts. I wouldn’t care if it was faction specific.

    Now I want to talk about Artifact Weapons. I have a total of 10 characters in which they each have 3 artifact weapons. I’m not sure if I’m going to level up each of my characters artifact weapons. I’m having a bad time right now deciding which character and faction I’m going to use. I believe this whole endeavor is going to be a very stressful and an unfulfilling waste of time to grind in the end. But there is a way to relieve some of this.

    I’m not sure how the repec works in this game, but I believe that there should be an Artifact pool for each character. Let’s say I ‘m using my Beast Mastery Hunter and he has over 10,000 Artifact points. Then I decide that I don’t like how it’s working out and I decide to go Marksman. When I switch specs the 10,000 points will be removed from Beast Mastery and I can use it on this spec instead. Now he said that all artifact weapons share the same points. If this is correct then this is even better.

  6. #66
    Quote Originally Posted by JaceDraccus View Post
    Bad analogy. It's more like a marathon where people can choose to run or walk. The people who run hard as they can will get to the finish line first. The people who walk get there later. But they all end up in the same place in the end.

    Levelling your artifact is not meant to be an 'accomplishment' the way Mythic raid endboss kills are.
    Still the same, if you run faster then you should complete it faster.
    Just as if you're saving money for something you should get there faster if you work more.
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  7. #67
    Quote Originally Posted by Logwyn View Post
    If you transmog it to a staff does it loose the cool effects in cat form?
    You can't transmog the daggers to a staff, why would you expect to be able to?

    Quote Originally Posted by dacoolist View Post
    I hope that's what Blizz says because man I love having a shield on my paladin - I guess I have some decent non-shield offhands.. but I just love the way HPal's look with a shield. I can see Blizzard saying they won't allow off-hands to be moggable with shields because then clothy's could wear the shield somehow /cry ((((
    You won't have to worry about your offhand transmog as a holy paladin. They don't even have an offhand in the first place, they have a 2 hander and the book is not an actual item, it just hangs on your waist.

    In short, you will not be using a shield in legion.
    Last edited by snackfeat; 2016-07-07 at 10:44 PM.

  8. #68
    Quote Originally Posted by skorpioX View Post
    I’m not sure how the repec works in this game, but I believe that there should be an Artifact pool for each character. Let’s say I ‘m using my Beast Mastery Hunter and he has over 10,000 Artifact points. Then I decide that I don’t like how it’s working out and I decide to go Marksman. When I switch specs the 10,000 points will be removed from Beast Mastery and I can use it on this spec instead. Now he said that all artifact weapons share the same points. If this is correct then this is even better.
    From Beta experience

    - Respec costs roughly as much as the next trait would cost you, meaning if you are at the 9th rank for your Artifact Weapon it will only cost you a few thousand. However if you're at rank 36 it's going to cost you several hundred thousand.
    - Artifact power is locked to whichever artifact weapon you bound them to, meaning if you have grinded 50.000 artifact power for Marksman you can't respec and then place them in Survival or Beast Master. You can not place Artifact Power from one weapon to another, you can however grind Artifact Power tokens using the spec you've progressed the most with and then just use the tokens once you've respecced.
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  9. #69
    Mechagnome Woa's Avatar
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    Barber: So what kind of style would you like?
    Craig person: Well, I'd love to look like a mix between a My little pony doll and a 14 year old girl?!
    Barber:..............Okay.
    Craig person. EEEEEEEEEEEE!!!!!!!!!

  10. #70
    I am Murloc! dacoolist's Avatar
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    Quote Originally Posted by snackfeat View Post
    You can't transmog the daggers to a staff, why would you expect to be able to?



    You won't have to worry about your offhand transmog as a holy paladin. They don't even have an offhand in the first place, they have a 2 hander and the book is not an actual item, it just hangs on your waist.

    In short, you will not be using a shield in legion.
    holy shit, so it's a 2h!?!?! Wow I'm actually insane lol! I thought Rat spec (Ret lol), was 2h, tank was 1h+shield, and HPal was 1h+off-hand (book).

    Thank you for the heads up Snackfeat <3!

  11. #71
    Quote Originally Posted by Maudib View Post
    fisted you mean..
    Touché sir

    Quote Originally Posted by JaceDraccus View Post
    People already bitch and moan that monks are too Pandaren-oriented. There's a thread around here about 'why are monks the least played class', and when I skimmed through much of it was 'I didn't like Panda-land' or something like it.

    So way I figure it, rather than make all three specs dependant on Pandaren lore, they went with a thematic component. The spec is WINDwalker, so we get a weapon empowered by the god of wind. The tol'vir smith isn't the point, Al'Akir is.

    Same with elemental shaman, their iconic ability is lightning, so they get a weapon tied to lightning.

    - - - Updated - - -



    I think the change was to show fists while casting, mostly for elemental shaman.

    I can see the point in not showing them sheathed. The models would look ridiculous hanging off you.
    Ah okay my mistake then there.

    But I don't think all of them would look ridiculous, maybe seethe them on the back instead?

    Some would, but lets look at Armageddon, no matter who wields that it looks beastly, but completely ridiculous, what would be the difference in say that and the mount hyjal fists being your back?

    Also, theres issues with tabards on players, undead character issues with bones and gear. I could go on, I don't think Id class fist weps being ridiculous at the top of the list of stuff that would need sorting tbh.

  12. #72
    Artifact Power should be account thing, not bound to spec or character. And switches between chars and specs should be granted with same artifact lvl.

  13. #73
    "You need to make choices about who you care about and want to spend time with."

    So if I don't care about any of the minions/slaves/followers, can I get rid of them all?

  14. #74
    Quote Originally Posted by JaceDraccus View Post
    I think the change was to show fists while casting, mostly for elemental shaman.

    I can see the point in not showing them sheathed. The models would look ridiculous hanging off you.
    While a lot of them would look ridiculous, one of the developers tweeted this back in November:

    https://twitter.com/craig_amai/statu...45830051328000

    We have some special-handling in mind for sheathing for things like the fist weapons. They won't be invisible =)
    So it's pretty understandable for people to be upset when they're forced into a weapon type that they can't transmog out of, told they'd be able to see it still while sheathed, then months later told "Nope, we changed our minds." So now everyone else is running around with their new models visible at least at their sides/on their backs and monks/shamans are left having to manually pull them out. And unfortunately monk is probably the least-played class so adding animations for other weapon types (the main reason you can't transmog out of fists) isn't going to be on the table.

  15. #75
    Classes should feel complete and interesting through the leveling experience and at endgame.
    Except DHs, because reasons.

  16. #76
    I find it extremely disturbing that I can't switch back to regular druid models if I want to. People can transmog out of their weapons I should be allowed to as well as feral/guardian.

    - - - Updated - - -

    Quote Originally Posted by Woa View Post
    Barber: So what kind of style would you like?
    Craig person: Well, I'd love to look like a mix between a My little pony doll and a 14 year old girl?!
    Barber:..............Okay.
    Craig person. EEEEEEEEEEEE!!!!!!!!!
    He looks like he's in transition. Will probably be directing The Matrix 4.

  17. #77
    Quote Originally Posted by Navi84 View Post
    What I don't understand is, having played feral druid for 8 years, why I am getting daggers.....I mean, 8 years of a staff/polearm and I get daggers.....
    I feel your pain.

    -Elemental Shaman
    Stupid fist weapons..arghhhhh they are ugly as _____

  18. #78
    Quote Originally Posted by Huntingbear_grimbatol View Post
    Still the same, if you run faster then you should complete it faster.
    Just as if you're saving money for something you should get there faster if you work more.
    You didn't mention 'saving for something' before, just having more money in general.

    - - - Updated - - -

    Quote Originally Posted by Rotted View Post
    Touché sir



    Ah okay my mistake then there.

    But I don't think all of them would look ridiculous, maybe seethe them on the back instead?

    Some would, but lets look at Armageddon, no matter who wields that it looks beastly, but completely ridiculous, what would be the difference in say that and the mount hyjal fists being your back?

    Also, theres issues with tabards on players, undead character issues with bones and gear. I could go on, I don't think Id class fist weps being ridiculous at the top of the list of stuff that would need sorting tbh.
    Might be a bit tricky to have some weapons show on your back sometimes, but sometimes not, depending on appearance.

    And yeah, it's probably not high priority so they're just not fiddling with it.

    - - - Updated - - -

    Quote Originally Posted by Emerya View Post
    While a lot of them would look ridiculous, one of the developers tweeted this back in November:

    https://twitter.com/craig_amai/statu...45830051328000



    So it's pretty understandable for people to be upset when they're forced into a weapon type that they can't transmog out of, told they'd be able to see it still while sheathed, then months later told "Nope, we changed our minds." So now everyone else is running around with their new models visible at least at their sides/on their backs and monks/shamans are left having to manually pull them out. And unfortunately monk is probably the least-played class so adding animations for other weapon types (the main reason you can't transmog out of fists) isn't going to be on the table.
    Ah, I had forgotten that.

    Yeah, I can understand the concern then.

  19. #79
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by troqu View Post
    Proof that Blizz considers rogues to be sewer trash. /s
    You are one year late. The rogue class hall is actually one of the best...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  20. #80
    Josh Allen..or as I like to call him, "Anderson Verajao's 5' stunt double." Would he be the guy who handed the beta keys out to the Twitch douche nozzles?

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