Originally Posted by
Breccia
Yeah no, we've had this conversation before.
You are not the first to try to defend RFDT with "but we are still harder to kill with more hit points". So is everyone else. And they don't lose resources (or at least, not as much) by gearing up. It's a stupid system, and it won't get any less stupid by arguments such as "it's not as bad as it sounds" when it shouldn't sound bad in the first place.
P.S. If you think deciding when to let the boss hit you -- and thereby failing your main job as a tank by willingly taking damage -- so that you can survive a burst later is good game design, then you and I see Legion Prot Warrior spec development in very different ways. Yes, you're describing a way to work within that system, now that we have no choice, but it's not a defense for the system itself. If you're really concerned about not dying, why do you seem so okay with a system in which the best course of action is to intentionally take damage, and intentionally tax your healers, just before a large burst of unavoidable damage? Why does this sound like a good idea?
"Listen up, healer! The dragon is about to spread its mighty jaws and unleash a gout of fire upon me, one that will surely injure or kill two, nay, three men. And I have just the plan on how to survive it!"
"Good, tell me and I shall assist you!"
"I am going to...lower my shield, and let him claw me across the face several times."
"...wot."
"And possibly bite me as well."
"That sounds suicidally counterproductive."
"Ah, but Class Fantasy!"
"No, no it's not. There has never been any warrior, in any mythos, in the history of ever, who intentionally let themself get nearly killed, for no other reason than to avoid being all the way killed."
"What about Homer Simpson?"
"Thrashed by the Mike Tyson look-alike in under a round."
"Beowulf?"
"Dragon killed him."
"Yang from RWBY?"
"I'm not convinced those powers count as 'warrior'."
"Vegeta got Krillin to almost kill him to fight Frieza. Then got healed to full! It fits perfectly!"
"And then Frieza completely killed him anyhow. Made him cry first, too. Shattered his pride completely. It...was humiliating. I'm not convinced that's a model you want to follow -- being beaten until you cry like a bitch, then murdered."
"Ahah! What about the late, great, Muhammad Ali? The Rope-A-Dope? That worked incredibly well. And he's not even fictional!"
"No. First of all, the Rope-A-Dope was all about lowering the damage, not taking it on purpose like you want to. Secondly, Ali's ability to take a hit without taking damage was damn near legendary. We never saw The Champ staggering, blood oozing from his lips, murmuring 'Ahah, I got you right where I want you now.' Finally, Ali never went against a boxer who said 'I'm going to take a few more swings at you, then I'm bringing out a grenade launcher and ending this'. Most real-life boxers hit less and less as the fight proceeds, not harder."
"Hmm."
"I mean, think this through. Are you--"
"ARE YOU TWO DONE TALKING YET? YOU'RE NOT THE ONLY 5MAN I'M SUPPOSED TO DIE TO TODAY."
"Almost, hold on! Are you really looking forward to taking the damage? To going against your instincts and training, basically your primary job, and letting the dragon hit you on purpose?"
"Well, no. But I'm stuck with this system. This is the best way of handling it."
"Maybe, but the system itself isn't something to be proud of. Rage From Damage Taken is the dumbest thing since Time-Traveling Garrosh."