Check 20:15 in the interview for the context. The summary doesn't quite capture the message (Jeremy's pretty much agreeing with you regarding MoP's reward structure).
I get where you're coming from, but I figure it better to react to what's actually being said, not just a single line of text.
This is a decent example of the great divide between those who raid and those who don't. Most don't if you don't count Raid Finder and you certainly didn't have to religiously do dailies to manage that.
Yet everyone had to deal with much less in the way of content during Warlords and dailies of this sort were removed entirely.
It's not the fault of anyone who raids. Many raiders complained very loudly about this for months at the start of Mists. And I very much agree that the gating of reputation behind reputation was a singularly bad idea for everyone.
Nonetheless, raiders were appeased at the expense of nearly everyone else. It is to be hoped that Blizzard is at last figuring this out. I watched all of the chat from today and think they're on the right track. Hope they stay there.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Meh, fact is that large parts of the community demand close to the maximum possible amount of effort in terms of gearing from their peers. While there is nothing inherently wrong with that, it kind of falls apart when the amount of effort and time required exceeds the amount of effort and time available to large parts of the playerbase.
I didn't have any issue with the MOP dailies. I simply didn't do them when I didn't feel like doing them, my raid accepted that. This, however, is not common.
The only issue was that pretty much all of them were required for raiding in the beginning. If Blizzard had diversified the rewards each reputation gave you then it wouldn't have been an issue. Pet and mount collectors could have done one, raiders another, profession/gold farmers another, etc until they had all achieved their main focus and then could move on to a fresh daily experience for side rewards. Maybe the gold farmers maxed out their farm and then wanted to get some epic gear. Maybe the mount and pet collectors had gotten them all and wanted to work on their farm or something I dunno. It was just so many things locked behind so many different reputations. "This guy has the plate chest and str dps necklace. This guy has the plate boots. This guy has your trinket." and they were all different reputations.
Plus, anybody who felt like they wanted to be on curve with EVERYTHING was forced into doing a million dailies every single day or else they'd lose a day of some rep. If you wanted to upgrade your farm, get all the mounts, work on crafting recipes, get your epic gear, and keep your sanity... well you were SoL.
Edit to avoid double posting:
They explicitly stated that they have over a thousand world quests in today's live stream. That doesn't mean they will all be active at once but basically they said that every couple of hours certain ones might go away and be replaced with another set of ones. You'll see A LOT of quests in one day but they won't be like the mandatory rep grinds of MoP.
Last edited by Hctaz; 2016-07-15 at 06:42 AM.
Most of the reps you couldnt even get to friendly let alone honored with by just questing in the leveling zones (unless you were a human). August Celestial dailies and Shado Pan dailies were both locked behind Golden Lotus revered. Golden Lotus dailies only gave 110 rep and there was only like 6 of them to start with then a few more at honored. Only Klaxxi initially had a source of gaining rep outside of dailies, even if it was a pretty low amount. All the pre raid epics were tied to both valor points and reputation.
Having raid quality gear locked behind reputations with no alternative means to gain it other than dailies was the big problem with the MOP dailies. You could gain the VP to buy the items from multiple sources, dungeons, raids scenarios and even the dailies themselves, but the rep could only be gotten from the dailies, and in such little amounts too. The dailies weren't like a lot of the TBC/wrath dailies that gave 250 rep or more before bonuses, many of the MOP dailies only gave 100 rep before bonuses. August Celestials did give 250 per quest but were locked behind Golden Lotus. This is why the commendations at revered which doubled rep gains account wide were added later, to speed up the grinds.
I will also mention that the mount from Alani was locked behind 3 factions. You needed order of the cloud serpents for cloud serpent riding, August Celestials exalted for some reason, and the August celestials dailies, like I said above was locked behind Golden Lotus.
MOP's dailie system was not the problem, the reward system was.
Last edited by Cernunnos; 2016-07-15 at 06:43 AM.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
I didn't read the thread to see if anyone already touched on this, but it's not just that MOP launched with a ridiculous amount of daily quests, it's that the rewards for doing them were extremely insufficient and it took forever to obtain the items offered for reputation, to a point of absolute absurdity. It was literally easier to just get gear from raids and ignore those rewards altogether until you got bored and decided to do it. Blizzard basically doubled down on this same mistake in WOD regarding Apexis gear.
If they're gonna have these kind of systems in game, they should involve reputations/currency you can earn in a timely manner while you are leveling up, or provide sufficient rewards obtainable later in game that are comparable to raid gear, if not in some cases better.
Basically this type of content outside of what I just described is little more than pointless filler content.
Last edited by Shakou; 2016-07-15 at 06:48 AM.
It was in the damn interview and is in our summary:
Mists of Pandaria Daily Quests
- Mists of Pandaria initially had too many daily quests, but it did have some great content in the endgame.
- Legion is probably closer to a version 2 of the Mists of Pandaria daily quest system.
- The quests in Mists of Pandaria didn't feel especially rewarding. You got some rep and gold, but had to wait for a couple months to unlock the rep you needed. Until then the quests didn't really matter.
- You should feel like you can get cool stuff from quests every day.
- The quests in Mists of Pandaria had some variety, but in Legion there around 1000 world quests, so you will have lots of choices!
- In Mists of Pandaria you could quickly fall behind on daily quests, which wasn't ideal.
- In Legion if you don't log in for several days, you will have more world quests up when you log back in than someone who is clearing their map every day.
- There were some fun quests in Mists of Pandaria, such as the Roll Club!
- You may not see the same world boss more than a few times a year due to the huge amount of world quests.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The gating of VP gear behind daily reputation screwed over everyone who did not like dailies or preferred to do them at a more relaxed point as it was easy to hit the VP cap resulting in players losing a currency they had earned. Of course players are going to be mad regardless of being a raider, non-raider, casual, or hardcore.
It was not just organized raiders complaining. It was many different types of players complaining about being forced to do it in order to spend the VP rewards they earned. There has been epic rewards for daily grinds since at least BC and "raiders" complaints over them was minimal. Trying to pin the fault of lack of dailies on organized raiders is biased especially given that they was still a small minority among the forums that remained overwhelmingly pro-LFR.
Blizzard pulled the same shit with WoD by trying to make Garrisons mandatory in order to boost their popularity. Garrisons also was done by the same team that does dailies. Dont pin that choice around catering to raiders.
Last edited by nekobaka; 2016-07-15 at 06:48 AM.
On the beta I've already done a crazy amount of repeats. In fact I've literally done 2 of the same world quests back to back so I'm not sure if they've released all their world quests yet or that's just the way it is. Some world quests feel weird too. Like heroic dungeons give 825 ilvl and are much tougher but world quests are stupid easy and yet I get 840-50 ilvl gear all the time in a matter of minutes.