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  1. #1

    Marksmanship, Survival, Unholy Spell Animations, 7.0.3 Launch Tuning Hotfixes

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    Legion - Marksmanship and Survival Hunter Spell Animations
    With the pre-expansion patch approaching and new spell animations mostly finalized, we are going back and finishing up our series of previews.





    Legion - Unholy Death Knight Spell Animations
    With the pre-expansion patch approaching and new spell animations mostly finalized, we are going back and finishing up our series of previews.



    7.0.3 Launch Tuning Hotfixes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Greetings. Over the last day or two, we've applied a multitude of changes for tuning prior to 7.0.3 launch. Usually during betas, the community largely determines changes through datamining and comparing what changed between builds. But with hotfixes, that's much harder. Once we launch, we'll follow our normal procedures of posting hotfix notes, but for this last round of tuning before launch, I've listed what changed below.

    Note that this is the tuning we're doing for 7.0.3 launch, but we will of course adjust after launch if needed. The goal is for all classes and specs to be viable, so if any prove not to be, rest assured that we will continue iterating.

    Shared
    • Tank artifacts now passively increase damage done by up to 20% (was 40%), based on artifact trait points spent.

    Mage
    • Might of the Guardians now increases Arcane damage by 5% (was 3%).
    • Flame Patch damage increased by 200%.
    • Mirror Image's Fireball damage reduced by 11%.
    • Flame On now has a 45sec cooldown (was 40sec).
    • Cinderstorm damage reduced by 11%.
    • Jouster now reduces damage taken by 2/4/6% (was 4/8/12%).

    Warlock
    • Grimore of Sacrifice damage reduced by 33% for Affliction.
    • Mana Tap cost reduced by 17%.
    • Master of Disaster now increases Incinerate damage by 3/6/9% (was 4/8/12%).
    • Fire and the Flames now reduces Incinerate cast time by 2/4/6% (was 3/6/10%).
    • Doom Bolt damage reduced by 15% for Demonology.
    • Thal'kiel's Consumption now hits for 6% of pets' max HP (was 10% of current HP).
    • Shadowburn damage reduced by 7%.
    • Eternal Struggle now reduces damage taken by 3/6/9% (was 10/20/30%).

    Priest
    • Invoke the Naaru proc chance is now 20% (was 15%).
    • T'uure's Searing Light damage reduced by 30%.
    • T'uure's Dazzling Lights healing increased by 50%.
    • T'uure's Blessed Light healing increased by 50%.
    • T'uure's Light Eruption damage reduced by 40%.
    • Reverence now increases Flash Heal and Heal healing by 3/6/9% (was 5/10/15%).
    • Confession now increases Penance damage by 4/8/12% (was 5/10/15%).

    Rogue
    • Killing Spree damage increased by 24%.
    • Saber Slash damage increased by 6%.
    • Opportunity proc made more responsive.

    Druid
    • Power of the Archdruid now has a spell alert.
    • Vicious Bites now increases Mangle damage by 7/14/21% (was 5/10/15%).
    • Jagged Claws now increases Thrash damage by 10/20/30% (was 4/8/12%).
    • Maul damage reduced by 40%.
    • Swipe and Moonfire for Guardian damage increased by 20%.
    • Mangle damage increased by 10%.
    • Pulverize damage increased by 50%.
    • Rip damage increased by 14%.
    • Rake damage increased by 14%.
    • Shred damage reduced by 35%.
    • Ferocious Bite damage reduced by 35%.
    • Moonfire (Lunar Inspiration) damage increased by 25%.
    • Brutal Slash damage reduced by 25%.
    • Thrash (Cat) damage reduced by 33%.
    • Shadow Thrash damage reduced by 66%.
    • Jagged Wounds now causes affected Bleeds to tick and expire 33% faster (was 40%).
    • Ferals now gain 50% bonus Haste from gear.
    • Omen of Clarity (Feral) proc rate increased by 50% (from 3.5ppm to 5.25ppm)
    • Savage Roar now costs 40 Energy (was 25).
    • Soul of the Forest now restores 12 Energy per Combo Point (was 8).
    • Shred now deals 50% increased damage while stealthed (was 20%).
    • Powerful Bite now increases Ferocious Bite critical strike damgae by 7/14/21% (was 5/10/15%).
    • Razor Fangs now increases Rip damage by 7/14/21% (was 5/10/15%).
    • Sharpened Claws now increases Swipe damage by 7/14/21% (was 5/10/15%).
    • Tear the Flesh now increases Rake damage by 7/14/21% (was 5/10/15%).
    • Shredder Fangs now increases Shred damage by 15% (was 10%).
    • Bloodtalons now increases damage by 50% (was 40%).

    Demon Hunter
    • Spirit Bomb damage increased by 100%.
    • Felblade damage reduced by 45% for Vengeance.
    • Fel Eruption damage reduced by 65% for Vengeance.
    • Burning Alive damage reduced by 50%.

    Shaman
    • Alpha Wolf damage reduced by 60%, and now lasts 8sec (was 10sec).
    • Hammer of Storms now increases Stormstrike damage by 8% (was 15%).
    • Empowered Stormlash now increases Stormlash damage by 35% (was 20%)
    • Overcharge now causes Lightning Bolt to spend up to 45 Maelstrom (was 60).
    • Raging Storms now increases Stormstrike damage by 25% (was 30%).
    • Fiery Jaws direct damage reduced by 17%, and periodic damage reduced by 33%.
    • Crash Lightning initial damage reduced by 26%, and triggered damage increased by 33%.
    • Stormstrike damage reduced by 5%.
    • Lava Lash damage reduced by 5%.
    • Doom Vortex now has a 25% chance to proc from Lava Lash (was 5 RPPM).
    • Elemental Mastery chance (base and per Mastery) reduced by 20%.
    • Lightning Rod now copies 40% of affected damage (was 30%).
    • Liquid Magma Totem damage increased by 75%.
    • Power of the Maelstrom now has a 15% proc chance (was 25%).
    • Elemental Blast damage increased by 17%.
    • Fire Elemental's Fire Blast damage reduced by 10%.
    • Fire Elemental's Immolate direct damage reduced by 20% and periodic damage reduced by 14%.
    • Firestorm now increases Flame Shock damage by 8/16/24% (was 10/20/30%).
    • Cloudburst Totem now stores 25% of healing (was 30%).
    • Tidal Totem healing increased by 25%, but now heals up to 6 targets.
    • Cumulative Upkeep now correctly applies after each tick of Healing Tide Totem (was before).

    Hunter
    • Aimed Shot damage increased by 2%.
    • Black Arrow damage reduced by 19%.
    • Wind Arrows now increases Aimed Shot damage by 12% (was 10%).

    Paladin
    • Blessed Hammer damage reduced by 25%.
    • Grand Crusader is now learned at level 28 (was 50).
    • Protection level 15 and 30 talent rows have swapped places.
    • Fervent Martyr now reduces Light of the Martyr cost by 50% (was 35%).

    Death Knight
    • Sweeping Claws damage reduced by 10%.
    • Festering Strike damage reduced by 5%.
    • Bloodworm damage increased by 263%.
    • Bonestorm damage reduced by 8%, but fixed a bug where it couldn’t critically strike.
    • Rapid Decomposition now increases Runic Power generation by 15% (was 20%).
    • Coagulopathy now increases Blood Plague damage by 4/8/12% (was 8/16/24%).
    • All-Consuming Rot now increases Death and Decay damage by 4/8/12% (was 5/10/15%).
    • Veinrender now increases Heart Strike damage by 3/6/9% (was 4/8/12%).
    • Sanguinary Affinity now increases Physical damage by 5% (was 8%).
    • Heart Strike, Death Strike, Blood Boil for Blood, Death and Decay for Blood, Consumption, and Blooddrinker damage increased by 15%.

    Warrior
    • Slam now costs 20 Rage (was 15) and damage increased by 33%.
    • Whirlwind damage reduced by 15% for Arms.
    • Fervor of Battle now increases Whirlwind damage by 30% (was 50%).
    • Fresh Meat now increases critical strike chance by 40% (was 30%).
    • Bloodbath now lasts 10sec (was 8sec).
    • Rampage, Bloodthirst, Whirlwind for Fury, Raging Blow, Execute for Fury, and Furious Slash damage reduced by 5%.
    • Unstoppable now increases Ramapge damage by 3/6/9% (was 3/6/10%).
    • Wild Slashes now increases Furious Slash damage by 7/14/21% (was 3/6/10%).
    • Raging Berserker now increases damage by 1/2/3% (was 3/6/10%).
    • Wrath and Fury now increases Raging Blow damage by 5/10/15% (was 3/6/10%).
    • Frenzy now grants 5% Haste per stack (was 4%).
    • Inner Rage now increases Raging Blow damage by 150% (was 100%).
    • Shield Slam, Devastate, Thunder Clap, Revenge, and Deep Wounds damage increased by 5%.
    • Rage of the Fallen now increases Revenge damage by 6/12/18% (was 4/8/12%).

    Elemental Mastery (the talent) now grants 20% Haste (was 25%). (EDIT: This line mistakenly said that Elemental's Mastery was nerfed, when it wasn't. Sorry about that.)
    Just posted one correction: I accidentally reported this change wrong. Elemental's Mastery wasn't changed, but rather the talent "Elemental Mastery" was. Apologies for the mix-up there.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Theorycrafting Questions
    Does a 1sec Renewing Mist partial-tick have half the chance to proc Uplifting Trance as a 2sec full tick (i.e. proc chance scales with tick duration), or are the proc chances equal?
    Currently has a full chance to proc. Not likely to be an issue, but if it becomes one (i.e. haste breakpoints start to matter), we can prorate the proc chance on a partial tick.

    Off the top of my head, the only periodic I can think of where we currently do this is Doom.
    Will we go live with the 750ms GCD floor or was that changed again in the meantime?
    That's still in place.

    Backdraft, Destruction Warlock first tier Talent. If I wear no gear, the duration of the Buff is 5 seconds as statted in the tooltip. However, if I wear some haste, the duration is decreased (e.g. the Duration scales with haste). Is this intended?
    It is--the rhythm of how you use the talent (knowing that, say, after a Conflag, you can cast 3 hasted Incinerates) should remain the same regardless of your gear level. (Blue Tracker / Official Forums)

    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Holy Priest Feedback -- Legion Beta Feedback
    A recent tuning hotfix should have increased both the proc rate and healing done by Invoke the Naaru. (Blue Tracker / Official Forums)

    Final Boss - Arcane Mage Spec Preview
    Final Boss is back with a second round of spec previews.

    Last edited by chaud; 2016-07-17 at 07:50 AM.

  2. #2
    Damn, lot of monk changes lol

  3. #3
    Quote Originally Posted by Dungo View Post
    Damn, lot of monk changes lol
    Monks are in a pretty solid place.

  4. #4
    Quote Originally Posted by Ganimah View Post
    Monks are in a pretty solid place.
    Not really. Ascension sucks, Chi Orbit sucks, Xuen sucks, Serenity is awful, Power Strikes is terrible. A lot of their talents have issues right now.

  5. #5
    I am Murloc! Viradiance's Avatar
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    Not even out and already hotfixes... Gonna be a fun ride!

  6. #6
    Well boys strap yourself in for a rough ride lol.

  7. #7
    High Overlord Ashwing's Avatar
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    Quote Originally Posted by Dungo View Post
    Damn, lot of monk changes lol
    Lel made me look twice

  8. #8
    Quote Originally Posted by Ashwing View Post
    Lel made me look twice
    haha me too
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  9. #9
    Since I don't do melee well, and don't care for it, I will be playing MM in dungeons and raids. I will miss Ice Trap, and Freezing Trap. Looks like SV will the pvp spec now.

  10. #10
    Deleted
    Rogues are in a pretty good shape - no tweaks needed...

  11. #11
    Quote Originally Posted by Viridiancity View Post
    Not even out and already hotfixes... Gonna be a fun ride!
    Isn't it better than the changes are applied to the patch before it comes out? I mean what's your point here; that pre-expansion patches go through iterations, and that's a bad thing? That's how tuning works dude. That's why we have the PTR, is it not?
    Last edited by elvor0; 2016-07-17 at 11:19 AM.

  12. #12
    Pandaren Monk Mhyroth's Avatar
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    And more tuning will happen on Pre-patch Day, a week after, at Invasion-day, etc. All the way up to Legion.

  13. #13
    And a bukkake of nerfs before we even started. It will be fun to be crap again.

  14. #14
    whats with all the enhancement nerfs? we cant have been THAT op

  15. #15
    So they want all specs to be viable, but they nerf the crap outta Ele shaman AGAIN wen we were already pretty crap...fucking blizz

  16. #16
    Nothing for monk? Awesome... -.-

  17. #17
    Pandaren Monk Azahel's Avatar
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    To the ground!

  18. #18
    Interesting to see Demon Hunter notes in a patch that is supposed to not be getting them? Hmm spoiler alert maybe we're getting them in the upcoming patch possibly?

  19. #19
    All specs viable? From what I seen ret pallys are anything but...

  20. #20
    Quote Originally Posted by Redblade View Post
    All specs viable? From what I seen ret pallys are anything but...
    They said viable, not fun. Ret is viable as DPS, or close to it, but mobility and utility need work. And it's so, so boring.

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