Sunwell > ICC > Naxx40
Sunwell > ICC > Naxx40
Firelands for me.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
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Ulduar definitely, and it got replaced so soon with the stain that is Trial of the Crusader
The MMO champ forums after a pre-patch. It's always been my favorite raid.
I burnt out on Ulduar, the only people who like it are wrath babies.
The most underrated raid is Highmaul. Varied fights in a setting that was quite different to the preceding raids was a good change up. Mythic Imperator is my favourite fight of the whole game due to the precision and strategy fine tuning required. Having a three man tank team for a fight was truly deserved it brought back old memories and it is how all fights should be. Not many people got to see the fight or down him due to the criminally short time it was up before BRF was released. Highmaul should have had a few more bosses and been its own tier.
Last edited by Khorm; 2016-07-22 at 01:38 AM.
Ulduar > BWL > SSC
1-Ulduar
2-Karazhan
3-AQ40
4-ICC
Trollduar AKA Throne of Thunder
Ulduar comes second for me.
I don't have any complaints with Throne at all that I can think of. It was a great raid.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
The one on the girls dorm at camp back in 2006, ended up with tons of free booze, condoms, and quite a few dildos! XD
Probably ICC for me.
Ulduar comes close as does Karazhan.
Boss mechanics-wise BRF & HFC are the best raids imo but they didn't have the same epic feel as ICC.
Throne of Thunder was great visually.
Only one ulduar!
Brf and FL for me.
1)FL/BRF
2)HM
3)ICC
4)Sunwell
5) SoO
Karazhan - beautiful architecture, interesting and innovative fights for it's time, and a good 10 man was easy to get together.
Ragnaros, tank gets thrown up.
first boss bwl (name? forgotten), tank gets desoriented
Vaelastraz: Tank gets Burning Adrenaline debuff 5 tanks needed at LEAST for the first few kills. (and a dwarf paladin with bubble , last man standing, holyschocking the last few hp at the firstkill, after many 0.1% wipes)
Drakonid boss: would often onehit tank with ms (13 k hits on 11 k tanks, gg ) , he would often plow threw a few offwarrior tanks /rogues / whatever until the battlerezzed mt would be top aggro again (this boss had like constant aggro reduce ae spell, so very often at some points he would run into ranged and wipe the raid, hell we wiped because healers pulld aggro after a bug with new released enchant for mp5 on bracer, the enchanted mp5 ticks caused aggro gain, which was enough to pull after some fight time)
General drakisath, Tank gets desoriented, was either double tanked or later in expansion hunterkited.
Chromaggus: percentage aggro reduce spell,that had to be los ed sometimes by the tank, to prevent droping to 0 % aggro with like 5 casts, los running from tanks to alternate the spellcasts, Raid did this too (was split in 2 or 3 groups, one dpsing healing, the other chilling , manaregen and dispelling stuff, after a few spellcasts, they would alternate) - this boss took like 20-25 minutes of constant alternating the groups , and having like 10-15 people in the raid constantly removing poison, sickness, magic, curse on every fucking global (and every single point of manaregen they had) for like 20 minutes +.
3 Draggon bosses before chrom: wingclip -stacking buffet, evil debuff that needs to be tauntet away.
Naxx several stuff, auras from 4horseman (was tauntable), the dog with ms debuff and zombies, thaddius
aq stack mechanics, enrage tank death tank gets thrown 200 meters away from boss
Imagine, all those tank switches had to be done by using bosses aggro reduce abilities (often called "wingclip), the tank would get it so dropping aggro, the offtank would not get it and generate threat that makes him get aggro) and tank threat generator skills from the offtank, taunt didnt work on boss mobs back than.
the one t4 boss under the cave of hellfire citadell in outland, he did some tankswaps too i think? gruul hade a hateful strike mechanic i remember?
i am pretty sure there are more, but multiple tanks have been a thing in wow from the beginning
you can't just say such things without some explanation.
on topic. casting aside the end of the expansion drought that both suffered from, ICC and Siege of Org were great, just we spent way too much time with them. Firelands was great, all the fights had something interesting going on. It really only suffered from there just not being enough bosses for a full raid tier.
Throne of Thunder.
Ulduar. Black Temple. Sheerly for anticipation / concept. Not the fight mechanics or loot. Just the "how cool is this!" feeling.
Ulduar.
This raid had a bit of everything, and most creative hard mode engagements. Yes, I'm looking at you BIG RED BUTTON.