Balance issues is the only problem, as alliance I made the entire pvp set in a matter of hours. While on my horde I keep losing time and again.
Balance issues is the only problem, as alliance I made the entire pvp set in a matter of hours. While on my horde I keep losing time and again.
I see you fell for blizzard's bs on gear. The difference is that there's no difference lol. The difference in the worst gear and the best gear is 100% the same as live the ilvl gap is a 100ilvl. The real difference is on live anyone can get the best gear given enough time in legion only the top will.
I'm having so much fun in pvp since the patch. I can play bgs with any of my undergeared alts and still wreck people, and marks are account bound so It doesn't matter which one I use. Since the patch I've won like 80% of the bgs as a horde player, people fight much harder to win, and I can easily buy transmogs or equip my alters for future legion leveling.
The gear advantage is really, really minor - 100 ilvl difference is 10% difference in power. The only time you'll probably see a 100 ilvl difference is when a totally fresh player takes on a fully geared player - that's still 10% lvl difference, he will get mauled no matter what and stats won't really matter here.
10% difference still allows for skill-based competition and yet gives people something to look for, the sense of progression and getting stronger. Simply put - people need to get better gear, that's an enticement.
I'm fairly certain both WoW and MMO forums are poor judges of anything sensible.The WoW forums are filled with whining kids and really really angry people. If your using the WoW forums to judge anything, then your doing it wrong.
In additional defense of this system, the participation rate in unrated BGs was probably already really horrific. There was almost no reason to do them in Warlords. I know I did very few myself. Ashran rewards just blew the BGs out of the water.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
There is nothing wrong with the marks themselves, they system just needs adjusted. I'd like to see it go back to the old 3 marks for a win, with 1 mark for a loss, that way your time isn't being wasted.
most guilds could down at least 1 boss, if not 3/4 of the raid. so yea, you'd get gear. also, you could run heroics to get badges to spend on gear upgrades. and really, bg's are to instances what arena's are to raids. so yes, you should get a currency for HK's and for losses.
Multiply prices of everything by 10, give one mark for losing, 10 marks for winning.
You're getting exactly what you deserve.
The problem is that the Mark of Honor rate is better doing Ashran than BG's as most BG's take up so much time. In that same amount of time you can reach 200 kills and receive a mark of honor and the quest resets where you can do the 200 kills again and again. Only winning a lot of arena games is superior than Ashran or random BGs farming for Marks of Honor at the moment.
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I have to agree.
To me it seems they think that prestige will fill the gap at level 110 but they are sorely mistaken.
PvP will keep getting worse and worse until they fire Holinka.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
PVE is fundamentally different period. PVE bosses, with very few exceptions often patched out, do the exact same things at the exact same points. Losing ten times may not be a lot of fun, but everybody makes progress by learning what happens when and how to react to it, and making that essentially muscle memory. Further, PVE is typically an organized group behavior very often requiring voice chat for coordination purposes. When the requirements for organization and communication are removed, what happens? We get LFR -- where there are no mechanics and you basically can't lose. Because Blizzard has already acknowledged that lacking those things means you won't succeed most of the time.
If this were organized PVP (arenas, rated BGs) I could understand the comparison, but it's the PVP equivalent of LFR. People trying to equate the two are just grasping at straws for justification to insult people with whom they disagree. (It took literally 1 reply for a "get good scrub" and only eight more for "improve or fuck off.")
Indeed. As Blizzard has acknowledged over and over in different circumstances, the reward structure surrounding an activity matters. When it's basically a coin flip whether or not masturbating for 20 minutes would provide equal in-game rewards to playing a BG, my interest in queueing at all drops and certainly my interest in staying in losing games approaches zero. And sadly, I'm not even talking about a coin-flip's chance of whether or not you win or lose; most of the time the "coin flip" is whether you're the stomper or the stompee. I'd say 70% of my games are absolute crushes in one direction or the other and only 30% are truly competitive.I know a few of my friends have started doing /afk and taking the debuff rather than stay in a game they are gonna lose and not get anything from.
“Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God
Yeah but uhh...no. It's entertaining though how people will invent any BS or excuse to cover for the intentional fuck ups of Blizz.
World PvP'ing is a fraction PvP'ers or PvE'ers, and PvP'ers are a small percentage of the player base in general. PvP has had cosmetic, title, and mount rewards for years without it causing much of a problem. Suddenly to start this crap with better gear for higher ranked players has nothing to do with world PvP and everything to do with creating an unneeded artificial barrier as yet another grind mechanic.
It's another way to keep people subbed longer instead of putting the effort into new content like more BGs and arenas, new acheives, titles, etc. IOW, do everything as cheaply as you can while maximizing profit.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
i miss being able to fully honor gear my alt in ashran after 2hours