It would be cool imo
Yeah, that wouldn't be exploitable at all.
If I return to WoW I want to duel with my best friend on top of the Zul Gurub wall.
I'll need a /forfeit macro as well in case one of those Horde scumbags decide to jump us.
It's just a part of the game DUDE. Timers suck MAN.
CD's always being up for duel? Sounds like a good thing to me.
Yeah, but that's completely unrelated and makes no sense. There's nothing that can be abused by having your CD's be reset. Especially since killing/dying to a raid boss already does that...
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i think its fine as is. there should be a penalty for using something that makes you powerfuller.
Hi
Just because you can't think of any scenario right now doesn't mean that one of the 5M imaginitive people playing this game won't come up with a multitude.
Here's one: Brawler's guild. Having all your CDs up for an attempt makes a big difference. The 10 min CD on Bloodlust/TW/Heroism means that it wasn't something that most players could just rely on to cheese every fight.
Except the Brawler's guild is a non-competitive, solo rewarding activity. Being able to have your CD's up for every fight would affect nothing realistically.
Just like being able to have your CD's for every duel. It's just play. You already have your CD's reset in arena, raid bosses, etc. There's no way to be able to abuse it with duels than there would be already in game.
Have you seen people duel outside? They constantly skirmish to instant reset CD for duels. Might as well just put the reset in the actual duel.
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Bad idea. They are cds for a reason. People would just be dueling each other constantly while doing world quests and even leveling. Can you really see so little past your initial idea that this doesn't immediately seem like a bad addition?
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Hmmm, have to say no, sounds like a cheese mechanic, may as well have no CDs in non instanced pve in that case.
a slight alteration though: CDs used during duels reset at the end, this is slightly different, but fills the same function, only you cant abuse it in non instanced PvE, regardless if players think it matters or not