Originally Posted by
Yalandia
I am a scientist myself, so maybe I can give a comment on that.
This is correct for "real science and simulations". The results are only as good as the model used in the simulation. Generally you tend to make a lot of assumptions, because we don't know things exactly, and/or simplifications, so that your calculation power is even able to handle the simulation in a reasonable amount of time.
But this is totally different from what SimCraft does. Simcraft is purely based on EXACTLY known game mechanics and numbers. So unless there is a mistake in implementing theses mechanics and numbers in Simcraft, Simcraft gives you very exact results. Simcraft has shown to be a very reliable tool in the past years, there is no reason to question its credibility.
But, of course, you have to apply these Simcraft results to actual encounter environments before reaching a final decision. Simcraft can not simulate whole boss encounters exactly (although there is a lot you can do with it). But it's not supposed to. It helps a lot reaching conclusions regarding priorities and rotations and so on.
The reason we use Simcraft is, because it is an exact model of the game world and can provide a lot more data than target dummy or raid testing ever can, especially if these are not out or only for a very short amount of time.
Of course, if you can come up with real data that contradicts the Simcraft data, you are welcome, but making wild assumption based on data you refuse to present here is not helping your credibility at all.