I like having it take time to level... why rush to get to max level.... the only real end game boss is the "waiting boss"... and the "complaining boss"
Unfortunately this has been Blizzard's self created monster for a while now. By oversimplifying the content they have to constantly be creating new content. You are 100% correct, their content creation time vs. consumption time is way out of balance. Back in Vanilla, we had a ball leveling, it was about the journey not the destination. Sadly these days the content is so watered down in terms of convenience and ease of play even the most casual can rip straight through it. Leveling and actual game play during that period is almost completely trivial.
All this talk of how long it took to level in Vanilla is stupid. The main point is there wasn't anything special between 1 and 60. People liked leveling more because it was new. It's as simple as that. The leveling is leagues better now than then. I mean while leveling now you have quests, dungeons, rares, lots of treasures to find, profession quests.. There's a lot there really. It's not feasible to have an identical game to 110, but it's good enough.
Leveling a character certainly wasnt a new concept. People like Vanilla because, yes being 'new' game helped, but more importantly there was a large sense of community, exploration, and adventure. This was by design from the original development team. Design that is lacking in today's game.
When did this turn into the Vanilla Megathread?
If you want the game to be for role playing, then yes it should be more important.
If you want a serious competitive atmosphere, you can't balance 100 levels. No way.
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I must admit, I played on a Vanilla private server and it took me several weeks to get to 60.
Guess what? It felt amazing to hit 60! I genuinely was proud for once. First time I felt accomplished in the game in a long time.
I doubt I'll have the same joy when I hit 110, might be wrong. Frankly, I think live-WoW just has so many other goals to work towards, that it's okay.
i see you havent played the Beta? Atleast it sounds as if you have not. There is plenty to do at Max lvl, engaging stuff. Im sure there is still stuff that could be better but i think this will be the expansion where i will still have stuff to do after 1year. And then i am speaking as a fairly casual player that dont play 24/7.
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I would argue that for the VAST majority of players the game was new. Most of the people had not played EQ and the like.
This issue is linear for me because before this i have not learn more detail about it
I think one huge problem/mistake blizzard did is that they watered down the journey of one character. Ppl have every class max lvl nowdays. There is no commitment to just one character. In vanilla if you wanted to make new char it was a big deal to lvl it up and get geared. The lvling is just pointless now cause there are no COMMITMENT to just one character. Ofc most ppl are bored at lvling at this point.
imo If they kept the lvling and phase of the game like it used to be, ppl would have so much more to do and the things to do in expansions would be A LOT longer.
Lvling and the game is just too fast with heirlooms, dungeon finder, bonus exp, raid finder etc. It was better when the game took TIME and COMMITMENT to continue your one character journey.
Ofc i get the point that in vanilla ppl couldnt play their class how they would mby want to and was kinda "forced" to make new char if they wanted dps etc. but if every spec would be valid i see no downsides on this.
Pls tell me the downsides of this?
Last edited by mmocb797a40363; 2016-08-05 at 11:52 AM.
Just for the people discussing how long it took to reach 60 in vanilla. I'll always remember I had exactly 23 days played on my first character the moment i dinged 60. Granted that was a character I did a fuckton of exploring, world PvP and idling on during the leveling process and wasn't rushed a single bit. My first alt to 60 was a lot less, I think 12 days played.
If I played 8 hours a day 23 days /played would equate to 69 days IRL. If I played 4 hours a day it would be 138 days IRL. It was probably something around 3 months though, cause I was a teenager with no life spending every moment I wasn't sleeping or in school playing.
I think this is the worst argument because this only will include people who do not raid and have no real ambition to be good at this game. This argument got us terrible legendary attunement which only hit raiders, this got us artifacts that only hit raiders because it attunes the ground zero or "when the game starts" after you have completed it - with all specs and characters, all you do before is garbage.