Originally Posted by Blizzard Entertainment
We’ve just issued a round of account suspensions for players who are frequently reported for AFK/Non-Participation or Intentionally Dying during their matches. This initial wave of suspensions was targeted at a handful of users who have received an extraordinary number of reports over the past 30 days and whose in-game performance data clearly indicates a consistent lack of contribution to their matches. While only a few players have been suspended in each region this time, we anticipate that the number of accounts suspended, or in extreme cases, banned, will increase with future waves as we continue to refine and improve our processes.
Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in such actions will not be tolerated. We encourage you to use the relevant reporting options when you spot players doing these things in your games.
How do you separate bad players that can't help dying from good ones that die on purpose? I used to play non stop but couldn't always tell if there was motive.
So, for the time being, we're focused on the most extreme cases. Imagine a player who spends 70+% of their in-game time dead, with 0 assists/kills, no siege damage dealt, XP earned, etc. Then imagine this player behaves this way in a large majority of their games. It starts to become pretty clear that this player is not only not helping their team, but not contributing elsewhere either.
AFK/non-participation reporting will be more widely misused than abusive chat, no small feat. There are many examples but an easy one to demonstrate is avoiding an objective at level 9 against a level 10 team. I don't have the data but I'd bet I've been reported over a hundred times for that alone. I hope your systems are up for the task or this will end up being just another way for players to exact revenge on one another.
Your example is a good one of players who might misuse reporting options because they disagree with the way you're playing the game, but it sounds like you're actively playing the game and their AFK/NP reports wouldn't result in any action against your account. You may avoid a Tribute fight at level 9 because it's not the right play at the moment, but you're probably also earning XP for your team, contributing to team fights, dealing damage, healing, etc. throughout each game you play.
For players who have received a large number of reports, we're not looking at just one data point/performance metric, or a single game. We're looking at many different stats across the player's match history and even comparing this information with data from a large pool of players to see how it measures up against those who do actively contribute to their games.
We've been pretty conservative with this suspension wave, and as mentioned above, we're working on improving our review and analysis methods so that we can confidently move forward with issuing larger numbers of penalties in the future for those who consistently create a negative play environment.