/lol
/10 characters
/lol
/10 characters
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
So Cata era dungeons are still kicking people's ass.
Endtimes are cake walks UNLESS people refuse to throw totem back at Baine, refuse to clear trash before Jaina, try to tank adds in darkness on Tyrande, or don't know how hourglass works on Murozond. So basically, if you bother to follow the mechanics they are easy. Super easy. If you get a hard-headed group... well those groups SHOULD wipe, imho.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
No you are just bad, seriously.
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<Whatever> 7/7M 4d/w recruiting specific classes
I didn't have any issues with it. Beside Baine, which can be a pain if people don't understand the platform mechanics. Bad luck maybe?
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Umbriss is definitely the Timewalking group-killer of choice, I get cold chills every time Grim Batol comes up in the rotation. It's not that hard of an encounter in terms of mechanics, but at iLvl 333 it typically requires people leaving their comfort zone (e.g. glue yourself to the boss and stay there until it dies) and taking care of actual fight mechanics and dodging Blitz.
Erudax takes the No. 2 spot on difficulty from my experience and it's the *same* dungeon: "Just ignore those two adds coming in from the back, there's no way they're a critical part of the encounter or anything. Oh, and why are we being besieged by whelps and why isn't the boss' health going down anymore? This fight sucks."
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Obsidian Dragonshrine is hard in all the worst ways. Trying to say it's actually fairly challenging is asinine, as a protection not in twinked gear I had to save every single cooldown and an Ignore Pain to survive a dip in the lava. Everything else was forgettable and easy.
I want more difficulty in this game, but not like this. This is just frustrating and annoying. I want to feel like if I lost it was my own fault, not that I didn't understand that Blizzard failed to scale damage of a mechanic properly. Other than that though, it was pretty much a cakewalk and I've seen all four optional bosses. Sylvanas was scary damage-wise, but nothing too tough.
Actually no, it isn't.
And it's my favorite since it's probably the fastest dungeon to run in the entire game.
The only dungeon that was remotely hard was Pit of Saron due to the wrong ilvl down-scaling, and it has since been fixed. End Time was never hard, far from it.
i swear to god, have heard nothing other that bihcting from this op :/
I hadn't done this dungeon since it was released and every time I went back into it, it was easy as shit. Don't know why you're complaining. Maybe you should try to be good at the game.
Hey
Yes, because REQUIRING a certain number of interrupts for a 5 man boss is good design... not. You can require a certain number in a raid, where you shouldn't have 2 mages 2 locks a hunter and 1 rogue for DPS anyways, but in LFG/LFD, you don't have the luxury of picking.
So I guess it wasn't just me then.
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LOL at the thread necro and people not realizing this thread was before TW was nerfed.
Its funny because End Time and Pit of Saraon were considered way too easy during the time they were release (like all other instances in the same addons) because everyone got thrown welfare epics at them so all dungeons were outgeared pretty early. Doing them in timewalking is a totally different experience than doing them a few years ago were you could just roflstomp them.
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Uh.. bullshit. All of them were considered good dungeons and, while not HARD, reasonable challenges for what they were. End Time even in raid gear wasn't something you could just ignore the mechanics on (unless you were in VERY high end raid gear... ). Pit wasn't hard but again, if you over-pulled or on the last boss utterly ignored mechanics you could wipe. In BiS? probably very different. But very few people are ever really in BiS. In 10 man ICC gear? Still not roflstomp-land. Not wipe city, either, but you could die to various mechanics and that, to me, is the hallmark of a good 5 man - mechanics that will kill you if ignored, but that don't one-shot you for the slightest mistake.
They probably didn't need to nerf End Time for TW, people just needed to learn the mechanics... but then this is the LFR generation.