Originally Posted by
Tridin
I consider myself one of those ultra rare players who has stayed with the game since release in '04 mostly because of the story/lore of Warcraft in general. And most of my fondest memories from vanilla/bc/wrath all involve questing through compelling story-lines, with a clearly defined plot, and a clearly defined end point. That is now completely gone, and the story is LITERALLY all over the place.
I realize there'd be a ton of work involved, but something seriously needs to be done about the mess of a story that is the current state of leveling from 1 to 90. I feel sorry for new players who jump into the game for the very first time, and are excited to experience the massive story themselves...only to left scratching their heads constantly throughout. It's absolutely not fair to the new player.
I can't list all the atrocious loop-holes that currently exist in regards to the pre-Draenor story, but here are just a few off the top of my head:
- Players 1 to 60 level through Kalimdor/Eastern Kingdoms in a post-Cataclysm world. This is reflected in 80% of the quests that deal with an environmental devastation of some kind, as well as quests which signify that Illidan and Arthas are both already dead.
- At 60, players are then asked to go to Outlands, which literally causes them to go back in time, prior to the events of the Cataclysm. However, there's no direct mention of going backwards in time for the player- they're left completely hanging, where their end goal is now to kill Illidan (who from levels 1 to 60, was dead to them already).
- At 70, the adventure guide steers them to Northrend, to defeat Arthas. Again, a villain they thought was already dead when they started the game. This is also another example of going back in time WITHOUT notifying the player.
- At 80, players finally catch up to the post-Cataclysmic events they started with; this is the only time from 1 to 90 that they can actually consider themselves in the 'current' time.
- At 85, their next quest asks them to head to their faction throne room, where they're played a cinematic showcasing two leaders, who set the stage for everything in Pandaria, that are currently no longer living. Once the cinematic finishes, they can head up to the throne room to see new faction leaders other than the ones they just watched in the cinematic. They're now behind in time again without even realizing it, and Pandaria continues the trend.
- Thankfully, at 90, once players leave for Draenor and primarily stay there, they are up to speed on the storyline. But THIS introduces an entirely alternate timeline, which confuses the new player even MORE.
This doesn't even include all the problems with current story-driven dungeons/raids/etc. The leveling story experience alone is enough of a travesty that it's going to cause a new player a great deal of headache to figure out. Hell, if I didn't already know the story from start to finish thanks to playing from the beginning during vanilla, god knows I'd probably give up trying to make sense of it all.
If Blizzard PR came out and made a statement along the lines of "We realize the story is a mess, but we're not going to devote resources to fixing it" that'd be one thing...but the fact that there are points in the game where they have ATTEMPTED to make sense of the current time for the new player shows they really don't know what to do about it (Theramore destroyed vs. non-destroyed anyone?)
If there aren't going to be resources devoted to fixing this R-I-D-I-C-U-L-O-U-S mess, then I'd suggest something easier. Using the bronze dragonflight can fix everything; hell, make Chromie the original quest-giver for every damn instance where the player might need to go back in time, explain it to them fully, and have her set the stage. IT'S THAT SIMPLE. Completely ignoring that there's a problem only makes matters worse.
Please stop forgetting about the new player story experience Blizz. For some of us, it was the whole reason we're still playing now.