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  1. #21
    I feel that the length of time rampage takes ( 2s cast ) feels good during really high haste / lust. You're hitting abilities really fucking fast to generate rage, then spending with rampage and get a breather second, while juggling to keep enrage uptime. I think I love it.
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    Warriors are hereos that draw thier super human strength from thier relentless fury and thier unstoppeble willpower to fight on til the end of days.

  2. #22
    Quote Originally Posted by Smog View Post
    Fury is genuinely one of the smoothest rotations in the game.



    This is going in my signature. Thank you.

    It's not a smooth rotation. It's awful and irritating, filled with abilities that don't work well together, haste breakpoints when we've never had to deal with that bullshit before, a terrible set of clashing priorities every time you have to AoE, and the worst execute range we've ever had. This is by far the most I've ever disliked Fury.

    And why in the world do you think calling clunky "word of the day" witty and clever when it's been commonly used as a catch-all to describe awkward or poorly designed mechanics in WoW for literally years now? Getting upset about the use of clunky is just trite and pretentious.

  3. #23
    I don't find AOE at all clunky, it's a very simple process. Whirlwind to get meat cleaver, and either spend it on BT or Rampage. Use raging blow on 2 targets.

    There are however a few things I don't like about fury:
    1) Juggernaut is just a mechanism which makes execute more valuable, but only after a certain # of stacks. Until then Rampage is still a better rage dump. But you still have to execute, even when it does less damage than Rampage because you need to build up stacks, so those two abilities clash with each other when you do have juggernaut. The problem continues that you want to maximize enrage uptime, so you want to use rampage to ensure Enrage buff, but at the same time you want to dump into execute as much as possible to stack juggernaut, which is annoying when having to keep up two different things that won't work well at all together. I think Massacre smoothens that out but without it, it just seems (in theory) pretty irritating.

    2) Furious slash is such a boring and stupid ability. It does no damage, and it feels like the increased chance to crit on BT when used was just pushed in to force people to use FS even though a lot of people don't like it. WW feels like a much nicer filler, but we can't use it on ST fights. FS with the talent that increases haste makes it slightly more fun to use, to keep 3 stacks of FS on the target but other than that, it's a wasted ability, and could have been replaced with something more interesting. Not to mention both our current tier bonuses benefit FS, which is so trash that nobody cares about it.

    3) Breakpoints are definitely kind of annoying right now. I'm using mastery food, thunderlord weapon enchants, and then haste on everything else to try to balance my haste to 19%, crit to 30% or w.e and then the rest between crit and mastery.
    Last edited by Haram; 2016-08-16 at 10:38 PM.

  4. #24
    Stood in the Fire Smog's Avatar
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    Quote Originally Posted by Xanthan View Post
    It's not a smooth rotation. It's awful and irritating, filled with abilities that don't work well together, haste breakpoints when we've never had to deal with that bullshit before, a terrible set of clashing priorities every time you have to AoE, and the worst execute range we've ever had. This is by far the most I've ever disliked Fury.

    And why in the world do you think calling clunky "word of the day" witty and clever when it's been commonly used as a catch-all to describe awkward or poorly designed mechanics in WoW for literally years now? Getting upset about the use of clunky is just trite and pretentious.
    ok.

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  5. #25
    I can easily say that this is the best version of Fury I've played since the 27% hit build back in Dragon Soul. It's easily on par, or better than the hightime that was 5.4, this is assuming that you have a decent amount of haste. To be fair tho, when we talk about "best version of Fury", people always tend to look at how well it works in full BiS. 5.4 Fury which a lot of people hail as the best version, ever, didn't really work until you got a high amount of Crit, nor did the DS version work really well until you got 27% hit.
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  6. #26
    Stood in the Fire Smog's Avatar
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    Quote Originally Posted by Warriorsarri View Post
    I can easily say that this is the best version of Fury I've played since the 27% hit build back in Dragon Soul. It's easily on par, or better than the hightime that was 5.4, this is assuming that you have a decent amount of haste. To be fair tho, when we talk about "best version of Fury", people always tend to look at how well it works in full BiS. 5.4 Fury which a lot of people hail as the best version, ever, didn't really work until you got a high amount of Crit, nor did the DS version work really well until you got 27% hit.
    Agreed. I've only had a Fury alt since WotLK, so I cannot attest to Vanilla/TBC Fury, but I can say I'm having more fun than I have in years with this spec. The haste required to make the build flow and start feeling good is attainable very quickly, and even while leveling without it I felt it was far less stop-and-go than leveling as Arms, which I also did to 110.

  7. #27
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    Quote Originally Posted by Warriorsarri View Post
    I can easily say that this is the best version of Fury I've played since the 27% hit build back in Dragon Soul. It's easily on par, or better than the hightime that was 5.4, this is assuming that you have a decent amount of haste. To be fair tho, when we talk about "best version of Fury", people always tend to look at how well it works in full BiS. 5.4 Fury which a lot of people hail as the best version, ever, didn't really work until you got a high amount of Crit, nor did the DS version work really well until you got 27% hit.
    I agree too, although I have the urge to ask for massacre to be baseline x) But 5.4 Fury was nearly the same in execute phase, you almost never pressed execute cause it was so weak. Now its weak for a different reason but you get the opinion I want to express I believe.

    About the clashing of priorities when AOE: Many think depth like this enhances their gameplay-feeling, I am not one of those but I also dont think its clunky, its just not as plain straightforward as other AOE, where you just spam 1 button or channel something or stuff like this. (WoD Boomkin anyone?)
    I believe its quite difficult to divide abilities so that they do hurt on AOE but dont hurt as much on ST without making them broken (and by broken I mean not working as intended).
    The worst thing for fury to happen is if whirlwind becomes the baseline filler for ST.

  8. #28
    Quote Originally Posted by Mykir View Post
    I agree too, although I have the urge to ask for massacre to be baseline x) But 5.4 Fury was nearly the same in execute phase, you almost never pressed execute cause it was so weak. Now its weak for a different reason but you get the opinion I want to express I believe.

    About the clashing of priorities when AOE: Many think depth like this enhances their gameplay-feeling, I am not one of those but I also dont think its clunky, its just not as plain straightforward as other AOE, where you just spam 1 button or channel something or stuff like this. (WoD Boomkin anyone?)
    I believe its quite difficult to divide abilities so that they do hurt on AOE but dont hurt as much on ST without making them broken (and by broken I mean not working as intended).
    The worst thing for fury to happen is if whirlwind becomes the baseline filler for ST.
    I don't necessarily agree with your last post (in my honest opinion =]). I think Blizzard tried so hard to make Furious Slash interesting and fun to use, but it isn't. It's a dead ability that a) doesn't look interesting and b) doesn't play interestingly unless you take a specific talent (which isn't great). I would prefer WW over Furious Slash as a filler, personally, though I think the absolute best thing that can be done is that FS is reworked in a way that makes it somewhat enjoyable or interactable besides being a forgotten ability to use in filler spots. Yes it gives you the increased crit chance on BT, which is the only reason we are using it, but it doesn't fundamentally change it from being just a filler GCD spell.

    I think the "clunkiness" (hate that word) that I feel is the execute rotation mixed in with rampage alongside juggernaut. Execute and Rampage are both clashing abilities, both rage dumps, and are both required once you have juggernaut. Massacre smoothens things out a little bit, but it's still this thing of "I want to execute, but I dont have enrage, so I should rampage, but I might lose my execute stacks, so I should execute, but now I'm doing less damage because I'm not enraged". I don't know how fun that could possibly be without massacre.

  9. #29
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    I was content with Fury for the most part, and I thought, yeah, Warrior may not be the second to 110, but he'll definitely be the third.

    Then I tried Enhance, initially just to get the Legion invasion weapon for mog. Holy crap, what a difference!

    Self heals worth a shit (I seriously do not understand the removal of Victory Rush from Fury), no 20/30% increased damage bullshit, and CDs that make sense make the spec a lot more appealing to me. The artifact being an actual lore weapon is just the cherry on top.
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  10. #30
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    Quote Originally Posted by Smog View Post
    Fury is genuinely one of the smoothest rotations in the game.



    This is going in my signature. Thank you.
    Yes, especially for solo questing or other situations where you can roll with War Machine.
    War Machine is simply a wonderful talent to play around with where it is effective, that 30% haste and movement speed just makes the whole spec feel crazy berserkery.

  11. #31
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    "Clunky"

    The Fury warrior rotation looks heavy and metallic? Well golly, with weapons like that I'd surely hope so!
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  12. #32
    I think Fury feels great to play! If you want clunky, try retribution. They have RP'ed this one pretty good. "Fun is sin".
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  13. #33
    Quote Originally Posted by Luko View Post
    "Clunky"

    The Fury warrior rotation looks heavy and metallic? Well golly, with weapons like that I'd surely hope so!
    Full Definition of clunky
    : clumsy in style, form, or execution <a clunky thriller> <clunky earrings>

    Seriously people. If you think the word is misused, you just sound ignorant. You don't get to call out word choice if you don't even know what words mean.

  14. #34
    Quote Originally Posted by infinitemeridian View Post
    The rotation is fine overall, just lacks oomph so to speak. Hitting rampage doesn't feel any different than hitting BT/Raging Blow.
    I love the new spell animations and I'm with you on this. I'd love it if it felt like your abilities had more impact. The new heroic leap is great for example. We're warriors after all and we use big and heavy weapons. Make it feel like we do so too.

  15. #35
    Deleted
    Quote Originally Posted by babyback View Post
    I love the new spell animations and I'm with you on this. I'd love it if it felt like your abilities had more impact. The new heroic leap is great for example. We're warriors after all and we use big and heavy weapons. Make it feel like we do so too.
    How does the perfect animation look for you then?
    Take current Raging Blow for example, you swing your mainhand in a very hard hitting way into the enemy. I dont know how more impactfully you can strike your enemy?
    Every hit of Rampage, does look really Rampaging as you unleash a set of 5 savage strikes on your opponent.
    Blizzard and many warrior players imagine fury as the berserking spec, playing reckless with as many hits as possible. Imagine yourself going hard on an enemy, you wouldn't want to make every hit IMPACTFUL but you definitely want to hit the enemy as many times as possible.

  16. #36
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    I don't particularly like or dislike the new fury. With haste caps it feels fine with the exception of battle cry, 5 seconds just feels poor. I don't look forward to playing it without haste caps. I'd love to see it re-balanced so that the big hitting abilities like execute, rampage and raging blow really do damage and lesser abilities like bloodthirst, standard melee swings and the re-branded wild strike do less and are used more for their buffs.

    Big plus for fury, and pretty much all melee is that the animations and sound are awesome.

  17. #37
    the most fun i had as fury was in like wotlk start, i remember doing 17 k dps on thaddius when u went into arena and everybody else was some freaking dk with this foolish dnd glyph or some exploshot stun hunter with their paladin i was for like 5 weeks the highest ranked 2vs2 warrior / shaman combo in the world, because i got the kel axe and grim toll in the first week, and me and my resto shaman buddy had a lot of fun blowing up all them imba dk teams. I literally globaled anyone if trinket procced, the difficult task was to survive long enough to get a proc

    oh and fury dps in mount hyjal / bt was awsome too, having 4 to 5 times bloodlust over a bossfight, the shamans put in your group, an solarian saphire ms warrie, a hunter and a feral for support, that was fun. I was not a big fan of the cs window fury that existet since cata, also it was kind of cool play, but jesus it really forced people to spec into engineering for the gloves enchant.

    Nowadays Legion fury feels ok, the rotation is pretty straight forward, but its a very generic spec where u dont have that much control about when u want to do your dmg , you cant really burst on demand. Thats why i will start as Arms warrior in Legion, i like specs where i control my stuff and prepare to burst down something important, and thats more a Arms Thing.

  18. #38
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    Quote Originally Posted by Holofernes View Post
    the most fun i had as fury was in like wotlk start, i remember doing 17 k dps on thaddius when u went into arena and everybody else was some freaking dk with this foolish dnd glyph or some exploshot stun hunter with their paladin i was for like 5 weeks the highest ranked 2vs2 warrior / shaman combo in the world, because i got the kel axe and grim toll in the first week, and me and my resto shaman buddy had a lot of fun blowing up all them imba dk teams. I literally globaled anyone if trinket procced, the difficult task was to survive long enough to get a proc

    oh and fury dps in mount hyjal / bt was awsome too, having 4 to 5 times bloodlust over a bossfight, the shamans put in your group, an solarian saphire ms warrie, a hunter and a feral for support, that was fun. I was not a big fan of the cs window fury that existet since cata, also it was kind of cool play, but jesus it really forced people to spec into engineering for the gloves enchant.

    Nowadays Legion fury feels ok, the rotation is pretty straight forward, but its a very generic spec where u dont have that much control about when u want to do your dmg , you cant really burst on demand. Thats why i will start as Arms warrior in Legion, i like specs where i control my stuff and prepare to burst down something important, and thats more a Arms Thing.
    Every 1 Minute you have guaranteed burst with 5x 100% critical hits. Every 25 seconds you deal 20% more damage for 6 seconds. I dont know how this isnt on demand burst for you. what do you want to do? doing 200% more damage for 5-10 seconds? if you do that, then you have to take away damage from other sources in the specialisation and that will bring other problems, like being to reliable on cooldowns.
    Sometimes I dont get why people are so easily animated by big numbers or burst.

  19. #39
    As my experience raiding in high difficulties tells me that the key to many encounters is to have burst dps available when needed.

    And fury cds are very rotational, u dont really do anything good by delaying stuff like avatar or dragonroar, and added to that u can have bad luck and not crit your bloodthirst while all your cds are running, and u just rampaged and your enrage is running out and all your cds make a sad smiley face and say hopefully it gets better 1.5 minutes later. The dmg done in an avatar / ring phase is decided by critting or not critting a bloodthirst, and the differenence this single event makes is 40% more or less dmg on live. I dont really like this.

    Additionally, Dps wise the passive talents seems to win over the cd -orientated playstyle talents for Fury, so playing Fury and taking cd talents is suboptimal from the beginning, and than your cds are prone to luck to actually yield the expected results that you first-handily put your talent choice in for.

    Whereas arms has high on demand burst by simply pressing a button that increases the dmg of your next strike by 150 %. So for me Arms is the choice, i enjoy the playstyle more, but i wouldnt say that Fury is clunky. its just a high base dps spec that is very rotational and doesnt have real ability to spike high when needed compared to Arms spec that is less rotational dps but more Tactical nuke dps with some downtime in between

    And i personally think from what i have experienced in Beta that it is personal choice which playstyle fits you better, and in encounters that require Burst dps on some add or phase, than Arms Warrior will most likely be better performing.

  20. #40
    Quote Originally Posted by caramiowow View Post
    Is it just me or does the fury warrior rotation seem really clunky. I mean not much is gonna change in legion aswell apart from an extra ability from the artifact and with 4 set bonus from tiers that will improve it a bit by increasing the enrage duration.

    Right now our cooldowns are very short 5 seconds for battle cry which you will most likely use 1 global cooldown to get BT crit for the enrage, and now you are left with even less time to get meaningful damage in, apart from that dragons roar is a 6 second increase on damage which also is a global cooldown itself which makes you get even less out of it.

    Apart from the short cooldowns the execute phase is VERY rng based without talenting massacre and if you do talent massacre then you lose out on more frequent enrages.

    Currently Furious slash is on the very bottom of our priority list and it doesn't even have a place apart from single target, the problem is that this is the only non cooldown ability that lets us get a better chance at a crit on BT. Considering haste is going to be our main stat in Legion we are not really gonna get alot of chances with BT crits apart from battle cry.

    All in all it just seems really clunky because unless you have shittons of haste and 4 set in legion it doesnt seem like you are gonna do much in your enrages apart from cast a few spells and even then if its aoe you are gonna have to meat cleave and getting whirlwinds inbetween other casts just seems a bit clunky, maybe adding a stacking system to whirlwind might make it a bit better but i really dont know.


    I think its great but i do use 2 2h weapons...

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