Originally Posted by
Gunwolf
I am surprised that they have decided to keep this random loot box system. What advantage does it exactly have compared to the old system? Why did the old system need to be changed at all to begin with?
I personally love to plan my gear progression out in advance for PVP. It gives me something to look forward to, and I can prioritize certain upgrades first.... like weapons, or head/chest/legs armor. This new system has removed that whole aspect in favor of a random loot box, which has several drawbacks like no choice in upgrades or the possibility to get nothing useful or the same armor you already have (they said there is a system in place to reduce the chance of repeat armor rewards, but "a chance" doesn't seem guaranteed). Furthermore, this also causes a problem where the losing team gets nothing. In the old system, if you won then you got a high amount of honor but even losses would give you some honor especially if the game was close like 3/2 on WSG. Now in Legion, if you have a close game, you don't get shit. How is that fun? It will cause players to simply quit once it seems like they are starting to lose.... instead of atleast try so they get some honor out of it.
I think the Mark system is alright, and I like that you can just buy whole armor sets now... but this is just a simplified honor system in a way, and again only if you win the match, and then only if you get lucky and get a strongbox.
The PVP talent system and prestige seems pretty cool honestly. I like having PVP talents, and greater rewards the more you play. I think the balance on gear is a great idea too, along with the standardized class stats that can be tweaked as needed to achieve proper balance (as long as they do a good job with it and improve the stats that the spec actually wants/needs). One suggestion I would have for this is that maybe you can pick a certain stat influence so it will enhance a secondary stat which you value more..... like say as a Destro Lock I want to focus more on crit cause my abilities rely on it while stuff like Mastery is too unpredictable, so I can pick to buff Crit at the expense of Mastery and my PVP character sheet will reflect that with +Crit and -Mastery... all while still having the same amount of secondary stats as if Crit, Haste, and Mastery were all similar. This would provide some small amount of customization and tweaking with your spec but still be balanced.... it does not have to be a major difference either, even a few % up or down would be good.
I just don't get why they went for this change. They claim that planning your gear progression is not fun because you know what to expect, and that randomized loot is somehow more fun. This is bullshit to me. If its not broke, don't fix it. They have taken one step forward with the pvp talent system and the class stats sheet balancing, but then two steps back with the lootbox and mark of honor system. Even in PVE, you will replay the same dungeon or farm rep with a specific faction in order to get certain upgrades..... so why would they think that a random lootbox system is better and what players actually would prefer? It seems to me that they are copying FPS games like CoD for the prestige system and Counterstrike for the lootbox... but this is not an FPS game and not everything will transfer over well like the lootbox.
What are other peoples opinions on this?
I want to see the talent and prestige system stay, the class balance sheets to stay (but with those secondary stat tweaks I mentioned), but to return to the honor point system or else give marks of honor more consistently that will give more to players that win but still some to the losing team based on how the end score is. Then you can purchase your current legion gear or past pvp sets with these marks.