Far out zoom provides more information than all these lovely addons, hence why zooming out provided a strategic advantage far above what all these addons provide
/s
Far out zoom provides more information than all these lovely addons, hence why zooming out provided a strategic advantage far above what all these addons provide
/s
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I understand their reasoning, but it's BS that the first time everyone is hearing about it is in this interview. Addon authors have already spend massive amounts of time on their addons and now a large portion of their work for 7.1 (nighthold was available for testing on beta so most of the addons are already made for it) now has to get scrapped. That's hundreds of hours of work scrapped because blizzard decided it wasn't important enough to tell people. Really makes you wonder if they care about their community at all if the people helping their game don't even get notice.
We are hearing about it a patch in advance.
That is more warning than the camera change which had exactly none.
We don't know what discussion was ongoing with that, or when that decision was actually made.
I agree it should have come out via a blog rather than an interview.
Blizzard do have a tendency post-Ghostcrawler to suck at communication, and this is a prime example.
Someone doesn't like a specific change, and somehow that is equated with blizzard not caring at all about their community.
some stuff like mythic imperator or the voidstar stuff in archimonde is nearly impossible to do without those addons. it would be cool if they would stop these stringent positioning stuff or whipe, that is nearly impossible to do without this kind of addons, and top guilds have there own coders for exactly this.
I know this is an unpopular opinion, but some people don't belong in mythic.
As for chaos dealing with that mechanic i would basically say that everyone at that point runs between an area large enough to cover all healing raid wide but far enough apart the further you are from each other the easier to avoid the beams.
You can do a lot of pre planning work like setting up groups, it's basically what you do when you move mmo's. In wildstar you had to come up with actual tactics and rely on practice and not addons, which was fun and also frustrating as it was at times rather punishing with no combat rezzes.
Last edited by Acidbaron; 2016-08-20 at 08:21 PM.
Dangerous. Just one more step closer to not allowing any addons to run.
Blizzard is becoming like Apple. Play the way we want you to play.
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/s
Isn't that the point if Mythic is going to have any sort of value or measure.
Blizzard quite rightly recognise that their UI is not going to suit everyone.
Hence addons.
They have a right to assert additional limitations on information or functionality where they deem fit.
It just isn't a common occurrence normally.
Honestly I hate those hud maps, but I couldn't live without it. So it is great news for me.
The problem is, even though players are getting a patch ahead warning, addon authors already developed all their content mods for nighthold and emerald nightmare during the beta. The time has already been invested. Just because blizzard is gating finished content to make it advanced warning. The hours, no DAYs have been wasted on features that will now never be seen by anyone. It's a huge communication failure. I just literally deleted several days worth of hard work from my mods a few minutes ago. Poof, all that work gone in an instant. 3/4rd of mods in nighthold all heavily used UnitPosition based hudmaps to improve visuals for lots of mechanics blizzard did a half assed job of displaying themselves. Repeatedly in feedback threads people were like "this needs an arrow that needs an arrow". Well blizzard didn't do it, so I did. So much for that :\
To make this perfectly clear, whatever restrictions blizzard imposes I abide and have no issue with that. It's just the level of communication (or lack there of) that's unacceptable. It's not just one time either it's pretty consistently over and over again.
"oh, we meant to break camera sooner but forgot, but well, there it is".
"oh, we been planning to break addons for a while now but decided to wait until we were done doing it before telling you"
Last edited by MysticalOS; 2016-08-20 at 08:38 PM.
We see last minute changes to encounters, as shown by the regular updates during race progression and even beyond that.
The addon authors often have to try and keep up with those.
You make it sound like adjustment are some new issue.
In fact getting this much warning is unusual, and a good thing.
I just don't like the way they communicated it.
What we can't say for certain is that mechanics seemingly reliant on such arrows won't see adjustments as a result.
With this change bosses like kormrok/archimonde anything that remotely makes you spread in a room that is small and becomes a cluster fuck and this boss will take at least a month more to be killed by a big % of the guilds and that is even if they actually manage at all to kill it.
Based on previous expansions people cannot for the love of me move proper or pay attention to their chars without addons and this is a very bad change for the community who have been playing with this Crutch for years now.
I'm not so sure I fully agree. Yes, perhaps they'll need to write couple of lines about it in a blog or forum post, but I think these Gamescom community interviews they've been doing are perfect for announcements and community Q&A - it's as close to 'live' community updates it gets. I like it a lot.
While I sympathize with addon authors who've put in time and effort - I also understand why Blizzard couldn't out the information earlier. And getting it one full patch (4-5 months) earlier is not really *that* bad. It's actually quite good.