Originally Posted by
miffy23
I stated exactly what was required, 820-825 gear minimum, which is what you get from Heroic dungeons and World Quests. Did you actually play Alpha/Beta? Because getting into Mythic dungeons is no challenge whatsoever, it's what naturally happens as you play the game, even at an ultra-casual level of just doing a few World Quests/dungeons every now and then.
I think you assume way too much =) I've played and raided for 12 years straight pretty much. Currency systems were and are a band-aid and a cancer to the game in many ways. I'm quite loathe to remember times when you had to grind your x Heroics asap for the ID so you could go do your mandatory upgrades.
RNG will simply never "fuck you" in a way that you feel like you got nothing. That hasn't been the case in...well, quite a long time. Do you even play nowadays? You are talking about systems that were in place way before things such as: personal loot, bonus rolls, warforged rolls, etc. Put your assertions into context, and maybe you'll have a point in there somewhere. At the end of the day, there is no way you will get "fucked" by RNG or "your raidleader" (you seem to have made some bad experiences...or feel very entitled to drops in a raid group) in this day and age.
I directly referred to this. You seem to not have read anything that you are replying to. He clearly stated that they do not wish to return to this ever again - and having said that, many assumptions of "we need X" TODAY are mostly based on community perception, not actual ingame necessity. I don't know why you keep asserting that "you never played X", when you don't even bother to comprehend what you're replying to first.
I actually just healed Mythic Mannoroth and Archimonde in my offspec last night =) fun as hell. I don't think you realize that Invasions are not intended to be super-organized content that you need to raid-heal everyone involved in. Did you maybe forget that you can still form a group or raid and get healed if you so wish? That being said you seem to struggle with this throwaway content quite a bit. It must be a harsh challenge to tag outdoor bosses and get loot for free. Maybe you remember something called the AQ opening event? Or the Naxxramas Scourge invasions? Maybe the demonic invasions pre-TBC? They were all like that =) If you charge in without a group somewhere, you will likely get stomped on.
Obviously you're not very versed in how to speak like an adult. "Lying" means intent of misleading someone. I think you'd have a very hard time proving that under any circumstance present here. But ofc, you're not actually making any arguments, but simply flinging emotionally charged statements and having a hissy fit. Whether you like it or not we already know the content we are getting in the first 6 months of Legion. You can of course assume that it's all "lies" and 7.1 and Nighthold are all not coming out until Summer 2017, but that's not very constructive now, is it.
You're rambling and making no sense whatsoever. The point being made was that with Mythic+, the 7.0 release dungeons can be kept relevant throughout the expansion, the higher your gear gets the better you can run higher difficulties and still get relevant rewards that complement new raids. New dungeons in turn don't completely replace those first dungeons due to rewarding baseline higher gear, but simply add to the existing palette. Something I think we can all agree is very desirable. I don't know about you, but I tired of running End Time dungeons/ZA/ZG exclusively extremely quickly. What you're getting with Mythic+ is more of a system harking back to TBC when heroics were relevant for almost all of the expansion.
You quite clearly don't want to talk about "realities" or facts, as I mentioned and Hazzikostas very plainly explained they are quite aware of what it caused, but they believed that shifting the weight of having to change to 10m was better overall than having the 25m guilds fall apart. At the end of the day the change was excellent for high progress raiding, unless you were a die-hard 10m raider then I can understand that you feel a bit bitter about it, but nontheless in terms of streamlining the highest difficulty it has worked very, very well. They knew it would cost something in the short term, and it is paying off big time in the long term. Consider that this is the first expansion ever that has not seen any major changes to raid size/design. This is the first time guild situations will remain stable and predictable from one iteration of the game to the next. That is thanks to that change working out.