It's a ~14.3% buff, not 12.5%. 2/1.75 ~ 1.143
Haste may make us get more AP, but it also makes us spend it faster, so in the end, it only speeds up the cycle, at least for the builders that were buffed. It was things like Shooting Stars and multidotting that made it significantly stronger.
Mastery is simply to weak, and Crit is hurt by the lack of any crit based active or passive benefits, since it is by the numbers weaker than haste as a pure damage increase.
Hey guys, I'm having so problems with my rotation. My single target damage is fine, but my damage on trash packs is really low. Im trying to dot all the targets with Moon- and Sunfire and then casting Lunar Strike -> Starfall, but I'm just not doing very much. I'm doing heroic dungeons, so is it maybe just because they die too quickly? Anyway, can anyone give or link me to a detailed guide for AoE rotation?
Eh, "want to"... it's going to come down to gear availability anyway, not much point in stressing out over it.
Since we'll probably sport the ring until they either introduce a Legendary next season(wait, wrong game) or nerf it, i doubt haste is ever going to drop below the rest. Unless you use one of the other Legendaries to cheese some mechanic, but that's probably just for one encounter, so no point in redoing your whole gear.
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If they die in less than 10 seconds, just skip DoTs entirely.
Today in the raid i noticed some weird bug? with starfall. On the top of a mob's health bar Starfalls duration is 8 seconds like it should be. But in the right top corner of the screen where the buffs/debuffs are shown and on the weak aura Starfalls full duration is 6 seconds. I thought maybe its the class trinket so i used once the class trinket and the other time different trinkets. Didn't change anything..
Heres a picture of it (green circles): http://imgur.com/a/pkL6k
Can anyone confirm this? or is this a known visual bug only?
Last edited by mmoc8e943ae0c7; 2016-08-24 at 09:37 PM.
It's the mob debuff that is bugged. 6 seconds is accurate, 8s is the unhasted duration.
Yeah, starfall only lasts for 6 seconds now for some reason while the tooltip still says 8 and the debuff on the targets gets removed
ah ok, thanks for the quick answers, i appreciate it
Last edited by mmoc8e943ae0c7; 2016-08-24 at 09:53 PM.
Could've sworn that bug got fixed back in beta at some point : / Maybe fixing the damage log bug reintroduced it.
How likely is FoE to become the go to/must have talent early on or in later tiers?
Had planned on coming back to my dudu after playing DK for a while, however I hate Breath of Sindragosa gameplay which FoE is just a copy of, so I'm not sure I want to put myself through that kind of situation again.
Edit: I.e. in WoD BoS wasn't viable untill late BRF and moreso in HFC due to gear, trinkets etc. I'd rather not get caught halfway into the expansion playing FoE when I know I dislike that style of gameplay.
FoE is for cleave, not for single target.
And pretty much only for that, too. It's also only going to get worse as we get more mastery and traits, since it benefits from neither.