the "best" they ever balanced was probably in cataclysm
the "best" they ever balanced was probably in cataclysm
And this doesn't even account for the fact that gear doesn't all give crit. 3 Fire mages at ilvl 800 might have 1200, 1000 and 800 crit respectively, so each is affected differently. So are players balanced around BiS gear? Set bonuses?
Then you have considerations like is it a single target fight or a cleave fight? Are there add phases? How long do they last? How much movement is required? How much does mechanic X affect players of skill level Y? This is well balanced for the average player but at the top end this is out of control? Who do we screw over?
Exactly, there are so many variables that, as other posters pointed out, it's virtually impossible to balance the game. The best Blizzard could possibly do is a series of nerfs and buffs and tweaks with every patch to at least keep everyone close, which is what they do. Perfect balance isn't the goal, because perfect balance is unattainable with so many variables.
Beta Club Brosquad
Because 50% of a classes dos is based off of tier and legendaries now. They don't bother balancing for people that don't have them.
because life isn't fair, get over it
You'd need to take into account the tier sets of the current t raid when doing the balancing as they still play a part in progression, especially with split farming being a thing, but yes, that's probably where balance is most important. Seeing repeats of M BH where certain melee are just not taken is not something I'd like to see often.
Yes they do. If you didnt notice Blizz balance class vs class and leg items/artifact weapons againts each other they dont balance them together with classes.
- - - Updated - - -
Ion told us taht mathematicaly balance games is very easy. But you want preserve unique gameplay for each spec than balacing become bit struggle. Thats why most mmoprpg balance around group conflict and no for 1v1 situation.
Legendary Dude. Just no. No no no no no. It's simply The Dude, or Dude for short. That or His Dudeness, or Duder, or El Duderino, if you are not into the whole brevity thing.
That being said. Balancing all the systems in a game, such as WoW, that make up the experience that we know as 'ingame combat', is so much more complex than the vast majority of people would claim to the able to overstand. As such we should shut the hell up.
Here is a thing. Often in game balance you'll increase or decrease by 50%. Rinse and repeat until whatever you are trying to achieve is somewhat true. It's a process. A neverending one, as long as we crave - and are willing to pay for - new content and changes within the game.
Here is another thing. Sometimes ability X will be "nerfed". Sometimes it is because said ability is doing too well. But not always. Sometimes ability X will be "nerfed" in order to feel good in relation to the rotation/other abilities - all of which later on can be scaled up or down. Here is an example straight out of my butthole. Mortal Strike gets nerfed by 30% and arms is scaled up 15%. Arms now does roughly 5% more damage per second post MS-nerf.
Now look at me posting on MMO-C. One of the many contenders for the place on the net of wide with the least reason and intellect to be found. That's right. I'm calling the vast majority of you all a bunch of naive idiots (the writers on here; not the readers). You shouldn't care though, unless I am in some way somewhat perfectly spot on. In a vague way.
Mind that beverage Duder.
I wish upon you all an extremely decent time. Mine is to fuck off.
This. Buff all attacks by 13% and you end up with a very destructive buff. Somes are exponential, somes are additive. Change too much and the whole rotation will change, making it even harder as it might have opened an exploit. If you close the exploit, you'll have to deal with "class is borked" threads all over, even if the class may be balanced just because it's weaker.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
In the past it was due to too many variables with gear scaling etc. In Legion, I think they made it a lot easier for themselves to balance classes.
One thing I've noticed of Blizzard in the past as well is they often went overboard with buffs/nerfs. That in combination with very infrequent balancing patches made class balance really volatile. Add on top of that the relative ease of maintaining numerous alts and people would change ships very easily.
I'm optimistic about Legion in terms of balancing. It looks like they're fine tuning classes a lot more often and also much less harshly. Frequency + smaller buffs/nerfs should polish classes to be much closer to each other in terms of DPS/healing numbers.
Because what makes sense in a SIM doesn't translate to the actual game. Plus Blizzard doesn't publish the perfect rotations so you're left with players guessing. Sometimes players play the class in an unintended way which results in higher dps or lower dps so Blizzard uses tuning to correct that.
In the end classes are balanced so tightly that players nitpick over 1% difference. You don't see that in other games.
--------------------------------------------------------------------------------
Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
This.
While they certainly make sure you can't oneshot 10 player every 5 minutes for obvious reasons, their 'balancing' serves more as as 'filler' to fluff up light content patches with 'changes', wastes peoples time = money to adapt to the changes Blizzard can make in a few seconds and of course lets everyone who sucks at the game have a moment of shine with the one true 'balanced' class which just means the lucky one that is overpowered.
Why fix something in the beta when you can make a patch out of it?
Why fix something when everyone who doesn't get the shaft enjoys it?
Why fix something when you can make people who got the shaft wait months for that patch that promises to make their class competitive again?
When you see how unbalanced classes where in the beta of the SIXST expansion and it looks like as if Blizzard just tested its first MMO in alpha state, it should make any person doubt that they have true balance high on their priority list.
Is this a thread in which people believe that:
1. Balancing is hard
2. Blizzard cannot balance right
3. Imbalances are always mistakes
4. ???
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Balancing all these Speccs and Classes is a tough job as others have said, but I don't understand why the same Class always ends up on the top spot every ... single ... time ... so balancing-wise something must be off no ?
Last edited by Mhyroth; 2016-08-28 at 04:37 PM.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".