App keeps telling me i have no champions, when i have 3 in game. Oh well. Might have been nice to use it.
App keeps telling me i have no champions, when i have 3 in game. Oh well. Might have been nice to use it.
Just tried mine, works fine if not slightly laggy. But showed me all the world quests, was able to set up my next minions and I could see I have 28 mins until my last mission is done
So, seems fine and functional. I love this
I downloaded it and used it on 2 characters with champions with no issue. Samsung Galaxy Note II. This is going to be great! I can get artifact power while at work! YESSSS!!!!
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Is it possible the change the app language?
The sad thing is that this app shows me the profession world quests while I can't even see them ingame.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Having to enter my credentials each time I use the app certainly is a fantastic part of the user experience.
Spoken like someone who has never programmed an Android App or any other phone app.
You know what would be great? All Android phones being on the same version of Android. Next, even if all Android phones were on the same version, the behavior between phones can be different. In the end, a lot of developers opt for maximum capability and skip over functions, algorithms, and features available in new versions. Android is a great platform, but it's got its problems.
Also, unlike Apple, you don't know the underlying performance capabilities of an Android phone. Joe Bob in the Northwest Territories could literally hack together a cell phone platform, license the Android OS, and slap it on a machine that can't handle it. Apple takes care of this by having a minimum of variables.
For your S5 problems, Blizzard went to route of maximum compatibility at the expense of using nice new functions older phones may not be able to handle. The question for you to answer is this: would you rather have the app now in a performance hogging way, or in 6 months with less performance issues as they tweak the code to take advantage of newer methods on more recent phones? You can have one.
Apple and Android have their pluses and minuses. For Apple you get everything walled in very nicely. It's easy (once you nail OBJ-C or swift) to know how your app will perform across a wide range of phones. For Android you get tons of flexibility, but with that comes the wild west of providers and phones. Often you find yourself meeting at the lowest common denominator.
Now I can wake up at 3 am to send my champions on more missions without turning my computer on! MAXIMUM EFFORT!