Last edited by Sin Cara; 2016-09-07 at 07:50 PM.
Wait for 3v3. I'm sure casters will dominate like usual.
As a DK I can confirm this mobility. Wraith walk every 45 sec so much mobility, also it gets stuck on step, branch and every pebble.
Mobility?Its a new freature or something?
I am a DK i don't know such thing as Mobility.
Mage Tower Final Result:
Dk:3/3 Mage:3/3 Mage:3/3 Mage:1/3 Dh:2/2 Warlock:3/3 Hunter: 3/3 Priest:3/3 Paladin:3/3 Warrior: 3/3 Rogue:3/3 Shaman:3/3 Monk:3/3 Druid: 4/4
Just some essential viewing [at least the first 5 mins];
My favourite part is the rogue eating a full fear while fully dotted and never dropping below 99% hp but drops the priest in seconds even through dispersion all while coming in top healing.
Soak it up boys, the future is bright
I mostly play Paladin(Ret)Thanks, what spec do you play?
Playing DH in Legion now but mostly Paladin.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
A Ret pally says hello, i am not sure what game you are playing Sir, but Ret's do not have 100% uptime even on melee i am not even talking about casters lol...most classes can kite us, even UH Dk (who also does not have much mobility) can some what kite Ret. So lets not make topics with statements like melee have too many gap closers/mobility lol...some do like WW/Rogues/Ferals, but thats about it, rest of melee can be kited/peeled
P.S. I assume you play a caster, why are you QQing? Casters have higher representation numbers at high end RBGs/Raids/ and better part of arena seasons.
I assume you are making this post purely on Wpvp/ 1v1/ casual pvp situation but game is not balanced around those aspects of the game
Last edited by Snegovik; 2016-09-07 at 11:30 PM.
lol world pvp. As a rogue i just run around with Jorach seal of the ravenholdt. If i wanna kill somebody, he dies instantly anyway. Theres no world pvp.
To ensure their dominance.
Blizzard favors them heavily.
Casters are not allowed to have fun.
Last edited by mmocb78b025c1c; 2016-09-07 at 11:36 PM.
@Holinka tryed during WoD to get e-sport going with GCDTV and failed! (e-sport is the huge commercial train Blizzard totally missed) It looks like Blizzard now finaly gave up and placed PvP behind PvE. Legion PvP looks reorganized to cater the PvE aspect of the game.
Wake up people, it is over!
Last edited by Adolecent; 2016-09-08 at 12:02 AM.
It's NOT melee vs ranged. It's leather melee vs everyone else. Blizzard absurdly overtuned leather melee in every single aspect of pvp likely to not make them feel second class to demon hunters.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
^ this pretty much.
It's not melee are OP, it's leather melee classes being absurd at this point and I'm not talking about just pvp.
They're over tuned for both pvp/pve and although it is frustrating I can imagine nerfs coming once the raids actually come out ( since thats what makes blizz tune things most of the time).
Sorry I don't feel bad for casters, specially mages (oh sorry that you're not number 1 in the past 10 years of owning melee as frost), Locks had a good run every once and awhile specially in MoP with destruction and chaos bolts from hell. Hunters actually aren't face roll anymore with dis+2 deterrences and could kite you for days.
As for shammys you're the only ranged class I feel sorry for, you're the only caster class that hasn't at some point during WoW's lifetime had that moment when you were just annoying to kill.
Ghostcrawlers design philosophy of "being kited as a melee isn't fun" is still stuck in this game. Hopefully everything he ever did bad to this game finally goes away by next expac.
It's not fun being constantly slowed/rooted? Yeah it's the equivalent of a person continually lining our casts behind a pillar or being out of range for an ability...but that's what the game is...positioning should be a thing again.
What was actually wrong with MoP Melee/Caster disparity? My melee mate never had issues getting onto a target....he would get slowed/rooted but it was my job to help him get uptime as a caster on his target.
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Wow what an impressive post....
Your an idiot. "if you don't like the changes stop playing"
I'd rather argue with Blizzard about the changes they are making and hopefully try and achieve a balanced game instead of just quitting and giving up. Ofcourse your not complaining because your a melee and WoD has probably got you feeling that you need 100% uptime. It's disgusting. This is by far the worst PvP i've seen in this game by a long shot.
Basic logic has been abandoned by Blizzard. The decision making just makes 0 sense...you can't increase melee mobility whilst decreasing caster utility? It's mindblowing how Holinka gets this wrong.
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I disagree completely...when you have a PvP designer who just ignores any sort of feedback about anything then he needs to go. Like i just said before...the fundamental mechanics of the game make 0 sense now.
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I think a complete overhaul of game mechanics is required...Casters blatantly need abilities back....Melee need to have some abilities removed. They aren't going to do that in a hotfix/patch.
i guess u havent played a ret pally....also we dont do any serious dmg from ranged, u must be confused.
I really don't like the fact that i need to choose between a ranged slow or cyclone...It's like making melee choose between their passive slow or their stun.
Dk's have always struggled with mobility, i agree with that. I also remember when they used to hit like a truck if they got uptime on anyone. Thats their tradeoff. You can't have insane damage with mobility...Dk's are actually one of the more easier melee to somewhat deal with as a caster. You guys still have too many immunities/CC breaks considering how much CC has been removed since MoP though.
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What logic is that...So because a caster has high representation in Rbgs/raids then they should automatically suck in 3v3? Or in any given situation.
This isn't a post about me complaining about 1v1...although i've lost all the tools to deal with anything at all in a 1v1 situation as a moonkin. I'm aware the game isn't balanced around 1v1...But it was never this bad. Duels used to be fun. There was a difference between a good player in a 1v1 situation and a bad player. What we have right now is just melee domination. It's NEVER been this bad. Melee have been "strong" at the start of a season but they have never dominated the meta like this.
This isn't a post on Wpvp either. Their is a fundamental design flaw in the game atm.
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The only time i remember hunters being faceroll was when they had the 1 shot bug. This is a typical post from a player who hasn't played at high ratings. I remember god comp in the last season of MoP being very strong but not faceroll. There was a big difference between a good god comp and a bad god comp.
I remember season 14 i think where RMD mage/rogue damage modifiers were insane. It was strong but not faceroll, again their was a big difference between a 2200 RMD and a R1 RMD.
Feral/warrior tunneling my healer in MoP. It was strong but not faceroll. Even if my healer was a shaman we could still win with good coordination. The comp was our counter but it was a 100% loss to them. We had tools and strategies to deal with these comps.
Chaos bolts from hell...you mean the long casted spell that you should have Line of sighted...or atleast when the warlock used double coil with havoc...the cooldown on that ability was quite long so it meant that you needed to save you defensives or atleast get prepared for it.
I feel sorry for the players who never reached high ratings...the game was actually quite balanced once you got muscle memory and the timings of abilities down pat.