Originally Posted by
Bullettime
The problem with Havoc is more that variety in playstyle exists but the current tuning locks out all the options except a single preset path.
There's no need to actually change the design of Havoc, but tuning some knobs to allow some more variety hurts no one and benefits everyone. Example.
1. Nerf Fel Rush. Takes it out of the baseline ST rotation inherently and makes it more of an AoE and repositioning tool.
2. Buff Fel Mastery. Now those who want to do the dash and slash playstyle can pick up the super Fel Rush and continue on, unchanged.
3. Buff the "dead" talents. Give Blind Fury, Demonic, and Demonic Appetite a little nudge up. Not to push Eye Beam to being directly competitive but open the build up to being at least closer in performance, whereas Fel Rush build handily crushes the entire build in all types of encounters. At the very least, an Eye Beam centric build should be great at raw AoE. It's not.
4. Nerf Bloodlet. The synergy it has with Master of the Glaive and the Momentum playstyle push it up way too high and has it near single handedly propping up AoE/cleave on its own and eliminating Felblade and First Blood from contention on all types of encounters, even though those talents better fit the hyper mobility playstyle but no one is arguing to get buffed oddly enough.
5. Buff Blade Dance since it feels like shit to use and compensates some of the AoE loss from a Bloodlet nerf but spreads it across the spec.
Nothing in those 5 points, if done together, would hurt anyone while allowing us to take advantage of additional options in our talents that are intended to be actual choices. It's all tuning knobs. Momentum could stay on top along with Fel Mastery and Vengeful Retreat, but options would be present for the encounters where that style doesn't work or if people wanted to take a slight DPS loss.