Page 5 of 8 FirstFirst ...
3
4
5
6
7
... LastLast
  1. #81
    Deleted
    Quote Originally Posted by RobertoCarlos View Post
    Do people actually expect anything from holinka? Dude can't even take twitter trolls.
    Death threats are not trolling lol.

  2. #82
    I don't think it is as bad as most ranged are making it out to be. All ranged have tools to deal with melee, ofc some are better at it then others. I feel it is a learn to play issue as well as a not used to how in favor many things were for ranged issue. I will say that melee do chunk hp but most do not have the freedoms or up time to if most casters use their cc abilities (roots, slows, or other forms of crowd control) also most ranged have some form of gap opener or are just plain and simple incredibly tanky (locks)

    And too all the negative hate comments I am about to get, I wanna ask why was it ok for years (basically casterclysm onward) when ranged had more tools then melee to create a gap and did loads of damage to boot? I will say I do think rogues are over the top and need a damage nerf for them to be able to keep the high levels of both cc and gap closing they have atm.

    Also I think tigers lust needs a nerf for WW.

  3. #83
    Deleted
    Quote Originally Posted by Jensxo View Post
    I really don't like the fact that i need to choose between a ranged slow or cyclone...It's like making melee choose between their passive slow or their stun.

    Dk's have always struggled with mobility, i agree with that. I also remember when they used to hit like a truck if they got uptime on anyone. Thats their tradeoff. You can't have insane damage with mobility...Dk's are actually one of the more easier melee to somewhat deal with as a caster. You guys still have too many immunities/CC breaks considering how much CC has been removed since MoP though.
    Not anymore Dks don't have any extra cc breaks than other melees. All we have now is Ice bound fortitude on 3 min cd, Anti magic shell on 1 min cd and Wraithwalk which is exactly similar to what Warr and pally have. Berserker rage, bladestorm, die by the sword, Avatar for warriors, pallies got 2 min bubble, hand of freedom, hand of protection. Also both of these classes have lot more mobility than DK, also we lack defensive CDs. Ice bound reduces dmg taken by 20% for 8 sec, anti magic on 1 min cd, with corpse shield pet dies so fast its unbelievable, most of the time pet dies by it self from aoe dmg since there is no way to heal it.

    I am not saying its all bad. Dks have decent burst with healer might become viable in arena. But also their burst comes from pets, classes that can aoe cc can easily counter the burst. For example summoned ghouls can be snared by a mage, ghouls live for a very short time so they will die in cc. Our most powerful burst ability dark arbiter can also be cced or killed easily. On top of all these we lost our offensive dispel. Makes me wonder if DKs will be viable in arena beyond 2k rating.

  4. #84
    All 3 plate melee classes are mediocre at best, and no where near the strength of the 4 leather classes. DH's are very strong in both PVP and PVE and should be adjusted in both, but you shouldn't generalize the absurdity of one or two classes/specs to all melee. How would you react if melee came around here asking for all casters to be nerfed and used frost mage relative strength as justification?

    Second, it is hard to take one seriously when you basically say "anything that I counter or can beat is fine and balanced, but anything that beats me is OP and needs to be nerfed".

    - - - Updated - - -

    Quote Originally Posted by Narwal View Post
    Blizzard doesn't care about 1v1. In 3v3, that melee who is mongo'ing you should be cc'd by your teammates. 3v3 is all that matters.
    And this too. At the end, the top 200 in each bracket will have rogues and DH's, with the vast majority of the other non-healer spots filled by mages, warlocks, shadowpriests and druids.

  5. #85
    Banned monkmastaeq's Avatar
    7+ Year Old Account
    Join Date
    Apr 2016
    Location
    Frozen wasteland
    Posts
    903
    PSA: to all you doomsayers

    MELEE ALWAYS RAPES AT EXPANSION START!!!!!!!!

    Then casters either scale or they cry so fucking hard melee gets nerfed into absolute garbage and all you fight is Caster cleaves with the rare warrior/mage rogue/mage, last season was almost an anomoly because of so many viable R1 comps with melee (turbo/walkingdead)

    So prepare your anus for your mage/wizard overlords

  6. #86
    Deleted
    Quote Originally Posted by monkmastaeq View Post
    PSA: to all you doomsayers

    MELEE ALWAYS RAPES AT EXPANSION START!!!!!!!!

    Then casters either scale or they cry so fucking hard melee gets nerfed into absolute garbage and all you fight is Caster cleaves with the rare warrior/mage rogue/mage, last season was almost an anomoly because of so many viable R1 comps with melee (turbo/walkingdead)

    So prepare your anus for your mage/wizard overlords
    Isn't it the other way around usually? With melee starting slow, but scaling better due to weapon. I may be misremembering, as I usually miss the beginning of the expansions.

  7. #87
    Quote Originally Posted by Hoeth View Post
    And this too. At the end, the top 200 in each bracket will have rogues and DH's, with the vast majority of the other non-healer spots filled by mages, warlocks, shadowpriests and druids.
    Hm you think Blizzard will leave DH's doing this insane amount of dmg? Like i feel like if Blizzard "tones or balances" DH's dmg and it will be reduced, they wont be this good any more, and without top edge dmg, they have nothing else to bring to the table to be in top 200. Totally agree with rogues cuz they have it all mobility, cc, burst, decent defensive cds and good chemistry with various strong comps.

    To me, DHs atm in a tricky spot, the new class adjustments should go out just before 20th of September and I guess we will see then, if Blizzard leaves DHs be, then for sure with their insane clv dmg + burst they will be for sure in tier 1 comps but if Blizzard nerfs them...who knows how viable will DHs be.

    - - - Updated - - -

    Quote Originally Posted by Sendai View Post
    Isn't it the other way around usually? With melee starting slow, but scaling better due to weapon. I may be misremembering, as I usually miss the beginning of the expansions.
    Nah it is other way around, usually early in a season melee has an upper hand over casters, due to how good it scales with wpn (as you pointed out) casters on other hand get better mid/late in the season as their get their full gear/stats since casters scale better towards end game with full gear (not dying to melee very quickly once they are geared :P )

  8. #88
    WoW pvp in 2016 LUL

    Infracted. Stop spaming.
    Last edited by Wass; 2016-09-11 at 06:29 AM.

  9. #89
    Just see a lot of ranged thinking melee should be off them for 30 second straight and if that isnt happening it needs to be nerfed so it happens

  10. #90
    The issue are rogues and DHs. Pallys have no mobility outside of horse and warriors get kited to death regardless.

  11. #91
    Quote Originally Posted by araine View Post
    Just see a lot of ranged thinking melee should be off them for 30 second straight and if that isnt happening it needs to be nerfed so it happens
    Nah you're making things up. Melee shouldn't have 100% uptime. Things like the rogue's spammable teleport ensure they have 100% uptime. So either their lockdown needs to be balanced around their 100% uptime, or their uptime needs to be nerfed.

  12. #92
    Uh what? Dks have no gap closers and have 100% movespeed with 1 grip for frost, 2 grips for unholy and 1 + mass grip for blood. That's not mobile at all.

  13. #93
    Quote Originally Posted by Jensxo View Post
    Why do melee have so many gap closers/mobility?

    bla-bla-bla
    Because... 10 second dramatic pause... you are not supposed to play against target dummy.
    Why you think the Net was born? Porn! Porn! Porn!

  14. #94
    Deleted
    Quote Originally Posted by 0verdose View Post
    Uh what? Dks have no gap closers and have 100% movespeed with 1 grip for frost, 2 grips for unholy and 1 + mass grip for blood. That's not mobile at all.
    Don't forget the best in game (spammable, 30 yard, 70%) snare. Plus great ranged damage, and magic immunity on low CD. Yeah, mobility wise DKs are not to hot, but that doesn't change the fact that they're more than fine while dealing with casters.

  15. #95
    Quote Originally Posted by wholol View Post
    ^ this pretty much.

    It's not melee are OP, it's leather melee classes being absurd at this point and I'm not talking about just pvp.

    They're over tuned for both pvp/pve and although it is frustrating I can imagine nerfs coming once the raids actually come out ( since thats what makes blizz tune things most of the time).
    From my experience its not just leather melees. Enhance, warrior, DK all wreck bgs quite easily. I'd say 9/10 bgs when I check leaderboards, it's the melees that are top damage+kills. Rated isn't out yet but I bet melee cleave teams will be the best. (RBG)

  16. #96
    I am a pleb in pvp, but i enjoy it and understand how it works. I see many of you are whining about ranged being bad in pvp. IMO the only "week" caster class in boomie, and that is only when you are getting trained without a healer. Mages and hunters have tools to deal with melees. I am not sure about ele shamans tho. I am maining a boomie for Legion and i gotta say - when im getting focused, its not fun at all. But when i have a healer and/or teammater its not that bad. IMO if rogues, monks and DHs gets a bit of dmg nerfs, the game will be in a fairly good spot. Yes, the game needs a bit of tuning to be better, but its just the start of an (amazing so far) expansions and if you want to quit wow because of balance before rated arenas even comes out, then you really gotta shut the f*** up and reconsider your life

  17. #97
    Warchief
    10+ Year Old Account
    Join Date
    Feb 2011
    Location
    Scottishlands
    Posts
    2,035
    All these caster tears fuel my windwalker...

  18. #98
    Deleted
    Meanwhile Enhancers run after you at 100% max speed in wolf never actually getting to you, their gap closer being a more terrible version of the old charge that can be "jumped" and their slow lasting 3 (2) seconds.

  19. #99
    Deleted
    Quote Originally Posted by Jensxo View Post
    Holy shit...you can't be serious? Why is it that my 3 second cast hits for 1/4 of someones health....when 3 gcd's from a melee drops me to 50%? Why is it that i have 1 gap closer and melee have 2-3 +

    Why is it that melee still have passive slows and ranged stuns when they already have multiple ways to get onto a target?

    Nothing about this PvP meta makes any sense right now. This is the worst it's ever been
    Why do you also have stuns, snares, loos of control CC(aka sheeps) and complete roots while still beeing able to nuke from a distance? See, we can play this game all day. Casters are extremely powerful. This game isnt just about 1v1 you know...

    Again, if theres a specific spec that you think is OP, make the case. Generalising, you got no case.

  20. #100
    Get used to change. "Get better" is really the only thing to say here. The real issue is how easy it used to be as a ranged class. The golden age of ranged is over mates.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •