A) Heroics and still heroics. Mythics are still mythic. That "exclusive" content was already in WoD. Not only that, but the group finder, isn't even that much more work.
B) I beat every heroic in Cata pre-nerf, and I'd say they are more between current heroic/mythic.
C) Its also possible players have just gotten better, so current heroics aren't as punishing as cata heroics.
D) Its also possible the lesser skills players haven't caught up to you yet. So of course running with only the elite makes things easier.
E) Mythics were supposed to be the "harder, non-queue-able" dungeons. Lets leave them that way. Heroics are about for queue.
I'm sure it was probably mentioned within the 19 pages of this thread--but even if mythic was available for queuing, unless they changed the mechanics of the weekly lockout per dungeon, I'd imagine queues will be incredibly long--especially towards the end of the week. With heroics, you could always go back for a shot at legendaries (or titanforged items if you're already decked out in 840+ gear)--at the very least, you could queue once a day for the 400 artifact power bonus, or the BoA 100 AP (I think given for roles in need?)
Once your tank/healer gets their runs done for the week, I think they'll be hard pressed to queue up again outside of helping friends/guildmates unless there's a real, real nice incentive behind it. (bag of loot w/ chance for legendaries, massive AP bonus...basically anything that might be considered 'unfair')
So you admit the ques can be long right?
Also you admit they aren't that hard yet you have done them with organized guild groups that are communicating right?
How do you think they will go for lfd group where have the people don't know the fights, can't get out of bad, don't interrupt and have the go-go-go mentality?
How do you think that will work out? Did you miss how it went for cata dungeons?
I still remember and hearty no thanks to going thru that again.
Because the cata and tbc dungeons were easy on an organized group too. It was the lfd that made the cata ones hard.
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Oh we've brought in a few pugs in on some of the runs were someone had to take off. Had a warlock that couldn't out dps the tank on single target. We had folks would bail after the 2nd wipe, normally the ones that bailed weren't nothing to brag about, I got called in to help on the last boss in Eye because the one dps was doing 20k dps and couldn't move out of fire
A) Heroics and still heroics. Mythics are still mythic. That "exclusive" content was already in WoD. Not only that, but the group finder, isn't even that much more work.
I think Mythics when released in WoD were much tougher than Legions Mythics are today. And nothing was tied to WoD's mythics. Now we have mythic only dungeons and quests tied to Mythic mode only. So I don't know that it's a apples to apples comparison.
I've run into windows of queing in which they were 45 mins but those have been more rare than common for me.
Yes mostly guild runs with a few pugs, though other guild mates have done mostly pure pug runs
Mythics would go the same as previous heroics did with people who don't interrupt,get out of bad, and have a go go go mentality
I'm all about options, if I have a choice, sure I'll take a guild run. But I don't think the content is so hard that queing shouldn't be an option. I think it's hard to justify saying "no we're not going to allow it" because it's labeled Mythic. Again, I get why Mythic +++ wouldn't work with random fill ins.
I was in guild runs in early cata that went pretty horrible. The difference is, with guilds, people don't start acting like asshats as soon as there is a wipe. LFD could be 10x better if people just bit their tongues or offered constructive suggestions
Last edited by Mad_Murdock; 2016-09-12 at 05:42 PM.
i dont really see this as a problem, it would be worse with automated group finder. you would get people without knowledge and simple just bad people you dont want with for a smooth run. But you can always start a group on your own, that way u wont have problems finding a group or the "link achie" stuff.
Well, you just admitted you refuse to be social.
Sorry, this game is no longer catering 100% to people who see other players as NPC's, it's now an actual MMO with group/guild/friend based content. Get used to it, this is how the genre was. Your demographic is no longer bringing down the genre to the gutter.
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They're clearable in ilvl 810 with minimal effort, requiring 830 is completely insane.
You'll never hear me argue that the player driven group tool isn't ruined by players themselves (because it is)... but there's a semi-clear line in the sand here I suspect on Blizzards part, and that is that gearing up outside of actively teaming up with other players is only going to get you so far. That's really always been the case anyhow, as folks who didn't want to join guilds or pugs saw LFR as thier end game for the past several expansions.
I dunno... I'm the most average player on the planet, and managed to find a guild and complete half a dozen mythics so far. Not to sound like an "if I can do it, anyone can" chant, but.... yeah . In fact, I'd argue that mythic and mythic + are more of a boon now to smaller guilds than ever.
Make the group yourself? not hard, list group, set minimum item level ????? profit.
I'm curious, when you join a Mythic through Group finder. Do you get to know each and every one of the people you are running with? Do you all share battlenet IDs and stop by each other's houses for BBQ on the weekends? I did a chunk of Mythic runs at the end of WoD and it was just like LFD. No one spoke the whole run, outside of the basics "interrupt skull, kill adds"
So I want to know more about the socializing you are apparently doing in your runs and how I can get some of that. I love BBQ
As far as I can tell, there is no difference between Heroic and Mythic except bigger numbers. There is absolutely no reason they couldn't be thrown into a queue restricted by a higher I-Level. It's just so much more immersive to actually run to a dungeon entrance, let me tell you. Really draws me into the fantasy of playing in a mythical world of wonder and magic!
I also haven't found them to be especially more or less social then any of the other dungeon difficulties, but YMMV.
Last edited by grandgato; 2016-09-12 at 05:53 PM.
haha this made me laugh, you have a point. But outside of the general greetings, tactic talk you dont really socialize, unless u run with someone serveral instances, then you start to get to know people better. But if u just join a group, drop it and look for a new one. No you probably wont get friends
How do you meet anyone in-game?
Think of auto grouping as selling something on eBay, and group finder can be more like selling something on CL. On CL, you may not make any sort of friend or acquaintance, but the odds are far higher than they are on eBay.
/not the best analogy, but there it is.
I've never been asked to link achievement for a mythic dungeon, and I pug them all every week. Just try some more groups. Wouldn't hurt to watch a video (I like the Fatboss ones) before applying to group, so you won't be fail when you find one.
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I ran sooooooo many Mythics through LFG with pugs on my healer and I think I can say I had one bad experience. Saying the mythic player base is "unpleasant" is just completely subjective and doesn't line up with reality. The people who run mythic are no more unpleasant than the people who queue for Heroics and LFR.