Well Legion has started and we might have a little over half left to do before the next expansion next year some time. In the mean time, if they follow the order we should get a new race on the next one - what do you think we'll be getting?
Since there is a lot of Naga behind the scenes in this expansion, I think maybe we'll get to either morph into a Naga, or permanently be one? What are your thoughts on new races that make sense?
Idea for Naga race or class:
- swims faster than any other race (like the worgen self-mount)
- Can also walk on water
- Breathes under water
- When jumping out of the water, higher than usual (stole from Demon Hunters double jump on land)
- Immune to fear, poison, sleep, etc while in the water
- ranged magic or standard melee spec
- Can only choose green skin (jk)
- Reason: Naga are sick of taking orders from QA and join the alliance or horde respectfully - to either help fight the Legion again, or void lords / other villain.
- New type of weapon - Trident
- By default has increased haste
- They are not tanks
- Starting zone: Vash'jir
- Class hall: eye of Azhara - under water in some cave with networked tunnels?]
- Able to summon other sea creatures for a short period to fight with you - IE: crabs, murlocks, other Naga, Sea Giants, etc.
Specs:
Trident Mastery
Sea Summoner
Abilities:
Wrath of Queen Azshara - summons elemental waters from the south seas to crush the enemy - 1m cd
Shadow Water - A mix of water and shadow magic is shot at the enemy multiple times, can stack up to 4x as long as HP is above 70% - 30s cd
Naga Bite - Used in rotation after CDs, bites the enemy causing serve bleeding, persists through entire fight but slowly dissipates - 2m cd
Bruising Tale - Hits the target with your tale for x damage, 10s cd - used in rotation.
The Hand that Feeds - Scratch your target with your claws releasing venom into there system. Shadow Magic from the venom slowly heals you - 30 cd
Mrgggggr! - Unleashes an army of murlocks at your enemy, taking damage over time and prevent them from moving. Murlocks slowly die or retreat back into the waters freeing the target. - 3m cd
Trident of the Sea - hit your target with your Trident for x damage - 5s cd - main rotation ability
Sea Burden - Call upon a random sea creature to take your burden, acts as a minion and assists you in a fight for a short period - 3m cd
Drown - Force waters into the targets throat, attempting to drown them. Keeps them from attacking you for a short period - 2m cd
Abyssal - A black shroud of water covers the target, they only see darkness. Does max damage - 4m cd
Old Gods Favor - If below 20% HP,the target instantly dies. The force of the South Seas ejects the target out of Azeroth into the twisting nether, the dark void.. - Mastery ability: 5m cd
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Blizzard feel free to steal my ideas.. i'll update this regularly until I run out.