Originally Posted by
Pigy
Example B, Group loot) You kill said boss, One roll determines what item will drop,and the party rolls for it, now the trinket does drop, but the hunter and mage in the group aren't interested, nor is the healer that leaves me and possibly the tank (who really shouldn't want it either) putting us at a possible two people rolling for said item, making the probability of attaining it a lot higher, even with the boss "only" dropping one item in total (which it usually does for personal anyhow, just you can't decide the reciever.)