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  1. #21
    Introducing the latest in gaming technology, a keyboard for WoW designed specifically with the wants and desires of your average MMO-C poster in mind:


  2. #22
    Banned SLSAMG's Avatar
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    Quote Originally Posted by americandavey View Post
    Yea!

    /rollingmyeyes

    There is a reason why not so long ago. This game was called World of Rangecraft. Hence why there was several questions in Blizzard's Legion Q&A about encounters being MORE melee friendly.



    EXACTLY!
    Melee doesn't have to deal with most mechanics. For that reason alone they should be doing considerably less damage than ranged since they're basically the tunneling boss.

    Git gud.

  3. #23
    Quote Originally Posted by Sam the Wiser View Post
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  4. #24
    Quote Originally Posted by elucidhz View Post
    Melee doesn't have to deal with most mechanics. For that reason alone they should be doing considerably less damage than ranged since they're basically the tunneling boss.

    Git gud.
    Calling bullshit since the most favorable ranged classes have always been the ones that could just cheese or completely ignore mechanics.

    Nice try though.

  5. #25
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    Quote Originally Posted by Kelraxx View Post
    Calling bullshit since the most favorable ranged classes have always been the ones that could just cheese or completely ignore mechanics.

    Nice try though.
    Says the dk on "proudmore-us". Speaks volumes lmao...

  6. #26
    i see most guilds clamoring for ranged dps, i dont see the problem, only once did i see a random guild asking for a WW monk specifically (probably didnt read about the nerfs coming)

    melee have better dps but are weaker to mechanics, seems to be working as intended
    Last edited by Oopsmezedya; 2016-09-19 at 07:47 AM.

  7. #27
    Quote Originally Posted by ShiyoKozuki View Post
    Something needs to be done about ranged DPS. They are miserable in nearly 99.99% of the content in the game - from questing, to pvp, to 5 mans, to soloing. Ranged DPS are only fun when DPSing raid bosses, otherwise they are a miserable experience. Fire mage and hunter are the only two ranged DPS that bring anything to 5 mans right now, and I don't see much of a reason to only bring those two classes(as they also provide bloodlust) as the only ranged you to bring to raids.

    There's also a huge problem of raid fights REQUIRING ranged for certain mechanics, yet ranged classes not fire mage/hunters do awful damage compared to melee and are not fun or enjoyable to play in the slightest.

    I'm not sure what happened, but playing ranged DPS is a really really miserable experience compared to my melee and something huge needs to happen to fix them if they're going to continue to design raid fights where you NEED raid DPS to do them.
    Kinda agree with this. Something is wrong. Ranged DPS has always been my favourite since vanilla. I have all classes and this EXP I haven't touched any ranged DPS past lvl 100.

    Every class I've gotten to 110 is melee. It feels better with the new animations (a LOT better) feels more satisfying to play. Ranged DPS feels tired and lame now.

  8. #28
    I'd have to disagree. I'm actually rerolling my Outlaw Rogue alt to my Fire Mage due to how fun it is and how easy I can do things. Ice Floes (3 charges), Shimmer (2 charges) life is just a doddle... mobs die quickly with Fire Blast/Phoenix/Flame on helping me get Pyro's.

  9. #29
    Quote Originally Posted by elucidhz View Post
    Says the dk on "proudmore-us". Speaks volumes lmao...
    Doesn't 'speak' to anything really. LMAO.

  10. #30
    BabyRage After 12 years we can't dps with drooling on keyboard! BabyRage

  11. #31
    Deleted
    Ranged have ruled Warcraft for most of its history, and honestly it still does from a raiding perspective.

    The only part where ranged usually struggles compared to melee is world questing and the likes, simply because it feels much smoother on a melee with instant attacks as opposed to having to cast at something that dies in the blink of an eye.
    That and ranged are generally squishier than melee, who are designed to take at least some hits.

    Ranged is still fine, they are unpopular right now because Blizzard introduced another melee class and overhauled the animations/playstyle for most existing specs, making several melee specs (Fury, Enhancement, Outlaw, Feral off the top of my head) feel amazing to play.

  12. #32
    Quote Originally Posted by Felixon View Post
    Well,to those who are saying,that the situation is "cool" and "fine" and what's wrong with having mages and hunters in raid - nothing is wrong,but following such logic,maybe let's just remove all the other classes,since they can't put up in tanking/healing/dpsing charts and go down to this raid model:
    1)warrior tanks
    2)resto druid/holy paladin
    3)subtlety rogue/DH/WW monk;
    4)fire mage and BM hunter.

    You really think,that such "variety" of classes represented in the raid is fun?That only 2 ranged dps classes at the moment are viable and decent for the raiding (I don't even want to talk about the horrible state of warlocks) is fine and others seem like they were made for the mass?
    You mean like how in the past you only brought rogues as melee, maybe DKs for grips? Oh, right, lots of people got to raid as inferior specs anyway, because not every guild has the capability to just run full FotM comps.
    Ranged are still favored because they have full freedom of positioning, melee still has limited spots because of how raid mechanics work.
    Last edited by Tradu; 2016-09-19 at 08:17 AM.
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  13. #33
    It's honestly hilarious how people go into a dungeon group, get beat by some melee on trash packs, then immediately cry and scream and complain.

    Ranged do fine on bosses, ranged have huge advantages on all the anti-melee mechanics, they just lose on AOE to competent melee. And they can't STAND it. Hahahahaha

    Pathetic
    I like ponies and I really don't care what you have to say about that.

  14. #34
    Deleted
    Quote Originally Posted by Bonkbonk100 View Post
    I must ask you, what is the 00.01% they are not miserable at?
    Probably Pet Battles :P

    - - - Updated - - -

    Quote Originally Posted by elucidhz View Post
    Melee doesn't have to deal with most mechanics. For that reason alone they should be doing considerably less damage than ranged since they're basically the tunneling boss.

    Git gud.
    No, except for every mob doing either cleave, aoe attack, targetting shit under them and so on. There are a lot more mechancis targetting melee in Legion than before. Like Naraxas and that stupid snake in eye of azshara

    - - - Updated - - -

    Anyone remembers MOP CMs where ranged >>>>>> melee in pretty much every single thing ?

  15. #35
    Deleted
    The only thing that I would wish is that every ranged class except BM hunter (which is very mobile) would apply a dot effect with their main filler spell / attack approprate to their spec (if they not already do so and are not a multidot class). A DoT should be the compensation for missing white damage. Remember the times when white damage was a great part of melee DPS?

    Or make our filler spells hit harder.

    Also, why is Blizzard so incredibly lame (no damage at all, cast time, cooldown on top)? How can dev's make a spell which has the same name as their company be that bad? XD
    Last edited by mmoceb1073a651; 2016-09-19 at 08:35 AM.

  16. #36
    I've never felt so useless in a video game as I have playing Shadow Priest in dungeons. I'm fine with melee having more AoE but the difference right now is absurd.

  17. #37
    Deleted
    Quote Originally Posted by scubistacy View Post
    The only thing that I would wish is that every ranged class except BM hunter (which is very mobile) would apply a dot effect with their main filler spell / attack approprate to their spec (if they not already do so and are not a multidot class). A DoT should be the compensation for missing white damage. Remember the times when white damage was a great part of melee DPS?

    Or make our filler spells hit harder.

    Also, why is Blizzard so incredibly lame (no damage at all, cast time, cooldown on top)? How can dev's make a spell which has the same name as their company be that bad? XD
    ranged dps classes spells in general hit already harder to cover for no white dmg.

    - - - Updated - - -

    Quote Originally Posted by Selky View Post
    I've never felt so useless in a video game as I have playing Shadow Priest in dungeons. I'm fine with melee having more AoE but the difference right now is absurd.
    It's because things die really fast and melee like WW and DH have great on demand AOE burst so you have no opportunity to get it rolling.

  18. #38
    Quote Originally Posted by ShiyoKozuki View Post
    Something needs to be done about ranged DPS. They are miserable in nearly 99.99% of the content in the game - from questing, to pvp, to 5 mans, to soloing. Ranged DPS are only fun when DPSing raid bosses, otherwise they are a miserable experience. Fire mage and hunter are the only two ranged DPS that bring anything to 5 mans right now, and I don't see much of a reason to only bring those two classes(as they also provide bloodlust) as the only ranged you to bring to raids.

    There's also a huge problem of raid fights REQUIRING ranged for certain mechanics, yet ranged classes not fire mage/hunters do awful damage compared to melee and are not fun or enjoyable to play in the slightest.

    I'm not sure what happened, but playing ranged DPS is a really really miserable experience compared to my melee and something huge needs to happen to fix them if they're going to continue to design raid fights where you NEED raid DPS to do them.
    Looks like L2P issue.
    Why you think the Net was born? Porn! Porn! Porn!

  19. #39
    My Destro 'lock has a few issues to do with how the talents are set out and sometimes it feels like either I need a buff or other classes need a nerf, but other than that the spec is probably the most fun to play since WotLK.

  20. #40
    Quote Originally Posted by Lei Shi View Post
    Melee needs to get nerfed into the ground, they have reigned for far too long already.
    I wouldn't call <3 weeks too long, tbh.

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