Originally Posted by
Shelly
I'd like to see the source on that.
My general impression is that the Vrykul are only able to really escape the curse of flesh by ascending to the ranks of the Valarjar.
Anyway, Odyn buggered off at some point and left Loken in charge. Loken got all wibbly-wobbly on the old god juice and instigated a crazy civil war that released old god minions from Ulduar but also manipulated Thorim into thinking Hodir had killed his wife Syf which started the war between Vrykul and Frost Giants. During the fight Tyr left - possibly to find Odyn and tell him to get his shit together - but ended up dying to that old god general and forcing the critter into stasis. The vrykul that accompanied Tyr then created a tomb for him and an order - that eventually became paladins because Blizzard needed to do something to make the order more than 40 years old - to watch over the tomb. Thoradrim somehow got in and died leaving his sword there, we heroes come along later and get the sword, leave enough old god juice to be sucked into a crazy dagger which releases a rip in the void, but fortunately the tomb is then buried by some paladins reclaiming Tyr's hammer.
Meanwhile Odyn somehow screwed up his relationship with Helya (hoping that's explained a bit more in my artifact research) and got himself cursed and locked into his halls - although he can still leave in the form of a Vrykul shaman named Havi.
Later on the LK comes along and perverts the death cult of Odyn into a death cult for himself. Although by that time the Vrykul of Northrend and the Vrykul of the Broken Isles had gone down fairly different cultural roads (but not too different.)
Anyway, the reason they are so out of it is because gameplay mostly. But if you're looking for specific reasons Loken couldn't fully release Yogg from her prison despite being the prime designate. Odyn was locked up. Thorim was being a wimp grieving. Hodir was pissed off at everyone. And as far as Mimiron and Freyja go, well, who knows.
So yeah, they are powerful but they are also limited and while they may be immune to the curse of flesh they - like almost every powerful creature in the game - is very much susceptible to mental manipulation. We say that from the keepers, to the aspects, to the dragonflights themselves.
And finally don't confuse game balance with their relational fictional power. (But yeah, it does seem weird that we even get godly creatures as followers.)