Originally Posted by
Stanelis
Playing a very large number of characters and only selecting those with legendaries.
Yeah, except we have no evidences that the system is working. Currently it seems to only be working for people who already got one.
Glaives was a legendary item and people bitched about it all expansion due to how random it was. That's also why they switched back to legendary questlines in cataclysm (eg if you wanted the item you had to work for it). However, with regular items, you could target whichever item you wanted or at least you knew that any given item came from any given boss. Also, regular items only contributed to a small increase in performance, some legendaries increase player s performance by a lot.
Issue is groups can choose who they bring to a raid or a dungeon. Out of the thousands of players of any given class out there, they can afford to select only the players with legendaries. In solo players hack n slashes, the game doesn't exclude you from content because you don't have any particular item.
Also, solo players RPG aren't MMORPG. If you design MMORPG to be like solo players RPG you re going to have troubles.
No it isn't. WoW has been working fine for years without that system and people have always complained when something too random was in the game (like the thunderfury bindings). I ve been playing MMORPG for decades now and players always ask to be able to work for things rather than pure RNG drops. The current system is very GW2 like, when in GW2 the system only rewarded cosmetic items.
The only incentive the current gear treadmill is giving is to uninstall the game and go play something else. Because I've never seen something that bad. Even the raiding gear progression is broken currently.
I don't care about not having a legendary but I do care being excluded from groups because I can't link any legendary. It has never been harder to find groups in wow than in legion currently. Currently the game is very grindy and you only grind for a chance to get something (the item you need must drop and then it must roll warforged/titanforged, with several rank inside each of these categories)). When in wow vanilla or other MMO when you grinded for something you were sure to be "rewarded" for what you were doing after completing whatever you were doing.