If people couldn't afford the prices, the wouldn't be so high because no one would be able to sell anything.
The prices are balanced fine right now. They will all decrease in 7.1 when mats flood the economy though.
Just like how defiled runes were supposed to be cheaper when LFR released right?
Not gonna happen, demand will still be high, and while for a few days/weeks (until people burn through their stash of BoS) prices will drop, consumables will still be expensive on the longer run. Why lower the price if people are still willing to buy at a higher price.
This. It's fucking ridiculous that it costs me over 10k a week to play like a raider who actually gives a shit about their performance unless I wanna spend hours a day picking weeds. I've gotten to the point where I'm gimping my dps because I refuse to fucking blow 1500g a pull on potions and I don't even care. Bravo Blizzard.
So instead of "oh hey I'm getting herbs to get me pots to increase my output" it's "fuck this if everyone else is gonna make a billion gold off these herbs I'm sure as shit gonna do it too"
Semi-hardcore guild.
3 raid days = 3*3=9 hours. 9 flasks around 2k = 18kg
50 pulls (each pull req 2 pots.) so it is 100 (cost 500 to 1000g) 100*750 = 75kg
Repair bills - 10k
In the end
18+75+10=103 kg/week
Forgot to add food here.
Ravencrest EU 30+ pages for one herb....surely prices will go down fast...
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Casuals never use consumables anyways.
WoD is the culprit here, and it's too late to fix it now. The blood vendor isn't going to do it. Sure, on 7.1 patch day stuff will spike down, but as soon as the initial influx is gone, prices will rise back up. Probably not to what they are now, but it's not going to be casual-affordable.
feeling like my proffesions now useless ;/
This won't apply to everyone but if your guild bank is sitting on millions but leadership is still making every raider donate supplies and bring all their own consumables and farm for hours a day instead of gearing up in M+, you're getting screwed. gbanks are not the GMs retirement fund for when the guild breaks up.
Addons lets you actively watch certain things, constantly. Even though yes, there are bots, a lot of players do just ride the auction house and watch things like a hawk all day, or when they can. For example, let's say you list something for way undercut, most likely if it's worth reselling in about 5 - 10 minutes you'll see someone with an addon like TSM come buy it all up.
I can't wait until the AH gets revamped and controlling the market like this becomes a lot less possible.
You'd be surprised how quickly that money can drain from just repairs when you're pulling bosses.
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This isn't a mandatory gold sink. I don't think it would help as much as you think. The people who make a lot tend to not spend it on frivolous shit. That's how they have a lot.
Basically, all of these combined to create the perfect storm:
1. Loads of gold floating around the system due to WoD garrisons and game time token sales
2. Herbalists are struggling to gather enough herbs to satisfy demand because
a. It's RNG whether your gathering skills upgrade- rank 1 gets you very few herbs per node tapped, rank 2 is somewhat better, rank 3 is so rare it's almost a unicorn
b. There are often too many herbalists per phase/shard, and they can't fly
c. Those same herbalists tend to stick to the roads and areas with fewer mobs - few are willing to go into the more densely populated areas where herbs are more plentiful
3. Larger quantities of herbs are required for alchemy recipes
4. Large quantities of herbs are now required for the better cooking recipes, adding a new drain on the herb supply
I doubt we will see flying before next summer. I don't necessarily think it's going to get any better with flying, either; I'm a stealth class with shadowmeld so I typically herb the higher population areas most herbalists shun, and I can keep a significant portion of Stormheim picked clean myself, just moving on the ground. When people can fly in and grab stuff I will have even more competition to contend with.
What they need to do, but probably won't:
1. Fewer herbalists per phase/shard, or add more nodes and speed up the spawn rate
2. Lower the number of herbs required for various alchemy and cooking recipes
3. Revisit the low, low drop rate of the rank 3 quests, which can significantly enhance what the gatherer gets per node tapped and thus add to supply
You're right that it isn't a mandatory gold sink, but I believe it would be a very effective one. If you tell players they can buy a tradeable cool-looking mount for 1 million gold-- but only until November 1st, then it goes away forever, people like me with many millions of gold will spend all of it on those mounts.
Not because we want to use the mounts ourselves! Because it's guaranteed to be a great investment! It will sell for more later on. We'll make money on them.
When players pay players, no money is generated. So that's fine. The millions of gold spent on the mounts has been removed from the economy permanently.
Last edited by Schizoide; 2016-10-04 at 05:09 PM.
Then, honestly, you know people who should've taken advantage of WoD while they could. I didn't exploit nearly all I could, didn't challenge mode boost, didn't raid... I just did Garrisons. I have game time until 2018, and a good 1,5 million gold just sitting around. I'm not saying that to brag, merely making a point. If you and people you know don't have this, it's no one's fault but your own. There are people with far more than me, too. Loads of them.