Arms is systematically broken and doesn’t reward our effort.
In its current state, arms is systematically broken. The way that our talents synergizes with each other and tactician create a system where we have exactly one choice to make while DPSing, SS or Dauntless, and this choice only really means, are you doing mythic+ or raiding? We also have to do goofy things in order to maximize our personal DPS and I'll explain both the talent choices and our rotation.
The problem starts at Anger Management.
Anger management is, far and away, the best talent on the tier. Our rage income is about 9 per second and is amplified by precise strikes and dauntless. This creates a situation where this talent doubles the frequency in which we will use our largest damage cool down. This is much better than OpS for raid damage in every way, and I'll only mention ravager to remind you what the third choice was.
We are forced to take Anger Management.
The problem now extends to Deadly Calm.
Because of the frequency in which we can Battle Cry due to our Anger Management, Deadly Calm becomes mandatory also. It's partially because Trauma and Titanic Might are so terrible, but this tier is a non-choice. This talent represents a gain of about 60 rage every 30s, and that's without Focused Rage, the next offender in this cascade of pre-determination.
With Anger Management and Deadly Calm, Focused Rage is mandatory also.
The things that Deadly Calm and Anger Management combined do to our rage resource means that we have more rage than we have global cool downs for. If you take the two best 90 and 100 talents, you will rage cap outside of execute phase without Focused Rage. This effect is especially dramatic with legendary gloves, but you don't need those to be pigeon-holed here.
Avatar
While not as grossly synergistic, I'll point out that Avatar is just the best on its tier.
Talent Summary
To summarize the talent section we have 4 mandatory talents that will never change, our only damage choice is Dauntless vs. SS based on how many targets there will be, something that rogues get as a 10 second in-combat toggle, we have to be out of combat and in a town to change.
So the talents are set in stone, let's talk about play style.
Outside of Battle Cry:
All we are doing is casting Colossus Smash into Mortal Strike, and then Slamming until Mortal Strike comes up or Tactician procs and we can Colossus Smash again. This is an OK rotation, but remember, we are rage capped without also taking Focused Rage.
My problem with this rotation, other than being forced into Focused Rage, is that since the nerf to 30%, Focused Rage is less damage per rage than Slam in all situations, including Shattered Defenses. This means that the most optimal use of our rage resource is slam every empty GCD, and then to spend all our brain power getting the most out of a severely nerfed Focused Rage.
At low rage, you’ll only use it when you know it’s going into a Shattered Defenses. When your rage is higher, you have to throw it into Mortal Strikes that hit during a Colossus Smash debuff, and when your rage is even higher you’ll pretty much be spamming it. This occurs when you get your legendary gloves, or during blood lust, and at that point you might as well bind Focused Rage to Mortal Strike and Slam (along with Battle Cry explained later).
Because of what you have to mentally keep track of to maximize the power you get from Focused Rage, while preventing a rage cap during Battle Cry, while also making sure you never miss a slam GCD, combined with the awful damage to rage ratio of Focused rage in general, the ratio of effort to reward here is Hue Mongous. This takes a ton of effort, yet the variance between a good fight for tactician procs and a bad fight for tactician procs has significantly more impact on our DPS than taking any level 75 talent at all. This level of reward for our work feels awful without gloves feels awful, and when we get gloves the mindlessness feels awful.
Battle Cry Phase:
Every exactly 30 seconds, we spend 5 seconds jamming our hardest hitting GCDs and throw out Focused Rage because it's free and might proc Tactician.
I have two problems with Battle Cry phase.
One, we have an incredibly powerful mastery attached to our Colossus Smash debuff, and yet it is a DPS loss to hold off Battle Cry for when we have that debuff up because Deadly Calm dramatically increases the chance to get Tactician to proc. It's so bad that binding Battle Cry to both Mortal Strike and Slam is not a measurable DPS decrease against raid bosses.
And two, casting focused rage 4 times without thinking about it feels wrong. It doesn't matter if your stacks will overflow, or if you're in execute phase and won't use them anyway, or are whirlwinding instead of mortal striking because there's more than 5 targets, it's just something you have to do.
Execute Phase:
I’m just adding this section to say that, I really like how execute phase is right now (other than the 4 Focused Rages during Battle Cry).
I’ll summarize my problems with Arms.
1. Anger Management, Deadly Calm, Focused Rage, Avatar are all mandatory. There’s nothing to think about or decide here.
2. We have to choose between Dauntless and SS in town, rogues have a 10s in-combat cool down to swap.
3. I personally don’t like being GCD capped while also requiring resource management to happen with abilities that are off the GCD, but everybody certainly doesn’t like how small the incremental reward is for the amount of effort required for managing something so tedious.
4. Spamming Focused Rage in Battle Cry regardless of how many stacks you have, or if you’re even going to use those stacks feels tedious and is thoughtless.
5. Because of how Tactician and Anger Management works we need to use Battle Cry as soon as it’s up with very few exceptions, having a cool down you arbitrarily use ASAP is the same as just not having a cool down. This is obvious when binding Battle Cry to Slam and Mortal Strike is not much of a detriment to our dps.
6. Eventually with gloves, some more haste, and more crit, we’ll all be approximately rage capped and will just bind Focused Rage to MS and Slam.
7. Cleave and void cleave need work, but one thing at a time.
To fix these problems a few things must happen:
1. The Anger Management -> Deadly Calm -> Focused Rage chain of synergy has to be broken somewhere. I hesitate to say this because of how heavy handed you’ve been with warriors recently, but if you don’t break this positive feedback loop I don’t think we’ll ever see a quality rotation or any choices to be made in our talents.
2. Figure out what is happening with our tier 75. Is focused rage supposed to be better or worse than slam? If it’s supposed to be worse than our rage dump, like you made it last patch, why are we required to cast it up to 50% more often than our other abilities? That’s a ton of effort for very little reward.
3. Dauntless and SS should not be mutually exclusive. We need Dauntless to keep up with single target DPS, and we need SS to keep up with dungeons. Putting this into a talent that we can’t change in mythic+ runs or during different boss phases doesn’t feel like a bonus, it feels like a sacrifice. Consider switching their tiers around if you have to or giving us SS/Dauntless in a baseline ability toggle (stances?).