Originally Posted by
Howlrunner
That is without a doubt the most godawful idea I have ever read.
You are aware that the playerbase of WoW has shifted from the hardcore gamer to the more casual player, and thus the crafting has changed to reflect that?
So your answer is to make it not hard, but a ridiculous grind so only a tiny amount of players actually use their professions, and the prices become so stratospherically high due to the mats required, that no one buys them?
Oh, and let us not forget the raid mat requirements as well, because that worked so well in BC where only once in a blue moon would you see the item actually appear on the AH, and only then when the guild didn;t need the sub-standard item.
Bad idea, poorly thought out, and just simply wouldn't work in WoW. It works in Lineage (if working is the correct wod...) because that has a vastly different, smaller playerbase. Wow has a lot more people who are far smarter than you working on problems like these, don't try and fix something when you don't actually grasp all the facets of the game.
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The game is only 6 weeks old. Crafted gear is now viewed mainly for something to help Alts gear up faster. As it allows them, with Oblitereum, to bypass HC dungeons, and start doing Mythic Dungeons pretty much off the bat. Also, if they increase the cap for Oblitereum, it will allow the item to also slowly progress upwards, not the same as HC raid ofc, but roughly the same as Normal, allowing players to get a foot in the door there.
Crafted gear is designed now to be a boost, not BiS stats, or something you stick with throughout the expansion. We are only 6 weeks in, so you will yet to see the effects the crafted gear will have once the inevitable alt runs start to pop along, then, you will see people purchasing it a lot more, and also the oblitereum.
As for the random stats? That is purely so you don;t cherry pick, and also use the forge to put more oblitereum into the economy, allowing players to keep items upgraded, and keep the price of the upgrade mat low.
It actually all makes sense, you just have to look at the long term game, rather than jumping to conclusions (which is an MMOC staple I guess) off the bat.
Give it time, you will see it will balance out.