Originally Posted by
Nebiroth99
They have responded to warlock issues by saying they want warlocks to be tanky and if that isn;t working to double down on it (and then in 7.1 remove a big element of tankiness in order to give us a third-rate Blink); that ramp is a massive issue and respond by giving us three shards but it looks like nothing else and virtually admitting that warlocks are undertuned and then in 7.1 nerfing affliction single target which is already one of the worst in the whole game
It's all "we want strengths and weaknesses"
What they didn;t say is that fire mages get all the strengths and warlocks get all the weaknesses lol
What exactly are fire mages or mm hunters weak at, burst, aoe, cleave? Do they have restrictive talent choices that compel them to choose to be good at one thing at huge cost to another?
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lol
It isn't, it can't be, because if it was it would be wildly overpowered when you can use Wreak Havoc
Astonishingly, Blizzard actually managed to come up with a way to extend affliction's eternal issue of "competetive single target damage through dots makes them far too strong when you can dot up more than one thing, getting progressively more overpowered the more you can dot" to destruction
Quite an achievement really, destruction is massively dependent on one talent and situations where you can use it fully
Take away Wreak Havoc fights, go to pure single target ones and you will find destruction languishing near the bottom alongside affliction
To be sure, destruction still tends to win out but mainly because it is the only warlock spec that isn't carrying a massive rampup chain around it's legs and on-demand burst tends to win out over almost anything.