"I just tried the PTR for 7.0, and my class sucks!"
"relax, it will be fixed in beta"
"Beta's over, and my class still sucks"
"relax, you need to wait till you're max level and have the artifact going, it changes everything"
"I'm at 110 and my class still sucks"
"you should have rolled something else then, didn't you listen to beta feedback?"
"head on desk"
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
OP, that's what Ion was trying to say. There might not be a big gap in dps between Outlaw and Assassination. Assassination is on top, sure, but it might not be that far ahead Outlaw. The reason why it looks like that in sites such as Warcraftlogs is due to good players always shooting for the best spec, leaving the worst players to play things like Outlaw, thus it looks like there's this huge gap between the two.
There is no "grind", because you'll be doing the exact same thing you have already been doing: killing raid bosses. It can't really be called a 'grind' if it's not asking you to do anything more than what you're already doing, right?
Same basic answer as above.Why the fuck did you add an artifact weapon to the game as a... wait for it.. LONG GRIND?
I just want my warlock to feel good mechanically and visually as it states that is not the case for all three of the specs. I would be okay with shit numbers if the specs felt good in practice...but they don't. And the real yells from the warlock community are mechanical based with others just saying give us number buffs. As it stands aff needs almost a full rework along with 1 or 2 new gold traits, demo needs to have DE removed from the rotation, and destro needs to get back the passives that were baseline in the spec for the last 2+ xpacks as making them talents is uncreative and shameful of devs.
I'm not even going to begin to speak for DK's or fury warriors but I'm sure their gripes are real.
I really do get the impression that players who play mages are on some kind of strange pedestal at Bliz because they are always using them as the example for why they don't want to nerf a class/spec and have those players mad at them. It also reminds me of something GC said a month or so ago when asked why frost mages remained semi op for pvp for so long and his reply was that it was the most popular class for devs and further said there was always some dev who would defend them so it seems he wasn't just joking. Bliz honestly just seems afraid to nerf mages at all and with them its 'we'll bring the other specs slowly up' while other classes don't get that luxury.
Alot of people dislike DE as it makes you feel like a demon babysitter and not some commander of minions. It's not terrible, but it can be removed and demons be made to actually feel strong instead of walking dots.
And seriously destro's mastery isn't terrible but it's uninspiring and rng is not needed. Devs state they want to get rid of all the classes feeling the same and want to make each spec feel unique but they make all three warlocks use soulshards. Burning embers worked so much better for destro thematically. But let's be real here taking passives like backdraft and making them talents and then saying "choose" is uninspiring and lacking in creative design.
I think Ion is speaking about mages and not rogues because of this:
Parse numbers Heroic Emerald Nightmare ( https://www.warcraftlogs.com/statistics/10#difficulty=4 )
Rogue ...... 176,776
Assassination 84,253 ... 47.7%
Outlaw ...... 80,950 ... 45.8%
Subtlety .... 11,573 .... 6.5%
Mage ....... 268,635
Arcane ...... 11,630 .... 4.3%
Fire ....... 252,843 ... 94.1%
Frost ........ 4,162 .... 1.5%
People don't understand that they have many things to test in beta like zones, quests, bosses, bugs. Class balance is low priority, it is something they do in the end of the beta and something that needs a lot more data than you might think. Most players don't care if frost dk is 7% below unholy, people who care about this stuff are the 1% mythic raiders.
What doesn't make sense? He is talking specifically about frost mage changes. Did you miss the part before that that says, "It is likely that there will be more class balance changes before Patch 7.1 and after Patch 7.1." which means outlaw will probably see buffs
As for people saying they should've adjusted class balance in beta. They did. A lot. But you don't have a big enough sample size to get really accurate balance
Okay so then add the currency to raid bosses and you buy legendaries with them. Of course thats still a grind. So is ap. So is suramar. So is the entire fucking max level experiencr and thats good. Trying to alter the definition of grind doesnt actually stop a grind from being one. Suramar was the definition of feeling relieved but not excited. For the record AP does indeed ask yoi to do things other than raiding as well. The developers are so clueless about their own fucking game.
The contradiction between the lack of an option to grind out for legendaries (cause this is awful apparently) and the rest of the game being a fucming grind should be obvious. Im not complaining about the grind, I just dont see why you couldnt add it for legendaries as well.
If we were playing Vanilla where support spells are needed to complete content, sure. Nowadays, not so much. You can take a 400k dps fire mage and complete a dungeon 10 minutes faster than you'd do with a destro warlock who not only does 300k dps, but also is slow as fuck and your team of ww monk, veng dh, fire mage and disc priest has to wait for his slow ass to come to boss for minutes.
Time is money, friend. Especially when you're playing with randoms.
No more time wasted in WoW.. still reading this awesome forum, though
Well, Warlock was probably a bad choice to use for an example, but team comp isn't entirely a choice of highest DPS gets the spot. Instead of comparing Mage and Lock, how about Enhance shaman vs. Fury warrior? Enhance is doing 250k but brings lust, fury does 300k but doesn't bring lust. Would you still pick the fury?
And if the answer is yes, then my point gets across - if Blizzard balanced classes more around buffs and situational abilities than just raw DPS output and the community got behind the mindset I think balancing would be easier, personally
Yeah I agree nerfing mobility in Legion is stupid. I don't want to be half as fast as a DH