They all suck. Forced group content should never happen.
I see a lot of people talking individual spec artifacts....the OP is asking about the entire class campaign, you know the class quests inside your order hall, not the individual spec stuff and not the look of the order hall.
And the answer is yet again: you just need one character* to do them all.
*edit: of each class.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Warrior is awful. Seriously, it has nothing great to it.
"You were surrendering? Why? Because these invaders can break down a wall? You have got another wall... and it's made up of the people who call this place HOME. Any one of us would lay down our life to protect this land. This land, it belongs to us... It belongs to our ancestors... It belongs to our children. And we are not about to let that change."
DH one is pretty cool and has an awesome ending.
From what I've read(haven't done it myself)the DK one appears to be epic.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Warrior was very underwhelming. Just help Odyn and his pals around, then look at Hodir do something stupid. The final mission was fairly cool, what with riding the bat and all, but the story was completely forgetable.
DH one was nice, mocking KJ himself then killing his cronies along with your champions then retreating atop your demonic Star Destroyer. There was a decent build-up to it.
Currently progressing the Mage one, it's a bit boring so far.
Only finished Mage, and it was awful. It felt incredibly inconsequential and the final "fight" was a complete joke - the boss was easier than any single mob on the way to it (and they were all easy).
Honestly, the Mage campaign could have simply not happened and the story wouldn't have changed in any way at all. Very disappointing and boring. If somebody's leveling characters to experience the stories, feel free to safely skip the Mage campaign unless it gets considerably better in future patches, because right now it's the definition of boring filler.
On the other hand, my DK is only 107 and the story is already leagues better. I've read what happens in the campaign (wish I hadn't!) and I know it only gets better, so I think it's fantastic.
Basically, I've played two ends of the spectrum. Mage was atrocious (and it's my favourite class, unfortunately) whereas DKs have had a campaign with an interesting story and actual lore relevance.
I did Demon Hunter which I thought was very appropriate for the expansion, and enjoyed it.
Doing Druid and Warlock right now, only 102 now and am in the middle of the first set of follower mission chains. Not much to go on now, but Druid again seems very appropriate for the theme of the expansion, Warlock also makes sense but is more personal than world effecting.
Death Knight, Shaman and Rogue interest me and have heard amazing things about DK. Mage, Priest and Paladin are on my list, but just because I want to see them as they have Lore implications. Warrior, Hunter and Monk hold no interest for me as I've heard very little good about them and apparently have little or no lore implications.
The priest one was disappointing paladins pretty much hijacked our campaign. Blizzard had a good opptunity to develop shadow/void priests more so the priest could stand on their own but nope. It's light this and light that with one quest resurrecting the forsaken cult leader into eer void lady? Thing? Then we have to ask the paladins for help to defend our own temple.
Next a holy dreadlord save us and pretty much fucks off with the paladins. Why can't priest get like a C'thraxxi? or something? Work with seline to bind void minions in the temple. Get light priests to prepare more light spawns etc hell velen was reducing demons to ash with a light shield.
I think it was a mistake to join the campaigns together in such a fashion it was lackluster. Considering ALL the development the void and old gods have been getting and considering the lore bombs the shadow priest dagger is dropping everywhere. Huge missed opportunity.
Last edited by mmoc1a1d7f3c08; 2016-10-18 at 04:51 PM.
According to blizzard Disc is about the balance of light and shadow hence why light's wrath blasts people who only use the light or lack the discipline due to bal's defect he implanted into the weapon(plus most people recommend to use shadow mend to survive controlling lights wrath). Holy only uses the light and shadow is well shadow. 2 out of 3.
Disc uses the shadow and the light many of their artifact traits are shadow.
As per faols words "may the light and shadow guide you." and he is a disc priest.
2 specs use the shadow and that was really lacking in the campaign in my opinion and we could of used that to help defend the temple instead of asking paladins.
Blizzard are changing up the lore of light and shadow the culture and teachings are just the middle man to access the power of light and shadow.
Last edited by mmoc1a1d7f3c08; 2016-10-18 at 07:28 PM.