Sub would win for the complete immunity to fall damage alone. Really, it's crazy useful (for world content, that is).
And honestly, I don't know how can anybody find fun in Outlaw, let alone after the nerfs.
Sub would win for the complete immunity to fall damage alone. Really, it's crazy useful (for world content, that is).
And honestly, I don't know how can anybody find fun in Outlaw, let alone after the nerfs.
(This signature was removed for violation of the Avatar & Signature Guidelines)
Apples to oranges.
Outlaw nerf was larger (12% nerf to 45% of our damage with perfect relics + higher energy cost), Outlaw wasn't the second best spec in the game, Outlaw scales much worse, and Outlaw didn't receive compensatory AoE buffs despite having worse AoE than a Fire mage.
The fire nerfs are nothing compared to the Outlaw nerfs.
I've said this since the start and been flamed for it but Assassination all the way.
Sub will likely overtake it with the artifact powered up fully (the AoE/Cleave is actually insane in M+) but for now it's Assassination in most situations pulling ahead due to its consistency, evident by the fact when I started I was up against 500 parses, which is now closer to 10K.
Outlaw is shit and always will be until they address the problems with RtB, glad I ditched it when I did. I still play it for the odd heroic/lower M+ dungeon but feel like Sub is actually better for those quick bursty runs.
I know that Outlaw is subpar compared to both Subtley and Assasination, but I fucking love this specc.
If I would've played in a minmax guild I would have gone Assasination, but my guild only raid 3 hours per week and we just cleared heroic.
I manage close to or just above 300k on singletarget fights which is just fine for our progression tempo.
I love sub, it's pretty fun to play, but i'm a bit upset with the rng factor of it. Yes, rng. I hate outlaw for RtB rng, and now i start hating energetic stabbing rng as well. If you are doing 4 SS + finisher in 1 SD, you're doing good dps. If you dont - well, you're screwed.
Also, don't trust simcraft blindly. It has something wrong with profiles for sub - as a result, simulations show much higher numbers that can really be pulled. I opened warcraftlogs, got all top sub rogues on mythic Ursok, simmed them and compared to logs. Simcraft shows like 40-70k dps more, than real fights.
And shadowcraft shows like 30-40k dps more than simulationcraft =D
Yeah, there definetly appears to be something up with the Sub profile. I'm simmed at around 445k (got boots, don't hate pls) but in reality I know that on average there is no way I'm going to be pulling that number, even with luck on my side and a solid grasp of the rotation I'd struggle to hit close to that. I went and checked AMR instead and it appeared to show a more realistic number of around 405-410k, which is about right IMO. Furthermore I believe Stjern mentioned something along the lines of Sub sims not matching reality.
I also can't stand shadowy techniques or energetic stabbing (probably for different reasons than most). I much prefered being able to rely on a steady flow of CP from honor among thieves and a consistent energy gain from SnD than this crap.
Last edited by T18Z; 2016-10-21 at 01:19 PM.
What fight style did you choose in simcraft? Because Patchwerk is standard but obviously not applicable.
I choosed both Patchwerk and LightMovement. And i believe they are totally applicable, even more, since there are periodically 2 targets, sub rogue will utilize Shuriken Storm to be able to squize more finishers than regulary. That should result in slightly better dps than on full Patchwerk-fight.
Isn't that then the explanation why your sims show more DPS then the logs?